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Necromunda

REDCAR: Mondays and Thursdays from 7:00pm @ The Cleveland Bay, Ings Road, Redcar TS10 2DD

Re: Necromunda

Postby tundrik1982 » Fri Jan 30, 2015 4:54 pm

What hours are you open in the shop over this weekend?
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Re: Necromunda

Postby Taumaul » Fri Jan 30, 2015 5:04 pm

Deadzone terrain is something I have been looking at and it should work fine.

Open tomorrow 9-5.30pm

Don't open on a Sunday.
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Re: Necromunda

Postby tundrik1982 » Fri Jan 30, 2015 5:23 pm

I will try and pop in tomorrow for a chat about it.
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Re: Necromunda

Postby Stryder » Fri Jan 30, 2015 5:50 pm

let me know when you are having a few practice games so I can bring down the Deadzone stuff
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Re: Necromunda

Postby Angelwing » Sat Jan 31, 2015 1:45 pm

Deadzone stuff will work fine. The GW 40k ruins are good also, but you will lack the numerous walkways. I played a mini necro campaign with my cityfight terrain, and found it was very ground centric, due to the lack of walkways.
If you just have the bulkheads, but no card sections of the original terrain, there exist on the internet scans of the terrain which can be printed out and glued to card to make your own. I won't put a link, but google 'necromunda buildings templates'.
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Re: Necromunda

Postby Taumaul » Sat Jan 31, 2015 2:49 pm

Cheers Angelwing.

Looks like its 40k terrain.

Luckily I still have the walkways and a load that I made myself.

Or I may be tempted to part with some cash at Vapnartak show tomorrow on some MDF terrain.
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Re: Necromunda

Postby Taumaul » Sat Jan 31, 2015 5:00 pm

Call me a muppet but where are the points costs for building your gang?

I cant seem to find them in the rulebook.
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Re: Necromunda

Postby tundrik1982 » Sat Jan 31, 2015 5:16 pm

In the PDF there on around 77 I think
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Re: Necromunda

Postby Taumaul » Sat Jan 31, 2015 5:19 pm

Yeah, just managed to successfully download it at work.

The gang building rules must be in another book as the main rulebook finishes at page 73. Think I will have it at home somewhere. If not will just use PDF
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Re: Necromunda

Postby tundrik1982 » Sat Jan 31, 2015 6:06 pm

The PDF version doesn't use sustained fire dice, just D3 shots. So I don't mind playing it either way, will leave it up to you.
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Re: Necromunda

Postby Stryder » Sat Jan 31, 2015 6:33 pm

If I remember rightly I think it was 1000 credits for your gang....could be wrong though
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Re: Necromunda

Postby Taumaul » Sat Jan 31, 2015 8:17 pm

Found my Sourcebook with all the points costs in. D3 sounds good to me. We could play it that a roll of a 1 is a jam, but we can talk about that on the night.

So Thursday night, my first game of Necromunda in almost 18 years.

Looking forward to it.
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Re: Necromunda

Postby tundrik1982 » Sat Jan 31, 2015 8:25 pm

Yeah think its my 1st since about the same to be honest.

Should be good fun even if I run out of ammo turn 1
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Re: Necromunda

Postby Taumaul » Sat Jan 31, 2015 10:47 pm

Just made up my gang using Army Builder.
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Re: Necromunda

Postby jlong05 » Sun Feb 01, 2015 2:22 pm

I'm probably too late to this party, but you all may want to check out battle systems scifi terrain. I think it would be perfect for necromunda


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