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Space Hulk

Anything to do with Space Hulk, either the old versions or the recently released new version

Re: Space Hulk

Postby mattjgilbert » Sun Sep 06, 2009 7:06 pm

You cannot overlap into an additional section. You flame a single section and that's it. That section could be a corridor piece consisting of a single square or it could be an entire room. This is how it worked in 1st ed and I presume 2nd too (i.e. it's always been this way). No need for a house rule!
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Re: Space Hulk

Postby LordMalekTheRedKnight » Sun Sep 06, 2009 7:10 pm

In 2nd ed (the only other version I have played, barring PC/Playstation etc), you flamed on a square by square basis (each template was the size of a single square), forming a chain.

Doesnt make any sense to me that the game cares what floorplans you have made your map out of (a 5 square corridor is a 5 square corridor, regardless of how many pieces it is made up of) - I reckon we will probably say each square touched is hit regardless of floor section boundary lines.

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Re: Space Hulk

Postby mattjgilbert » Sun Sep 06, 2009 7:28 pm

But those are not the rules Tim! ;)

It does matter how big the board section is and it's one of the great things about the way it plays. As a stealer player you have to think about how to space your models - you can spread them across sections to avoid taking too many hits.

Who's to say that the corridors are uniform and don't form natural but irregular spaces that will contain flames. After all, this is a crashed mismatch of space craft wreckage. Rooms are open spaces and would suit flaming a larger area.
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Re: Space Hulk

Postby AdrianG » Sun Sep 06, 2009 8:09 pm

Walked into my LFGS, and they had 4 sitting on the shelf... It's a shame I don't have the money for it now :/
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Re: Space Hulk

Postby jlong05 » Mon Sep 07, 2009 1:40 am

OK, played my first game of SH ever. Played with my 9yo daughter who played as the Stealers while I played a squad of Marines. Played the first mission type(Suicide), which BTW IS Suicide!. Anyway, having never played before we chose to not use the timer which helped as we were constantly referring to the rules.

A couple things did come up, that I think are obvious, but wanted to be sure.

First, can I shoot with a SM for each action point he has? (Thereby potentially shooting 4 times). Follow-up, if I fail to kill my target, can each shot be the same target?

Second, when a SM is placed on Overwatch and has a Stealer moving towards him down a corridor, can he shoot for free at the stealer during each square of movement? Or only when first seen and then the stealer can advance unabated?

Third, when flaming a board section(BTW Time, we messed this up and only used the squares the template hit), if a Stealer doesn't die, can he sit there? move out of the area on its turn, can other Stealers move through? any? none?

Hope these questions make sense, and are not too stupid to ask, but as I have no reference from prior versions, I just don't know.

Anyway, as for the outcome, after killing a pile of Stealers, she finally advanced one that killed my Flamer marine and won her the game. We both had a great time and look forward to our next game. :)

Oh, and one last thing, is it my or are the pieces made too big for the game board? We had a pain i the but time of managing a 3 blip dot into Stealers in a single line corridor.
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Re: Space Hulk

Postby LordMalekTheRedKnight » Mon Sep 07, 2009 9:26 am

Yes, you could shoot 4 times, or even move 4 squares and shoot 4 times.

And yes, you get to shoot the Stealer for every square it moves towards you (so the further you are from blind corners the better, as you get more shots).

Hope that helps :)

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Re: Space Hulk

Postby Daz » Mon Sep 07, 2009 10:26 am

Does anyone else have problems with the timer? Mine keeps jamming, & while playing we forget about it. Not that this makes a difference, considering how quickly we play! :D

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Re: Space Hulk

Postby Spack » Mon Sep 07, 2009 10:32 am

jlong05 wrote:Third, when flaming a board section(BTW Time, we messed this up and only used the squares the template hit), if a Stealer doesn't die, can he sit there? move out of the area on its turn, can other Stealers move through? any? none?


You roll for all stealers when the flamer first hits the room/section, and then you only roll again for any stealer that moves into a square that is on fire.

jlong05 wrote:Oh, and one last thing, is it my or are the pieces made too big for the game board? We had a pain i the but time of managing a 3 blip dot into Stealers in a single line corridor.


