Ok lets have a look ( based on the rumours supposition of 5th ed, the new codex and as ljundhammer said what the other new codexs have done)
Master. will lose rights of battle, he will probably only affect a unit he joins.
The 2 tactical squads are compliant with all this 5 or 10 man sillyness (who ever thought that a unit might be 8 man pure imagination and pipe dreams..) This will be to do with combat squads (which it might be worth you hanging around a
GW and reading the paragraph in either Dark angels or blood angels on (ooh hang on as a noob you may not know that the blood angels codex is free.. have a read of it
here )
Scouts may move to elites, or may be modified in the structure\
FOC depending on how much these "they can still be moderately traitable at a nuit level" rumour carries on (either way everybody says the purity above all trait is dead (which is the only trait i was really in love with) expect also the heavies as elites to disappear (there was a lot of hate against that one)
Dreadnougth will go up in price moderately but actually because you already have a fairly heavy loadout the point up will not be too much (I run 3 basic ones and expect the point of those to get swacked up a fair amount)
Tornados will get hurt..1) New codexs have them costing more ( alot more) 2) they have a limit (a cap) 3) rending gets a nerf (possibly deserved but basically you can't take down a landraider with one, and its twice as hard (if not more) to get AP1 shots off with it in the new dex 4) skimmers lose the skimmers moving fast rule that means most games they can never be penetrated (I don't mind losing this bit too much as it at least stops the mech eldar from completely paWnIng all, 5)Vehicle rules say you may only move 6 " and fire one main weapon (that one main weapon being anything that isn't a bolter basically) so you can't move and fire your 2 very cool guns..
On squads melta will come down plas and las will go up, the armoury will disappear only squad upgrades tick A if you want b, for simpletons will remain.. Fists will go up and thats where you hit a
Decision I think that more points cost with less attacks will hurt (but this strange thing folks keep talking about always only hitting rear armour in 5th ed (anyone confirm the rhino nerf?) will make them more powerfull against most things (the landraider and monolith become untouchable in 5th ed which is just annoying they already took up more than there points allocation of enemy stuff to kill).. but basically you reallycould do with keeping a fist or two.. but expect them to be more of a rarity
Out of all your list the tornados are the ones that recieve the hate, just like chaos with the khorne demon prince, expect everything
GW does with them to be lowering stats lowering mobilty and makeing generally worse for the next 4 years. (I still don't get why tzeentch are on their list too..I only beat the guy once)
Predator become mores resilient due to the armour table changes but also won't be able to move 6" and fire all weaponry (as the heavy bolters now class as heavy weaponry not defensive)
For codex change immunity you may carry on looking at black templars... which will keepo the prices roughly similar (more for rhinos, less for drop pods and lascannons) even if the rules 180 on you..
Hope that helps a bit (read the blood angels codex.. just for fun its always handy to know more than one codex)
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