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 Merchandise




Woods for 5th Edition

For members to post long running threads about projects they are working on

Postby mattjgilbert » Tue Jul 22, 2008 11:56 am

that would mean having loads of scatter dice for all the various models and dice also tend to get moved out the way all the time!

I've come to the conclusion that 5th ed is a VERY different beast to 4th ed. Lots of re-learning to do. Switching back to 4th ed might be a headache...
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Postby timewizard » Tue Jul 22, 2008 1:08 pm

WOW! 8O Thanks for all the replies!
I just got my coffee and sat down at the computer to check this. The 5 hour time difference really is noticable!
Culven wrote:I can appreciate the thought that you put into the pieces, and I may use some of the ideas myself (if you don't mind.

Of course not, I'm flattered!
Culven wrote: The only thing I don't like is the angular shape of the bases, though I can understant why you did it. It just gives the woods the feel of a manicured woodland. The only thing missing are topiaries.

I actually did them that way because it was easier to cut them all out at one time on the table saw. Hmmmmmm, topiary :roll:
mattjgilbert wrote:Cool idea. The added bonus of the magnets is that you can remove trees mid-game if required and know you are putting them back in the same place. Something I have to figure out how to accomplish with my existing wood solution.

That's the idea behind it. Plus the added benefit of easy storage!
LordMalekTheRedKnight wrote:they look great, although i worry that the trees are a little too spindly for 5th ed. could we get some model's eye view pics of some models trying to hide from view on the other side of the wood? ~ Tim

That I can do. As I said, I know I have to "beef" up the foliage a little because it doesn't block TLOS. I got these trees at a hobby store a few years ago. They were in a special close out bin and were less than $10 for the trees and the foliage.
LordMalekTheRedKnight wrote: my understanding was that in order for an MC/Vehicle to get a Cover Save, they needed to be 50% obscured (not just be within the boundary/fired at between the elements). isnt that right? ~ Tim

Yes. Page 51 for MC page 62 for vehicles.
Thank you all again for the comments, I'll post up some model eye views asap and will of course post pics of the finished pieces when done! :D
"I have found again and again that in encounter actions, the day goes to the side that is the first to plaster its opponent with fire." - Erwin Rommel
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Postby timewizard » Tue Jul 22, 2008 9:10 pm

LordMalekTheRedKnight wrote:they look great, although i worry that the trees are a little too spindly for 5th ed. could we get some model's eye view pics of some models trying to hide from view on the other side of the wood?~ Tim


Happy to oblige! Here is a small unit in the woods (a little on the dark side, sorry);
Image
And here they are behind the woods;
Image
They would all get a cover save, but admittedly the trees are too "sparse" or "spindly" to block LOS. Tonight or tomorrow I am going to try out a few ideas I have to bulk up the amount of foliage.
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Postby LordMalekTheRedKnight » Tue Jul 22, 2008 9:14 pm

looks good. :)

in terms of blocking LOS, what if you lined all the sections up to make a single wood as deep (and thick) as possible, so the trees overlapped? :?:

~ Tim
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Postby timewizard » Tue Jul 22, 2008 9:40 pm

That would probably work, but I would have to make the terrain piece 6" to 8" deep to block it. I was looking to have a couple of sections of woods that would block LOS and still be fairly narrow. This would allow the terrain to screen flanking movements (for both sides). This coupled with run in 5th edition should make a battle against 'nids a whole different affair :twisted:
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Postby ruffian4 » Wed Jul 23, 2008 8:26 am

You could always make some small sections to be placed strategically where you want the woods thickened up.

Maybe sizable clumps of lichen/thick undergrowth that = this is a dense wood and therefore blocks los that much more.

Reasoning being, the chances are that the tree foliage alone would contribute to the 50% requirement, but the fact that this is suspended in the air would limit it's effectivness).
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Postby timewizard » Wed Jul 23, 2008 12:36 pm

ruffian4 wrote:You could always make some small sections to be placed strategically where you want the woods thickened up.

Maybe sizable clumps of lichen/thick undergrowth that = this is a dense wood and therefore blocks los that much more.

Reasoning being, the chances are that the tree foliage alone would contribute to the 50% requirement, but the fact that this is suspended in the air would limit it's effectivness).

That's a good idea. If I put the lichen on the base to the tree, I can still keep the terrain sections clear and stackable. I would't have to do every tree either, just enough to make some blocking terrain. I'll have to give that a try. Thanks!
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Postby ruffian4 » Wed Jul 23, 2008 12:43 pm

Good stuff!!!
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Postby LordMalekTheRedKnight » Wed Jul 23, 2008 12:57 pm

you can also put lichen between the end-most trees and the ends of the base - that way, there wont be any way to shoot through the wood without granting Cover Saves (to normal sized models, anyway). :)

~ Tim
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