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EVENT; Sayonara 6th, alternate timeline campaign.

PostPosted: Thu May 15, 2014 2:14 pm
by Darklighter
Sayonara 6th is an event of my own doing and will take place on the 22nd 26th and 29th of May. All are welcome to join the more the better. I'm hoping this will be a fitting good bye to the edition and as such will use all of the legal expansions and the more over powered the list the better the only restrictions will be all models must be painted (or incur a 3 point kill point penalty) and NOT proxied (conversions welcomed).


Backstory.

The golden throne suffers a catastrophic failure and while holy terror is plunged into chaos the rest of mankind is lost in the depth of space unable to find it's way without the astronomican. Surely this is the end of the Empire for mankind has been forsaken in it's darkest hour.

The guiding light the once drew the Tyranids like a moth to a flame gone the Hive fleets seem lost and still. As disorganised chaos sends them into disarray the ruinous powers move to take advantage. closely watched by the twisted remnants of the Necrontyr.

Seizing on an opportunity to finally turn the tide against mankinds war machine an unspeakable alliance is formed by almost every xenos race. Even the Orks (with information gather by Farsight and handed to the Eldar by the ethereal high council) have been recurited for the biggest Waaaaaaaahhhg the galaxy is likely to ever see.

Will Mankind survive!

Games.
All games will be fort with standard missions but all will include kill points (Purge the alien will have double kill points). I'd like everyone to record kill points and objective points separately (reasons to be revealed later).

There will be a new allied chart for this campaign.

All Imperial forces are battle brothers.

Chaos, Demons, Necrons and Tyranids are all battle brother.

All other Xenos are battle brothers. Tau, Eldar, Dark eldar and Orks.

Imperial Guard are the only exception and can be battle brothers with anyone. Recruited and enslaved the forces of man have been forced to fight brother against brother in a bitter battle of survival.

Games must be fort with imperial on one side and Xenos or Chaos consortium on the other. Chaos consortium and Xenos can ally but will always count as desprit allies.

Re: EVENT; Sayonara 6th, alternate timeline campaign.

PostPosted: Thu May 15, 2014 2:16 pm
by Darklighter
Now lets see how many takers I can get? I'll also be interested in any feed back on the rules and background. I'll be thinking more on it my self as days pass and things maybe added and amended to help it fit within the universe or purely just to flesh it out more.

Re: EVENT; Sayonara 6th, alternate timeline campaign.

PostPosted: Thu May 15, 2014 11:45 pm
by KInG
I'm in. Imperial team. ;)

Re: EVENT; Sayonara 6th, alternate timeline campaign.

PostPosted: Fri May 16, 2014 12:05 am
by Darklighter
If people can also track what characters are in their lists and what heroic deeds they did (if any) and if they survived the battles or not. Other stand out events would be nice to hear about as well.

Re: EVENT; Sayonara 6th, alternate timeline campaign.

PostPosted: Fri May 16, 2014 4:40 pm
by Cpt Lysander
I'd be in but I'd have a problem fielding painted models but they would be stuck together and not proxy lol

Re: EVENT; Sayonara 6th, alternate timeline campaign.

PostPosted: Fri May 16, 2014 11:05 pm
by Darklighter
Ok I'll amend the rules so that armies that are not fully painted give up 3 automatic kill points so as to not exclude anyone.

Re: EVENT; Sayonara 6th, alternate timeline campaign.

PostPosted: Sat May 17, 2014 2:07 pm
by Taumaul
You will have to change your dates Im afraid Nick.

Clubs not on on the 26th and 29th May as the Monday is Bank Holiday and its the last Thursday of the month on the 29th.

Re: EVENT; Sayonara 6th, alternate timeline campaign.

PostPosted: Sat May 17, 2014 2:33 pm
by KInG
So negative Gav. Lol

He's right mate. Prolly best looking at the dates immediately after that.

Re: EVENT; Sayonara 6th, alternate timeline campaign.

PostPosted: Sat May 17, 2014 3:42 pm
by Darklighter
OPS! I'm not sure if there is any point in doing it later as people will be busy learning the new rules by then.

Re: EVENT; Sayonara 6th, alternate timeline campaign.

PostPosted: Sun May 18, 2014 9:40 am
by KInG
Ah I thought we would be playing the new rules. Not sure where I'm getting my new rules from like. Lol

Re: EVENT; Sayonara 6th, alternate timeline campaign.

PostPosted: Sun May 18, 2014 9:46 am
by Stryder
People say new rules but aside from psychic phase and unbound armies, isnt it just an mash of of 40k/stronghold/escalation/apocalypse?

Re: EVENT; Sayonara 6th, alternate timeline campaign.

PostPosted: Sun May 18, 2014 12:26 pm
by Darklighter
Without the book in hand and full read through I couldn't possibly say for sure.

I think if we can get as many people down This Thursday for as many battles as possible or a huge one depending on who can make it. Then we can still have a fair well game. If everyone can bring 1500 point lists we can sort out teams and opponents on the night.

Re: EVENT; Sayonara 6th, alternate timeline campaign.

PostPosted: Sun May 18, 2014 12:29 pm
by KInG
Sorry nick, I put Alan off last week and promised him we'd play BA this week instead.

Re: EVENT; Sayonara 6th, alternate timeline campaign.

PostPosted: Sun May 18, 2014 12:33 pm
by Darklighter
I'm sure you could convince Al to play 40k for a week.

Re: EVENT; Sayonara 6th, alternate timeline campaign.

PostPosted: Sun May 18, 2014 12:36 pm
by KInG
He doesn't have a 40k army. :(