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Time Wizard's Added Terrain

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Re: Time Wizard's Added Terrain

Postby timewizard » Mon Mar 01, 2010 3:27 am

Finished another couple of rock outcrops. Here's one with a broken tree,
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And this is an overhead view of it.
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This one is a little larger, 3 large rock outcrops,
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And more and more I am agreeing with matt and Ruffian that this should be classified more as linear terrain, besides, the way they're built, they can be put together to form a piece of area terrain if needed.
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Now I need to finish up the gatehouse and the rusted manufactorum.
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Re: Time Wizard's Added Terrain

Postby KInG » Mon Mar 01, 2010 9:46 am

ok now plz stop, im about 1 year away from any terrain with my current projects John :P

You're are teezing me :(

I suppose I could do the 'reward periodically' thing ppl spoke of by allowing myself to do a terrain piece for the army I am working on, in between the more mundane aspects of those projects ;)
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Re: Time Wizard's Added Terrain

Postby ruffian4 » Mon Mar 01, 2010 11:46 am

Good idea, linear becomes area...

Looking forward to "rusty" stuff, how are you going about that (stage by stage pics???).
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Re: Time Wizard's Added Terrain

Postby timewizard » Mon Mar 01, 2010 6:56 pm

KInG wrote:ok now plz stop, im about 1 year away from any terrain with my current projects John :P

Okay, I'll stop. 8) But not until I'm done! :D

This is my nearly done gatehouse (for lack of a better label) that some might recognize as being shamelessly copied from one of Matt's ruins!
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This is the back of it. We tried it in a battle last week and it kept my dreadnaut safe from a monolith particle whip for 3 turns! Plus the dread was able to successfully contest the incredibly well placed objective marker through the end of the game (SM victory, 1 objective marker held, 2 contested!)
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ruffian4 wrote:Looking forward to "rusty" stuff, how are you going about that (stage by stage pics???).


Can't give too many WIPs Ruffian, sorry. Just picked up a tripod for the camera so I can take more and better shots now. Won't have to balance the camera on blocks of wood, etc. To get to this point however, the ruin was basecoated in flat white and the washed in something called "Didi's Magic Brown" (link here). I had thought to just tone it down with the brown but found it gave a nice rust color over the white straight from the pot.
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Now I just need to finish the ground work, add some static grass and some type of debris to the floors. With luck I'll finish it up tonight.
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Re: Time Wizard's Added Terrain

Postby mattjgilbert » Mon Mar 01, 2010 8:03 pm

I love that last one - the colour (color) is fantastic
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Re: Time Wizard's Added Terrain

Postby killmaimburn » Tue Mar 02, 2010 8:05 am

I want a trembling admistrarium to come stumbling out asking if its all over ..:D
Barely even lurking..
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Re: Time Wizard's Added Terrain

Postby ruffian4 » Tue Mar 02, 2010 12:00 pm

Do like that... cheers for the link!
killmaimburn wrote:If this is a masked ball, then the other bits of him are off spiking the teachers punch.


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Re: Time Wizard's Added Terrain

Postby mattjgilbert » Tue Mar 02, 2010 12:21 pm

it's acrylic dip!
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Re: Time Wizard's Added Terrain

Postby timewizard » Tue Mar 02, 2010 7:02 pm

mattjgilbert wrote:I love that last one - the colour (color) is fantastic

Thanks, I think so too. Have it finished up now, didn't have much more to do on it. The lighting changes the color a bit from time to time, but it is a nice rust brown color overall. I might at some time give it a bit of orange highlight here and there to pick out new rust spots.
Here's a shot of the front of the ruin;
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The back of the building has plenty of room for models to move. I tried to put a little 'sag' into the floors, this way it could be classified as dangerous if we wanted.
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Here's one side of the building showing a good sniper nest on the first floor (although I think you all might refer to it as the second floor, anyway it's the floor one higher than the ground level! :wink: )
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An overhead shot of the way I put debris around the edges of the floors.
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And last, a couple of extreme close ups of the front of the building.
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killmaimburn wrote:I want a trembling admistrarium to come stumbling out asking if its all over ..:D


I'll keep that in mind for a future ruin I'm working on. :D
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Re: Time Wizard's Added Terrain

Postby timewizard » Mon Sep 27, 2010 1:22 am

Well, another bit of an update here, something I'm working on.
It's the Space Marine statue rom the Honoured Imperium set.
First is the statue primed black and base coated in hammered copper
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And here it is with a coating of my home-made vertigris
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Now just have to finish off the base and it should be ready for Wednesday night's game!
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Re: Time Wizard's Added Terrain

Postby mattjgilbert » Mon Sep 27, 2010 9:00 am

The verdigris looks good although there looks to be a lot of it! If there much copper showing through?
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Re: Time Wizard's Added Terrain

Postby ruffian4 » Mon Sep 27, 2010 10:12 am

That's v nice, in fact verdigris nice!
killmaimburn wrote:If this is a masked ball, then the other bits of him are off spiking the teachers punch.


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Re: Time Wizard's Added Terrain

Postby KInG » Mon Sep 27, 2010 10:27 am

love that alot mate
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Re: Time Wizard's Added Terrain

Postby ruffian4 » Mon Sep 27, 2010 11:00 am

timewizard wrote:
And here it is with a coating of my home-made vertigris

That's a point, do only statues on tall buildings get vertigris?

Step by step guide, maybe, looks great!
killmaimburn wrote:If this is a masked ball, then the other bits of him are off spiking the teachers punch.


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Re: Time Wizard's Added Terrain

Postby estarriol » Mon Sep 27, 2010 11:06 am

Umm Statues don't get made of copper, they get made from Bronze.
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