by mattjgilbert » Sun Sep 06, 2009 7:06 pm
by LordMalekTheRedKnight » Sun Sep 06, 2009 7:10 pm
by mattjgilbert » Sun Sep 06, 2009 7:28 pm
by AdrianG » Sun Sep 06, 2009 8:09 pm
by jlong05 » Mon Sep 07, 2009 1:40 am
by LordMalekTheRedKnight » Mon Sep 07, 2009 9:26 am
by Daz » Mon Sep 07, 2009 10:26 am
by Spack » Mon Sep 07, 2009 10:32 am
jlong05 wrote:Third, when flaming a board section(BTW Time, we messed this up and only used the squares the template hit), if a Stealer doesn't die, can he sit there? move out of the area on its turn, can other Stealers move through? any? none?
jlong05 wrote:Oh, and one last thing, is it my or are the pieces made too big for the game board? We had a pain i the but time of managing a 3 blip dot into Stealers in a single line corridor.
by mattjgilbert » Mon Sep 07, 2009 10:39 am
jlong05 wrote:First, can I shoot with a SM for each action point he has? (Thereby potentially shooting 4 times). Follow-up, if I fail to kill my target, can each shot be the same target?
jlong05 wrote:Second, when a SM is placed on Overwatch and has a Stealer moving towards him down a corridor, can he shoot for free at the stealer during each square of movement? Or only when first seen and then the stealer can advance unabated?
by mattjgilbert » Mon Sep 07, 2009 10:41 am
Daz wrote:Does anyone else have problems with the timer? Mine keeps jamming, & while playing we forget about it. Not that this makes a difference, considering how quickly we play! D
by timewizard » Mon Sep 07, 2009 1:56 pm
by Spack » Mon Sep 07, 2009 5:41 pm
by Socaddict » Mon Sep 07, 2009 6:22 pm
by conscriptboris » Mon Sep 07, 2009 6:55 pm
by timewizard » Mon Sep 07, 2009 7:31 pm
Spack wrote:Nice app, but I can't help feeling it'll get a C&D letter from GW because they've used the actual tiles from the game rather than non-GW images. Grab it while you can!
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