by Gymbol » Mon Sep 22, 2008 6:33 pm
by KInG » Mon Sep 22, 2008 6:34 pm
by killmaimburn » Tue Sep 23, 2008 7:42 am
ruffian4 wrote:Handy fellow, this kmb...Like Ahriman delving the paths of the webway ...
by LordMalekTheRedKnight » Tue Sep 23, 2008 7:54 am
by killmaimburn » Tue Sep 23, 2008 8:23 am
by LordMalekTheRedKnight » Tue Sep 23, 2008 9:30 am
killmaimburn wrote:Or a wave of banshees charging them. (they're going to kill an awfull lot of you before you think about using those 3 attacks back)
killmaimburn wrote:or tau plasma weaponry (since plasma cannon dev is about 40point (not counting ablatives) oblits and battlesuits are viable alternatives point for pew pew)
by killmaimburn » Tue Sep 23, 2008 9:51 am
by LordMalekTheRedKnight » Tue Sep 23, 2008 10:13 am
killmaimburn wrote:I'a assumesd their be a doom seer in a general army.
killmaimburn wrote:the exarch is a waste in the bigger scheme 23 points more for 2 more attacks.. generally games you'd rather have the 3 more attacks that 16 points provide.
killmaimburn wrote:but plasma blast is nothing (the odds of scatter the lack of resilience in a pure plasma cannon dev squad (I don't thinkk I've ever seen a 5 man 4 plascannon squad)
killmaimburn wrote: compared to the options for the same points of fully equipped battlesuits or oblits(2.5 of them to be precise with a 2+ 5+ and fists to fight you off in the meta game ring and all the other all comers all situations weaponry) (now a havoc squad with 4 plasma guns in a rhino... now your talking i used to run one of them with kai gun on board as well.).. basically what a plasma cannon dev squad can do other things *can* do better and yes I grotcheds it with the banshees (darned maths ).
killmaimburn wrote:Offline until I cn removes pink
by killmaimburn » Tue Sep 23, 2008 10:40 am
LordMalekTheRedKnight wrote:maybe i should have included a Tally bonus then.
LordMalekTheRedKnight wrote:i was thinking more about the S5 Power Weapon... (wounds on 4's rather than 6's, so every Exarch attack is worth 3 Banshee attacks)
LordMalekTheRedKnight wrote:you should be able to get 5 Plasma Cannons spread over 2 x 5 man squads (new codex) for 315 pts if my maths are right
by Ljundhammer » Tue Sep 23, 2008 11:18 am
killmaimburn wrote:I'm crap on tau clique terminology is it death rain or mosbros...
by killmaimburn » Tue Sep 23, 2008 11:30 am
by LordMalekTheRedKnight » Tue Sep 23, 2008 11:38 am
killmaimburn wrote:but i would work to the idea that your shock wave troops (as you have never mentioned the DPs etc) would be assualted on landing and they woulnd't have tallied up yet. Whereas a power can always be activated if basic criteria are met.
killmaimburn wrote:only against them.. against meq and the rest it is a non viable tailoring.=Non general army =fails criteria
killmaimburn wrote:Chaos wants to get into to you, they can tarpit better than you afterwards.(especially when your talking about 300 points worth of chaos termie)
killmaimburn wrote:Tau weaponry are you including the proper battlesuit builds in your maths (the 3rd shots by other weapon systems etc)
by killmaimburn » Tue Sep 23, 2008 11:53 am
TIM wrote:has someone crunched the numbers on this? you sure wounding MEQs on 5's is better than wounding on 3's (with a chance against Vehicles) due to the other factors (Attacks, pts etc)?
tim wrote:no, it was just a straight comparison between S6 / S7 vs T5.
by LordMalekTheRedKnight » Tue Sep 23, 2008 12:24 pm
killmaimburn wrote:Instead have 2 banshees (and save 6 points) 2 will miss, 4 chances to wound 1.3... get through requiring a save and this way you have an abalative and more dice.(and its cheaper and can benifit more from doom and other stat changers such as going up against geq)
killmaimburn wrote:I'll do some chaosy math after lunch
by killmaimburn » Tue Sep 23, 2008 1:31 pm
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