by LordMalekTheRedKnight » Tue Sep 08, 2009 3:11 pm
by jlong05 » Tue Sep 08, 2009 3:16 pm
LordMalekTheRedKnight wrote:Or maybe GF could see about becoming a supplier? ~ Tim
by jlong05 » Tue Sep 08, 2009 3:19 pm
LordMalekTheRedKnight wrote:Another question (following on from one on 'seer):Lets say you have a Marine on one side of a door (facing the door) and a line of 3 blips on the other side of the door. If the door is opened, are all 3 blips converted, or is it just the first blip that is converted and then the stealer(s) from it block LOS to the blips behind it before they too can be converted? (or do blips block LOS to eachother or something?)~ Tim
by timewizard » Tue Sep 08, 2009 3:26 pm
by LordMalekTheRedKnight » Tue Sep 08, 2009 3:32 pm
timewizard wrote:I would say just the first one. Involuntary conversion says that any time a marine can draw LOS to a blip, it is automatically and immediately converted. So the door opens, the marine can draw LOS to the first blip. It is converted andthe model is placed. The model now blocks lOS to the other blips so they remain unrevealed.
by timewizard » Tue Sep 08, 2009 4:02 pm
LordMalekTheRedKnight wrote:But unless blips block LOS, couldnt he simulataneously draw LOS to all 3 blips as soon as the door opened?~ Tim
by LordMalekTheRedKnight » Tue Sep 08, 2009 4:11 pm
timewizard wrote:No because page 11 says that "Actions are performed one at a time, and each action must be completed before moving on to the next one."
timewizard wrote:Now before you ask, no I don't know if the genestealer player can choose which blip to convert, but I would presume taht the closest blip would be converted. I know the rules don't say that blips block LOS, but since each blip represents at least one genestealer, I think it would be fair to say they do.There's my take on it.
by timewizard » Tue Sep 08, 2009 4:15 pm
by Spack » Tue Sep 08, 2009 8:28 pm
LordMalekTheRedKnight wrote:But the diagram never mentions retaining facing, just how much it costs "to move into an adjacent square". So is the diagram note wrong, i.e. it doesnt necessarily cost 2 AP to move into a square behind the model, as long as you arent worried about maintaining facing?
by LordMalekTheRedKnight » Tue Sep 08, 2009 8:48 pm
Spack wrote:The rulebook is showing what you can do as a single action.
Spack wrote:It'll cost 2 APs if you move backwards, and it'll cost 2 APs to turn, move to the same square, and then turn to face the same direction. It doesn't matter which way you do it, it costs 2 APs.
Spack wrote:The rulebook has diagrams and examples for the basic moves - it doesn't stop you combining moves to achieve the same as you could do in a single move. If it started trying to cover all the different ways of moving to an adjacent square there would be loads of redundant examples and it would probably confuse things.
Spack wrote:Step back, stop looking for loopholes, and just read the rules for what they - very simple, very clear, and little (if any) room for abuse.
by timewizard » Tue Sep 08, 2009 9:01 pm
LordMalekTheRedKnight wrote: Does anyone know how the previous editions handled it?Cheers ~ Tim
by LordMalekTheRedKnight » Tue Sep 08, 2009 9:05 pm
by LordMalekTheRedKnight » Tue Sep 08, 2009 11:13 pm
by timewizard » Tue Sep 08, 2009 11:46 pm
by mattjgilbert » Wed Sep 09, 2009 10:02 am
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