Yes, the pieces are a little larger. Some creative placing has to occur to get them to fit on :P

As to the blips, with the expansions some of them went up to 6 - those were fun when a termie turned a corner and caused it to flip in a corrider where only 3 could be placed :P
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Re: Space Hulk

Postby mattjgilbert » Mon Sep 07, 2009 10:39 am

jlong05 wrote:First, can I shoot with a SM for each action point he has? (Thereby potentially shooting 4 times). Follow-up, if I fail to kill my target, can each shot be the same target?
Yes he can. You can fir at the same target if you fail to kill it and so long as you haven't performed another action, you get a sustained fire bonus for subsequent shots (hit on a 5+)

jlong05 wrote:Second, when a SM is placed on Overwatch and has a Stealer moving towards him down a corridor, can he shoot for free at the stealer during each square of movement? Or only when first seen and then the stealer can advance unabated?
You get a shot for each action a stealer completes in your LOS. That could be to turn sideways or assault another model, not just move a square.

jlong05 wrote:Third, when flaming a board section(BTW Time, we messed this up and only used the squares the template hit), if a Stealer doesn't die, can he sit there? move out of the area on its turn, can other Stealers move through? any? none?
Surviving models and blips can move if they want to but must roll for each flamed square in that section they move into (and are killed on a 2+). Models and blips outside the flamed section cannot move into it. But those inside can move within and out of it (at their own risk!).



Played mission 2 on Saturday night with WLH. Awesome game. Things were looking very bad for the marines when they couldn’t hit anything to save their lives (literally) and I was 3 marines down with about 30 stealers still to kill (the stealer player gets a limited number of blips which add up to 36 stealer models). I thought Assault Cannons were supposed to be good! Emperor’s finest my **se.
Then my serg with TH and SH decides enough is enough and gets into a position where the stealers can only assault him to his front. By the time the last storm bolter marine had died, the serg had killed about 25 stealers on his own to Jon’s utter disbelief. With only a single stealer left how was trying to sneak round behind him I went on the offensive. I attacked it from behind but failed to kill it allowing it to turn round. I went on Guard to give me a reroll.. Jon then attacked. Emperor’s finest my **se. The effort of killing 25 stealers earlier on must have dulled his senses and the stealer was rightly mad. Jon rolled a six. I rolled a 1. Have no fear – I’m on Guard!

I rolled a 3.

Last roll of the game. Stupid dice. Emperor’s finest my **se.
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Re: Space Hulk

Postby mattjgilbert » Mon Sep 07, 2009 10:41 am

Daz wrote:Does anyone else have problems with the timer? Mine keeps jamming, & while playing we forget about it. Not that this makes a difference, considering how quickly we play! :D

D
It seems ok. I haven't timed it yet like others have been doing. The only problem we have had so far is having completed both players turns before the timer completed so we had to wait until it ran out before we could turn it over again!
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Re: Space Hulk

Postby timewizard » Mon Sep 07, 2009 1:56 pm

Saw this over on 'seer. The OP made a program that allows you to create missions for SH.
I downloaded it and it works well.
Good way to convert those expansion missions or come up with your own.
Recommended download! :icon_thumleft
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Re: Space Hulk

Postby Spack » Mon Sep 07, 2009 5:41 pm

Nice app, but I can't help feeling it'll get a C&D letter from GW because they've used the actual tiles from the game rather than non-GW images. Grab it while you can!
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Re: Space Hulk

Postby Socaddict » Mon Sep 07, 2009 6:22 pm

Mine turned up today. Awesome job, GF. Beautiful models. absolutely gorgeous.
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Re: Space Hulk

Postby conscriptboris » Mon Sep 07, 2009 6:55 pm

woot, got it :D although i believe he has added all the usual GW IP fluff, they might let it slide considering the game is limited release and all will sell, as opposed to if it was long running they might lose out through ppl not bothering to buy.....not this time?

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Re: Space Hulk

Postby timewizard » Mon Sep 07, 2009 7:31 pm

Spack wrote:Nice app, but I can't help feeling it'll get a C&D letter from GW because they've used the actual tiles from the game rather than non-GW images. Grab it while you can!

Agreed, that's why I posted over here as soon as I saw it.
Will make a nice future app to develop new missions with the ability to share them with others.
Hopw GW doesn't pull the plug on it, but I saw what they did with Teardown. :(
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