[40K] Mindwar and Slaaneshi power Siren . MOD-Jhorred(Jeff). 10/13/2003 23:09 (10/13/2003 23:09)
I've heard yes, and I've heard no. I've heard that since Psychic Attacks (Mindwar) follow the shooting rules, it can't target something that has used the Siren power. I've also heard that since it isn't a Shooting attack (it's a psychic power), it CAN target. Someone please give me a real answer!
Andy Hoare:
3. Siren
Phase: Enemy shooting or Assault
Psychic test? Yes
Range: Self
Effect: The psyker assumes the appearance, aura, scent, mannerisms, demeanor, shape, size and personality of the attacking model's grand mother, norn queen, primarch, drill sergeant, house-master, master shaper, warboss, ethereal, confessor, canoness or cat; ie, someone they would never harm in any way, including but not limited to shooting (with solid shot of hollow tipped or explosive ammunition), eviscerating, poking, punching, application of chinese burns, or any type of ranged or contact-based psychic powers that cause his brain to leak out through his ears or any other bodily orifice. This power may not be used if the psyker has joined a unit or is part of a unit. The psyker may not be targetted by shooting attacks (including ranged psychic attacks that cause the target's brain to leak out of his ears or any other bodily orifice) or assaulted this turn. This power cannot be attempted if the psyker is already in base-to-base contact with an enemy model.
Sorted.
Andy H
(
40K) Feel No Pain . MOD-Jhorred(Jeff). 10/13/2003 23:36 (10/13/2003 23:36)
Andy Hoare has confirmed that the Chaos Errata in the White Dwarf has suffered form cut and paste daemons in some editions the Feel No Pain rule still still works against normal close combat weapons, just not ones that allow no save.
(
40K) Tau Markerlights and Rail Rifles . (0 Replies). MOD-Jhorred(Jeff)[]. 10/13/2003 23:41 (10/13/2003 23:41)
Gauss' Question:
1. Can the Markerlights in a Pathfinder squad be used to benefit Railrifles within the same squad?
Andy Hoare's Answer:
All firing in the squad is declared and happens simultaneously. The description of Marker Lights in the Tau Codex says 'any units yet to fire', so no, the Rail rifles do not benefit from their own unit's marker lights.
[40k] Dark Eldar Characters on Skyboards . (0 Replies). MOD-Jhorred(Jeff)[]. 10/13/2003 23:42 (10/13/2003 23:42)
Dark Eldar Independent Characters on Skyboards: can they Fleet of Foot? And, can they use the 12" charge combat drug?
Andy Hoare:
I think a good dose of Common Sense(tm) is required here...no to both questions.
[40k] Necorn We'll Be Back for Destroyers . (0 Replies). MOD-Jhorred(Jeff)[]. 10/13/2003 23:43 (10/13/2003 23:43)
Do Destroyers and Heavy Destroyers count as the same model type for the We'll Be Back rule?
Andy Hoare:
Well, some players are a bit hard of thinking! Its obvious that if a unit is in a different army list entry,and has a different name, then, for the purposes of the
WBB rule they're different types.
[40k] Powerblade and Harlequin Kiss combo . (0 Replies). MOD-Jhorred(Jeff)[]. 10/29/2003 9:40 (10/29/2003 9:40)
From ANdy Hoare:
This is from Citadel Journal 47, from the Mailbag section, in response
to a similar question-
"You cannot combine the effects of weapons, so you either use your
powerblades and wound with your own Strength, or you use the Harlequin's Kiss and your opponent gets an Armour save. One or the other, not both!"
[40k] Thousand Sons Asp Champs. . (0 Replies). MOD-Jhorred(Jeff)[]. 2/13/2004 9:43 (2/13/2004 9:43)
Yentz:
In the rulebook, it states that you must remove whole models first when taking casualties. Now this is fine and dandy for practically all situations, but it becomes a bugger when dealing with Thousand Sons. Under the letter of the rule, you would have to remove the Asp Champ first, and I highly doubt that this is what the rule intended.
Andy Hoare:
"Models with multiple Wounds are removed when the unit they are in has taken enough wounds to eliminate one whole model regardless of whether the casualties were inflicted on different models. The owning player chooses which falls casualty. "
You don't have to take an odd wound on the Aspiring Champion.
[40k] Coruscating Warp Flame . (0 Replies). MOD-Jhorred(Jeff)[]. 3/8/2004 8:24 (3/8/2004 8:24)
Comments on Coruscating Warp Flame by Andy Chambers:
And if it looks too good to be true then its probably not true. The term attacks can be used a bit flexibly at times, but in this context its very specifically close combat Attacks, and yes that would include any unfortunates dragged into fire-breathing gargoyle range (close combat that is) because sarge wants to take a pop at it with a power fist or whatever.
