LordMalekTheRedKnight wrote: Cheers Matt.
@ everyone else:
I have a game arranged for tonight, and I really would appreciate some sort of concensus on the other issues:
1. Can a 'stealer make a free 90 degree turn and then a sideways move (all for 1
AP) to move into the square behind it's starting position? (if not, why not?)
Of course you can. For example, a stealer is facing north, it may turn right (facing east) and move 1 square south (still facing east) for 1
AP.
If you want it to face north, it must now turn left (facing north) and without moving it would still use 1
AP.
Total=2
APs
That's why it costs 2
AP to move directly back 1 square.
BTW, this is a bargain for marines. If a marine player wanted to move his marine facing north in the same way, it would cost;
turn to the right (facing east) for 1
AP. can't move south, it is facing east.
turn to the right again (now facing south) for 1
AP.
move south 1 square for 1
AP.
turn to the left (facing east) 1
AP.
turn to the left again (now facing north, 1 square south of original position) for 1
AP.
Total=5
APs
This repesents the stealers being more agile than a fully armored terminator. But the terminators get a chance to back up for only 2
APs.
This can be a big help keeping in mind the "rule of 6".
LordMalekTheRedKnight wrote: 2. If a Marine rolls more than 1D6 when on Guard and uses his re-roll, does he still use the highest result of his final dice batch when determining who won the combat, or does he have to use the re-rolled value? (I would say he still uses the highest score of his final dice)
The rule is poorly worded (now, there's a surprise!
) because it seems that no one at
GW understands or uses the differentiation between 1 die (singular) and 2 or more dice (plural).
A marine with lightning claws in close combat to his front rolls 2 dice. He adds +1 to the result of the highest die. He may re-roll 1 die after looking at the genestealer's dice roll. After re-rolling, he must use the result even if it is worse than the first. So;
Marine with lightning claws rolls 3 and 4. His result is 5 (4+1). Genestealer rolls 2, 4 and 6. His result is 6. The marine can re-roll either die. He chooses to re-roll the 4 because it looses anyway. He rolls a 2. Now his result is 4 (the 3 from the first roll +1). He must use this result (4) even though it is worse than before the re-roll (5). Hope that clears it up.
On a side note, remember that if a marine with lightning claws is attacked from the side or the rear, it would only roll 1 die and would not get the +1 modifier. These are only granted if he is attacked from the front. If the marine wins or ties the combat however, the marine will turn to face the genestealer, and will now get 2 dice and the +1 modifier.
If attacked from the side or rear and on guard, it could still re-roll the die if desired.
TW