by IMF2000 » Tue Jul 15, 2008 8:13 pm
Troops: Tactical Squad 9 Tactical Squad Bolter (x8); Plasmagun (x1) 1 Sergeant Bolt Pistol (x1); Power Fist (x1); Terminator HonorsTroops: Tactical Squad 9 Tactical Squad Bolter (x8); Meltagun (x1) 1 Sergeant Bolt Pistol (x1); Power Fist (x1); Terminator HonorsTroops: Tactical Squad 9 Tactical Squad Bolter (x8); Plasmagun (x1) 1 Sergeant Bolt Pistol (x1); Power Fist (x1); Terminator HonorsTroops: Tactical Squad 9 Tactical Squad Bolter (x8); Flamer (x1) 1 Sergeant Close Combat Weapon (x1); Plasma Pistol (x1); Terminator HonorsTroops: Scout Squad 9 Scout Squad Sniper Rifle (x8); Missile Launcher (x1) 1 Sergeant Sniper RifleHeavy Support: Devastator Squad 9 Devastator Squad Bolter (x5); Heavy Bolter (x1); Lascannon (x1); Multi-Melta (x1); Plasma Cannon (x1) 1 Sergeant Terminator HonorsElite: Terminator Squad 4 Terminator Squad Storm Bolter (x2); Chain Fist (x4); Assault Cannon (x2) 1 Sergeant Thunder Hammer (x2)Fast Attack: Assault Squad 9 Assault Squad Jump Packs; Frag Grenades; Bolt Pistol (x7); Close Combat Weapon (x9); Plasma Pistol (x2) 1 Sergeant Jump Packs; Frag Grenades (squad); Plasma Pistol (x1); Power Fist (x1); Terminator Honors
by timewizard » Tue Jul 15, 2008 9:37 pm
by killmaimburn » Wed Jul 16, 2008 7:38 am
ruffian4 wrote:Handy fellow, this kmb...Like Ahriman delving the paths of the webway ...
by Ljundhammer » Wed Jul 16, 2008 7:50 am
IMF2000 wrote:Hi peeps, I'm having a bit of trouble working out how to spec up some of the units below.. The main units I need advice on are the Scouts, Devastator, Terminator and Assault, I'm hoping to get these built up in time for the AOS meet and need an idea on what weapons to use before I can glue them.
Troops: Scout Squad 9 Scout Squad Sniper Rifle (x8); Missile Launcher (x1) 1 Sergeant Sniper Rifle
Heavy Support: Devastator Squad 9 Devastator Squad Bolter (x5); Heavy Bolter (x1); Lascannon (x1); Multi-Melta (x1); Plasma Cannon (x1) 1 Sergeant Terminator Honors
Elite: Terminator Squad 4 Terminator Squad Storm Bolter (x2); Chain Fist (x4); Assault Cannon (x2) 1 Sergeant Thunder Hammer (x2)
Fast Attack: Assault Squad 9 Assault Squad Jump Packs; Frag Grenades; Bolt Pistol (x7); Close Combat Weapon (x9); Plasma Pistol (x2) 1 Sergeant Jump Packs; Frag Grenades (squad); Plasma Pistol (x1); Power Fist (x1); Terminator Honors
by killmaimburn » Wed Jul 16, 2008 7:56 am
by KInG » Wed Jul 16, 2008 8:01 am
timewizard wrote:You might want to increase the number of flamers in light of the 5th edition cover rules. I think flamers in general will now be seen in a whole new light! If you added 2 flamers to the assault squad you would have a unit that can get close to the enemy, bring 2 templates to bear, then move in and assault the survivors.If you are figuring to go against nids or orks, you might want to put a missile launcher or two in the devastator squad. Then you would have stand off and shot them with multiple blasts unit.Just a couple of quick thoughts.
by Ljundhammer » Wed Jul 16, 2008 8:09 am
killmaimburn wrote:He bought 2 thunderhammers for his vet sergant to get the extra attack uner 5th ed rules...he's more fluffy\rule of cool than even you ljundhammer 60 points for a fist with an extra attack
KInG wrote:lol all this sudden love of flamers... they did the same thing in 4th as they do in 5th.I know there's alot of talk about 5th giving cover saves to people, but that is mainly coz models at range can now be shot thru area terrain.1). Flamers do not have good range.2). Area terrain that allows you to shoot thru will be changed to buildings, etc to again block LOS.3). Unless you move faster than your opponent, he will more than likely charge you or rapid fire you before you use the dam flamer.
by killmaimburn » Wed Jul 16, 2008 8:19 am
Ljundhammer wrote: it's bloody stupid!
by KInG » Wed Jul 16, 2008 8:34 am
Ljundhammer wrote:KInG wrote:lol all this sudden love of flamers... they did the same thing in 4th as they do in 5th.I know there's alot of talk about 5th giving cover saves to people, but that is mainly coz models at range can now be shot thru area terrain.1). Flamers do not have good range.2). Area terrain that allows you to shoot thru will be changed to buildings, etc to again block LOS.3). Unless you move faster than your opponent, he will more than likely charge you or rapid fire you before you use the dam flamer.Err, it's on an assault squad.
by Ljundhammer » Wed Jul 16, 2008 9:05 am
killmaimburn wrote:Ljundhammer wrote: it's bloody stupid! but I thought that was the rule of cool...especially with 5th ed and the sheild of faith compared to all the alternatives possible...anyway I told him to ditch them too (Because I lack the rule of cool )
killmaimburn wrote:Still say the most important thing is he needs to get an HQ
KInG wrote:I was just really refering to the 1st line of that quote, sorry
by NorseWarrior » Wed Jul 16, 2008 9:51 am
by Angelwing » Wed Jul 16, 2008 11:01 am
by timewizard » Wed Jul 16, 2008 1:45 pm
Angelwing wrote:Basically: keep things simple to future proof your army, or borrow models from buddies for the weekend to make up a two assault cannon terminator squad etc.
by IMF2000 » Wed Jul 16, 2008 3:44 pm
by Ljundhammer » Wed Jul 16, 2008 4:34 pm
timewizard wrote:magnets
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