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Locust city

Locust city

Postby harbo1993mark2 » Tue Mar 24, 2015 1:00 pm

Just wondering if someone can help with a couple of rules
One is , can't feel a thing and the others are steady and slide

Cheers
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Re: Locust city

Postby berger15 » Tue Mar 24, 2015 2:01 pm

Hi Harbo,

I'll see what I can remember:

"Can't feel a thing" means that you get one automatic success on your armour check before you even roll a dice. Very useful and is a potential upgrade for all players.

"Steady" makes your player immune to being knocked over by a slam/slamback. You can still fall over through failing Dash / Evade tests. IIRC only Guards and Jacks have this skill.

I'll have to check on Slide when I get home.

Craig
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Re: Locust city

Postby harbo1993mark2 » Tue Mar 24, 2015 2:07 pm

Awesome cherers for that Craig
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Re: Locust city

Postby berger15 » Tue Mar 24, 2015 5:51 pm

Right - Slide - allows the player to Dash as part of any action that involves at least a 1 hex move - exclusive to Jacks. Basically, as a Jack cannot Dash as part of the Throw or Steal moves, Slide will allow them to do that. Since you can Dash as many times as you like, this could allow a particularly quick Jack to move an extra couple of hexes to get into a better position.

Hope that helps. :)
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Re: Locust city

Postby KInG » Tue Mar 24, 2015 10:19 pm

The Jack can also use it to move further before a slam too ;)
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Re: Locust city

Postby berger15 » Wed Mar 25, 2015 7:52 am

@ King - I thought the Jack could dash before a slam anyway?
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Re: Locust city

Postby harbo1993mark2 » Wed Mar 25, 2015 8:09 am

Awesome thanks for the help
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Re: Locust city

Postby harbo1993mark2 » Wed Mar 25, 2015 8:25 am

Also another question
When moving can you pass through a players threatening hex
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Re: Locust city

Postby berger15 » Wed Mar 25, 2015 10:16 am

@ Harbo - you can, but each movement out of a threat hex will lead to an immediate Evade test. There may be exceptions, but I can't think of any. :)
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Re: Locust city

Postby Stryder » Wed Mar 25, 2015 3:20 pm

there are none except when following up after a slam or doubling with dodge
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Re: Locust city

Postby berger15 » Wed Mar 25, 2015 4:23 pm

And Stryder for the win . . :)
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