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Events table.

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Events table.

Postby Taumaul » Mon Jun 16, 2008 5:00 pm

Exploring/capturing uncharted realms

On entering a realm roll a D6

1-4 Nothing discoverd
5-6 You've found something. Roll a further D6 and consult table below.

1.
You disturb a Chaos shrine and unleash a Chaos Damons force upon the world.

You must fight a pre determined Chaos Daemons force. If you defeat the daemons you destroy the shrine and capture the realm.
If you lose, or only manage a draw the daemons are free to rome the realms claiming them for themselves.
At the end of each week the daemons will move into an adjacent realm(chosen randomly) and claim it as theres.
Should you attack a realm under daemonic ownership then you must fight and defeat the daemons to claim that realm.
As soon as the daemons lose a game, they are immediately sent back to the warp and all realms that were under their control are free to move into in subsequent turns.
However, you make no roll on the Exploring table for realms previously owned.


2.
As soon as you enter this realm your army is struck by a mysterious illness.
1 unit from your 1500pt list (chosen at random) is unavailble for the next 2 battles. Regardless of realm.

3.
The realm you have entered is prone to freak blizzards.
Everytime a battle is fought in this realm roll a D6 after deployment. On a 4+ the entire game is fought using the night fight rules.

4.
You stumble across an ancient form of missile silo which is still operational, but only just.
When one of the adjacent realms is attacked, (providing its under your control) roll a D6 on a 4+ you get a Preliminary Bombardment at the start of game.
However, on a roll of a 1 the silo's power fails and can no longer be used.
If you lose this realm and the silo is still functioning you destroy it as you retreat.

5.
You find, what you believe is a long lost artifact that belonged to your ancestors.
This bestow's courage on your force.
When defending this realm you whole army ignores ALL negative leadership modifiers.
If you are driven out of this realm, the artefact is destroyed and is no longer any use to anyone.

6.
You discover a friendly society living within this realm.
You strike up an alliance with the people who promise to aid you in defending this their realm.
You may chose an extra unit(on top of your 1500pt list) up to the value of 150pts from your armies codex that you may use when defending this realm.
In effect it gives you a 1650 point force in defence of this realm only.

Alternatively, you may chose a unit of upto 150 points from a different codex, providing that you can ally with them.

Again if the realm is lost, the friendly society is considered to have been wiped out by the invading force and are lost for good.
See below for list of allies:

Chaos Marines : Daemons,Dark Eldar,Imperial Guard, Orks

Daemons : Chaos Marines

Space Marines : Imperial Guard,Daemonhunters, Witchhunters,other SM Chapters

Imperial Guard : Space Marines, Daemonhunters, Witchhunters, Tau

Tau : Imperial Guard, Eldar

Eldar : Imperial Guard, Tau

Dark Eldar : Chaos Marines, Harlequins

Orks : Chaos Marines, Dark eldar

Tyranids : Imperial Guard, Orks

Necrons : None(cos there cheesy enough already).

Thoughts?
Last edited by Taumaul on Tue Jun 17, 2008 4:15 pm, edited 3 times in total.
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Postby cgra1 » Mon Jun 16, 2008 5:10 pm

Good except for no.1
It will result in the same problem we had with the Bone Shrine. You need an opponent to fight and if that opponent is also a campaign player you will have to wait a long time
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Postby Taumaul » Mon Jun 16, 2008 5:13 pm

Possibly.

However, the Daemons list would be created before the campaign began for all to see and I would supply and bring the army for anyone to use.
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Postby cgra1 » Mon Jun 16, 2008 6:12 pm

Good except who's going to play the Demons?
The concern I have is that the Demon player is playing with half an eye on there own campaign.
Althought the idea of playing with a demon army is a tempting divertion.
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Postby KInG » Mon Jun 16, 2008 6:43 pm

i agree with chris, the times where you are asked to fight an army that no one owns is a hinderance as everyone else is fighting with their army at the same time, meaning no one is usually available, or know daemons well enuff to use it effectively.

moved thread to our club forum...
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Postby Taumaul » Mon Jun 16, 2008 6:52 pm

I would say Nige, Si or myself would play the daemons.

Dont forget guys, once the daemons are defeated they disappear. :lol:
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Postby KInG » Tue Jun 17, 2008 11:53 am

Having heard Gav explain his idea a little better at the club I liked it alot better.
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Postby cgra1 » Tue Jun 17, 2008 12:24 pm

I agree.
Tell them about mighty empires Gav.
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Postby Taumaul » Tue Jun 17, 2008 12:26 pm

Nah, they can wait. :twisted:
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Postby skywalker » Tue Jun 17, 2008 12:36 pm

I'm so excited :lol: I can't wait to find out
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Postby Taumaul » Tue Jun 17, 2008 12:42 pm

Have edited the original post to fit in with poll results.
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Postby cgra1 » Tue Jun 17, 2008 4:04 pm

Is it possible to change the last event to allow you to recieve a 150pt Imperial Guard Militia (Models donated by a kind imperial guard owner (Nige)) this is a bit more realeastic than stumbling over a town full of Space Marines or Tyranids.
Even nids and Necrons can use IG we just have to say they are under some special mind control.
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Postby Taumaul » Tue Jun 17, 2008 4:22 pm

I basically want to give the player the opportunity to field something different, just to try it out.

It could be any race not just human. They couldve been stranded there after a crash landing, spat out of the warp or even exiled a milenia ago and all knowledge of there existance removed from historical records.

In fact, they could even have evolved to their current level or even chosen to look for a new world to colonise, plunder or even consume and not been able to leave. Or maybe they have not been there long themselves.

Nids can use IG, they can also use Orks.

See the allies list for full details.
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Postby KInG » Tue Jun 17, 2008 11:43 pm

i like it all, this works in tandem though with a random mission generator for all battles though, am I right?
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