[40k] Catachan Barking Toads in UKWD . (0 Replies). MOD-Jhorred(Jeff)[]. 3/23/2004 14:11 (3/23/2004 14:11)
Hi guys
It seems the UK edition of White Dwarf missed the last couple of sentences of the rules for Catachan Barking Toads in the Creature Feature article. As a fair few people seem crazy enough to try them, here's the paragragh in full for those who missed it.
Should the Toad be assaulted, it will explode before the enemy has a change to strike. It will also explode should it be successfully hit by any shooting attack, tank shocked or included in the area of another Toad exploding. Should a Kroot or Imperial Guardsman with the Jungle Fighters Doctrine assault it, treat it as WS1, T2, I2. If it is wounded it is removed as a casualty, but if it survives to strike back it will immediately explode.
[40k4] Grey Knight Terminators and True Grit . (0 Replies). MOD-Jhorred(Jeff)[]. 9/24/2004 22:58 (9/24/2004 22:58)
Posted by Steve P:
The
USR for True Grit explains how the rules for this ability take effect within the game. The reason it is there is to remove the inconsistencies that were around because of slightly different versions of the same skill.
Anyone that could not take True Grir before cannot take True Grit now. Reading the rules in a way you'd like to have them work is something that often happens, and something that we see a lot of.
Want a ruling? If the unit couldn't use it before, it can't use it now. End of debate.
[40k4] Unit leaders Leadership Values and Leadership tests . (0 Replies). MOD-Jhorred(Jeff)[]. 9/24/2004 23:03 (9/24/2004 23:03)
Post by Steve P:
Yes, we had taken it for granted. We were wrong to have done so and no one spotted it. We failed to make it clear and we realise it was a mistake.
Units use their highest leadership value for all leadership/moral tests. It's in the forthcoming
FAQ.
[40k4] Drones and Turboboosting bikes. AKA Droning On . (0 Replies). MOD-Jhorred(Jeff)[]. 10/11/2004 10:56 (10/11/2004 10:56)
Hi guys
Just so ya know, we have been keeping up with the debate on Tau Shield Drones. I'd just like to say that the reason the
FAQ gives the answer it does is that we don't want to make an exception to a fundamentally important core rule in an
FAQ - its simply not the right place to do it. You'll have noticed with the
FAQs that we just tried to nudge older rules into line with the new ones, not whack them so hard they look bent.
So, we will address the Drone issue, but not here, and not now. We will give them the respect they deserve at a point in the not too distant future.
Another point I'd like to comment on is that of psycannons vs turbo-boosting bikers. The reason we let that one through is that is that we have an existing turbo boost rule in the form of Dark Eldar jet bikes, and we want all similar special rules to be the same in wording and effect. Remember when we had different versions of True Grit? That situation was universally reviled (not least on this board) and it wasn't a situation we wanted or intended. So, when we wrote the turbo boost rules we decided to stick with the existing rule, rather than have two versions of it in existance. And if at the end of the day a few Grey Knights are capable of plugging Daemonbombing Chaos Bikers with ease - well, that's what Grey Knights train for, so its hardly that much of a stretch of the imagination.
So, please quit the rants about the game being 'dumbed down'. That's not what's happening at all. The games with the clearest rules sets often turn out to be the most challenging in gameplay, and that's what we're after here.
Cheers
Andy H
[40Kv4] Daemonic speed in Escalation games . (0 Replies). Mod-Bekr (Ken)[raqeebbekr@yahoo.com]. 10/26/2004 12:04 (10/26/2004 12:04)
From Andy Hoare:
Pete's [Haines] given his ruling on this, and models with Deamonic Speed can in fact begin the game on the board when Escalation is in play.
[40k] Look ma no hands, er bikes and 2 weapons . (0 Replies). MOD-Jhorred(Jeff)[]. 11/16/2004 21:39 (11/16/2004 21:39)
From Pete Haines:
If they have the option in the list then they may take 2 weapons and use them. There is no general 4th edition biker rule preventing them fighting with 2 weapons but some codexes have a line forbidding it.
Basically, unless a codex specifically states otherwise, you can take and use both weapons
[40k] Rapid Fire and Casualties . (0 Replies). MOD-Jhorred(Jeff)[]. 4/12/2005 9:19 (4/12/2005 9:19)
From Pete Haines through Tim:
Got a reply from Pete on it, and yes you must remove casualties from within the range of the weapon. Rapid Firing means you have a 12” range, and thus casualties must come from within 12 inches.
“The answer is that models in range and arc must be removed a la page 26. When bolters fire twice their range is 12" so only models within 12" can be removed.”
Jeff