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Woods for 5th Edition

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Woods for 5th Edition

Postby timewizard » Tue Jul 22, 2008 3:29 am

I have a project log about the modular terrain I was making;
http://www.ageofstrife.com/modules.php? ... opic&t=985
Now that I have the new rulebook, I realize that some changes to my terrain are necessary. I had designed my modular woods on 12" square tiles cut diagonally into 4 pieces. They fit together pretty nicely like this;
Image
I was also able to fit the pieces into different configurations to make a longer section of woods.
Image
The triangular pieces were 12" on the long edge, and 6" to the apex of the triangle, for area terrain rules. I could put a few pieces together like this for 2 sections of woods, the first providing cover for units moving through the second;
Image
With the new ruleset, the tiles don't really work out as well as I would like. So I came up with a different shape to the terrain pieces;
Image
These are obviously more linear, and by "thickening" the foliage on the trees, I can make them able to block TLOS more effectively. I can stretch out the treeline by placing 2 pieces side by side;
Image
I can make a thick area of woods by putting 2 pieces together;
Image
I can also set 2 pieces slightly apart to make covering terrain. Units can move through the rear piece after DT rolls and be protected by the first piece of woods (barring enemy reaction and activity of course :) ;
Image
For storage (a premium around my gaming area) I put magnets in the bases of the trees, and in the pieces of terrain (the gray 'spots' are the magnets painted over). This way at the end of a session, the trees all go in one box and the bases for the woods will stack together;
Image
Now I just need to get the terrain pieces painted and flocked, add some more foliage to the trees, and I will be able to see the forest for the trees :roll:
C&C?

edited for spelling and content
Last edited by timewizard on Tue Jul 22, 2008 3:31 am, edited 1 time in total.
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Postby Culven » Tue Jul 22, 2008 5:13 am

I can appreciate the thought that you put into the pieces, and I may use some of the ideas myself (if you don't mind. Even if you do, you will have to come over here and beat me in a fair fight, may Catachans in the woods, against whomever you bring. ;)). The only thing I don't like is the angular shape of the bases, though I can understant why you did it. It just gives the woods the feel of a manicured woodland. The only thing missing are topiaries.

Then again, with my jungle ideas, the terrain pieces would actually represent the lack of trees (clearings, trails, village, etc.), so I have a different goal in mind.
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Postby ruffian4 » Tue Jul 22, 2008 8:59 am

Greetings oh great temporal mage!

I like the trees and wish I had used magnets too.
I think we'll be in for a fair bit of "tree hugging" with tanks, with the way my stuff is made, they will be a great deal of the "tunguska effect."
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Postby killmaimburn » Tue Jul 22, 2008 9:49 am

Warlock Chronos?
I just skipped donw the page until it came to the magnets :lol:
They are very versatile..look really good. I just have a clump of tree stuff that I've been saying I'll mount on something for a good year now.
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Postby mattjgilbert » Tue Jul 22, 2008 10:05 am

Cool idea. The added bonus of the magnets is that you can remove trees mid-game if required and know you are putting them back in the same place. Something I have to figure out how to accomplish with my existing wood solution.
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Postby LordMalekTheRedKnight » Tue Jul 22, 2008 10:38 am

they look great, although i worry that the trees are a little too spindly for 5th ed. could we get some model's eye view pics of some models trying to hide from view on the other side of the wood?

my tree collection is a little neglected - they are kept in a carrier bag and when they get brought out i use a piece of string to mark the boundary line. :P
mine are the thick round kind though (and the branches start quite low), so they block plenty of LOS (3 trees could easily hide a Rhino completly). mine are only really a stand-in though until more of our terrain is ready, as they dont really belong on our planet (Hive World).

anyway, yeah - more pics please! :)

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Postby mattjgilbert » Tue Jul 22, 2008 10:49 am

but if it's area terrain... does it matter so much that the trees are "spindly"?
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Postby killmaimburn » Tue Jul 22, 2008 10:57 am

Yes for the blokes behind the area terrain
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Postby mattjgilbert » Tue Jul 22, 2008 11:00 am

why? shoot between them and they get a cover save... even slightly obscured on the edges = a cover save.
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Postby ruffian4 » Tue Jul 22, 2008 11:01 am

paul daniels and thelovely debbie magee wrote:1101am and it's magic!
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Postby LordMalekTheRedKnight » Tue Jul 22, 2008 11:11 am

killmaimburn wrote:Yes for the blokes behind the area terrain

and the ones in it too. :(

if all you want to do is provide Cover Saves to non-MC non-Vehicle models in or behind it, then yes, they can be as spindly as you like.

MCs and Vehicles (even those in it) need to be 50% hidden to get cover. everyone (even those in it) needs to be 100% hidden to be out of LOS.

of course, if its not meant to block LOS completly, or provide cover to large targets, then thats cool. :)

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Postby killmaimburn » Tue Jul 22, 2008 11:18 am

I thought the implications of p22 "Firing through units or area terrain: " was also that those not visible at all between the branches (e.g. ICs who are stood directly behind a tree (that is part of woods) could not be seen or targeted) thats how we've been playing it so far..its very funny having an avatar trying to squash up close enough to a big enough tree to be out of LOS
Last edited by killmaimburn on Tue Jul 22, 2008 11:18 am, edited 1 time in total.
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Postby LordMalekTheRedKnight » Tue Jul 22, 2008 11:24 am

killmaimburn wrote:I thought the implications of p22 "Firing through units or area terrain: " was also that those not visible at all between the branches (e.g. ICs who are stood directly behind a tree (that is part of woods) could not be seen or targeted)

that is my understanding also.
(thats why i said "everyone (even those in it) needs to be 100% hidden to be out of LOS." :P)

my understanding was that in order for an MC/Vehicle to get a Cover Save, they needed to be 50% obscured (not just be within the boundary/fired at between the elements). isnt that right?

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Postby mattjgilbert » Tue Jul 22, 2008 11:37 am

ah.. I forgot about the 50% thing for MCs and vehicles.

And the number of time we rolled to hit using BS firing frag missiles last night before realising was funny to start with and then annoying...
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Postby LordMalekTheRedKnight » Tue Jul 22, 2008 11:47 am

mattjgilbert wrote:And the number of time we rolled to hit using BS firing frag missiles last night before realising was funny to start with and then annoying...

off topic, but: have you tried keeping a Scatter dice next to the model as a reminder? :)

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