by killmaimburn » Tue Sep 16, 2008 3:00 pm
ruffian4 wrote:Handy fellow, this kmb...Like Ahriman delving the paths of the webway ...
by swordtart » Tue Sep 16, 2008 5:35 pm
by Baragash » Tue Sep 16, 2008 8:42 pm
swordtart wrote:Maybe I should just ask for the old Overwatch type rules to be brought back. You could then keep the existing turn order and I'd sacrifice shooting in my turn to shoot in your turn when I wanted to. Minimal book keeping. Still nerfs jet troops though.
by swordtart » Wed Sep 17, 2008 10:51 am
by swordtart » Wed Sep 17, 2008 12:19 pm
by LordMalekTheRedKnight » Wed Sep 17, 2008 12:26 pm
swordtart wrote:Rereading the above I have just realised that my first two para's looks like I am referring to this thread
by swordtart » Wed Sep 17, 2008 1:59 pm
by swordtart » Wed Sep 17, 2008 2:21 pm
by Spack » Wed Sep 17, 2008 2:56 pm
by killmaimburn » Wed Sep 17, 2008 7:40 pm
by swordtart » Thu Sep 18, 2008 10:52 am
by LordMalekTheRedKnight » Thu Sep 18, 2008 10:58 am
swordtart wrote:BTW how do people play grenades, if only an attached independent character has taken them, is the whole units initiative reset to base level, or only those attacking him. Seems odd that you generally have to equip an entire unit at 1pt per model if you can achive the same effect by just buying it for 1 independent character.
by timewizard » Thu Sep 18, 2008 1:03 pm
LordMalekTheRedKnight wrote:something interesting i noticed the other day is that if the target has Gone to Ground then the attackers dont suffer a penalty for charging into cover. ~ Tim
by LordMalekTheRedKnight » Thu Sep 18, 2008 1:06 pm
timewizard wrote:And a unit that suffers any unsaved wounds from a pinning weapon "goes to ground"!
by swordtart » Thu Sep 18, 2008 1:13 pm
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