by will » Thu Oct 25, 2007 1:01 pm
by LordMalekTheRedKnight » Thu Oct 25, 2007 1:57 pm
will wrote:front. side. rear BS 14 14 14 specialWeapons: 5 assault cannons, 1 vanquisher cannonType: tankSpecial rules:Wild shooting: to represent the fact that the crew cannot see out, when firing the serpent, roll a scatter dice for each of its weapons, then draw a line from the gun end in the direction the arrow is pointing, the first unit the line goes over is hit, friend or foe, and yes this does mean that the serpent will probably hit a different unit with each of its guns. if the scatter dice rolls a hit, or points out of the guns fire arc, the controlling player desides where the line goes.Vanquisher cannon: the vanquisher cannon shoots as detailed above, but when the it is decided what unit it hits, it scatters 2d6 if the serpent was stationary that turn, or 3d6 if it moved.
by will » Thu Oct 25, 2007 2:01 pm
by LordMalekTheRedKnight » Thu Oct 25, 2007 2:38 pm
will wrote:thx lordmalek, Ive cleared up those few points (i hope)
by killmaimburn » Thu Oct 25, 2007 2:39 pm
by LordMalekTheRedKnight » Thu Oct 25, 2007 3:11 pm
killmaimburn wrote:Does this version give you one of those handy cards you can attach? (helps to see the working out a bit)
killmaimburn wrote:Love the concept, I can think of a few orcys who'd use the vehicle.
by Spack » Thu Oct 25, 2007 3:23 pm
by jlong05 » Thu Oct 25, 2007 3:27 pm
will wrote:You must decide whether to shoot the vanquisher cannon or assault cannons each turn.
Spack wrote:I might look at adding a "generate PDF" for the datasheet if there's enough interest
by killmaimburn » Thu Oct 25, 2007 3:58 pm
by Ranhothep » Thu Oct 25, 2007 5:17 pm
by will » Thu Oct 25, 2007 5:22 pm
by Culven » Thu Oct 25, 2007 6:01 pm
will wrote:On to why it exists, well it will be a fun, random model, and the tech priests are always eager to include any STC's they can get their grubby, robotic hands on.
by Spack » Thu Oct 25, 2007 6:18 pm
by SanguinaryDan » Sun Oct 28, 2007 1:47 pm
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