So the new ammended special rules would read as follows:
Bone Shrine
An ancient crumbling warp icon that has been overlooked or secretly preserved.
Allows non-Imperials (so not Space marines or Imperial guard) a single attack on any province on the map (i.e. using strange warp technologies to mount an assault).
Any Non Imp force gets a Greater Demon (As detailed in the Chaos Marine Codex) on a single roll of 4+ taken at the beginning of any 1 turn, (no more than one roll) when defending.
(Space Marines are too pious to have demons fighting for them, but we could imagine that everyone else inc. Imperial guard are tricked into seeing something else, i.e the spirit of the emperor, Saint etc)
Chaos gain 4Vp for this area, Non Imperials gain 2Vp
Orks Landing
The original landing site of the first Ork Spacehulk still inhabited by roaming Warbands.
Any force first entering this province must defeat a 1500pt ork army.
Any player owns this province and if models allow they can call upon additional Ork reserves to defend this province. The extra reserves are rolled as follows: 1-2 50pts
2-4 100pts
3-6 150pts
These additional freebooters can be any Ork unit but must comply with the force organisation rules (so you can’t have 4 Heavy supports or 3
HQs etc.)
Non Orks gain 2Vp for this area, Orks gain 4Vp
Emperors Shrine
The Emperors Shrine is a long forgotten fortification, emblazoned with statues and carvings of imperial victories.
Must play the Hold at all Costs Mission from the Warhammer 40000 rulebook.
This area has ancient Lascannon defence platforms built into the emperor’s shrine as additional defence from a long dead enemy. The controlling player may use his technical specialists to try and re-activate these defences every turn.
The Defending player may place a single twin linked Lascannon defence turret within there deployment zone.
The Turret must be protected by at least a single Troop choice, (i.e set up within 6 inches of)
On a single roll of 4,5,6 taken each turn the Turrets may fire as normal, on a roll of 1 the gun will fail to fire and will be inoperable for the remainder of the game, a score of 2-3 means the gun will not fire that turn. (Non Human races who have less understanding of Human machines will render the weapon inoperable on a roll of 1 or 2.)
Turrets have the following profile
FA 12, SA 12,
BA, 12
BS 3 Twinlinked.
Imperial players get 4Vp non Imperials gets 2Vp