

var status;


SCYTHING_TALONS = 0;
RENDING_CLAWS = 1;
RAZOR_CLAWS = 2;
LASH_WHIP = 3;
ACID_SPRAY = 4;
FLESHBORER = 5;
DEVOURER = 6;
SPINEFIST = 7;
DEATHSPITTER = 8;
BARBED_STRANGLER = 9;
VENOM_CANNON = 10;
SPORE_MINES_1 = 11;
SPORE_MINES_BIOACID = 12;
SPORE_MINES_2 = 13;
SPORE_MINES_3 = 14;
SHARED_WEAPON = 15;
NONE = 16;


NORMAL = 1;
GARGANTUAN = 2;
CLUSTER = 4;
RANGED = 8;
SPASM = 16;
MASSIVE = 32;
WPN1_SHARED = 64;
WPN2_SHARED = 128;
NO_UPGRADE = 256;


LARGE_GARG_WPN = GARGANTUAN + CLUSTER + SPASM;
LARGE_WPN = NORMAL + RANGED + MASSIVE;
UPGRADES = CLUSTER + RANGED + SPASM + MASSIVE;



BASE_COSTS = new Array(
   new Array(0, 0.10, 0.25, 0.50, 1.00, 1.50),
   new Array(0.10, 0.25, 0.50, 1.00, 1.50, 2.00),
   new Array(0.25, 0.50, 0.75, 1.50, 2.00, 3.00)
);


MOVEMENT_COSTS = new Array(0, 0.25, 0.25, 0.50, 0.25, 1.00);


WEAPON_COSTS = new Array(
   new Array(0,0,0,0,0,0),
   new Array(0,0,0,0,0,0),
   new Array(0,0,0,0,0,0),
   new Array(0,0,0,0,0,0),
   new Array(10,15,15,20,20,25),
   new Array(3,5,10,15,20,20),   
   new Array(3,5,10,15,20,25),
   new Array(3,5,10,15,20,25),
   new Array(10,15,20,25,30,30),
   new Array(15,20,25,30,35,40),
   new Array(15,20,25,30,30,30),
   new Array(15,15,15,15,15,15),
   new Array(20,20,20,20,20,20),
   new Array(25,25,25,25,25,25),
   new Array(30,30,30,30,30,30),
   new Array(0,0,0,0,0,0),
   new Array(0,0,0,0,0,0)
);


INIT_MODIFIERS = new Array(0.0,0.10,0.25,0.50,1.0);
