by LordMalekTheRedKnight » Thu Nov 29, 2007 10:39 pm
by Culven » Sat Dec 01, 2007 12:58 am
by LordMalekTheRedKnight » Sat Dec 01, 2007 1:02 am
Culven wrote:8.7 dead Marines.
by Culven » Sat Dec 01, 2007 1:07 am
LordMalekTheRedKnight wrote:oooh... i didnt get that many. il re-check my maths tomorrow (tried simplifying my fractions just for fun, not done that for ages, so i could have slipped up somewhere).
by LordMalekTheRedKnight » Sat Dec 01, 2007 1:40 am
Culven wrote:As could I. I will also rerun my numbers later. I just want to make sure there isn't something sneaky about the units or upgrades that you chose that would make things a little tricky.
by Culven » Sat Dec 01, 2007 3:29 am
by killmaimburn » Sat Dec 01, 2007 9:14 am
LordMalekTheRedKnight wrote:anyone else want to have a go too?
Killmaimburn wrote:PseudoK wrote:Play your normal army and record (meticulously - say, with a video camera!) all of your rolls. Grab a statistics book, then see how far off of normal you are.The local shop owner recently recorded his armor saves one game, and found that he made almost exactly 2/3s of them (1kSons,) despite having a reputation as the second worst roller in the area.I posit a law for 40k luck: mathematically observing a player with terrible or amazing luck tends to make them roll average. I have done the above, since july (as some warseers have read bits and bobs of my batreps and heard my moaning know) the chances of me rolling 9x1s out of 11 dice became so frequent we didn't note those 'anomalies' any more, what I did do was alter my apporach to probability, my freak unluck zone- taking that into account I was able to predict game much more accurately than if I assumed the chances of getting a 1 were 1 in6. Now I work on the principle that the chances of me getting a 1 or a 2 are 2/3rd likely to happen. Opponents are amazed when I can tell exactly how many of mine are going to die based on this very wrong maths (its proven an accurate predictor for the 7 of my last 9 games). It also means if I get super lucky with one roll (roll what other people consider a normal pattern of dice) I am much happier than them, to me a getting all 3s is like the rending god coming down and annointing my dice.(meaning my mood as a gamer is better, it also means that I play more defensively and only need poor to average luck to win)As others have pointed out there are ways to reduce the impact of dice.Bits and bobs exist in every codex for those damned by their dice. Improved comms, combi bolters, holofields etc. (edit your guard- sharpshooters )
PseudoK wrote:Play your normal army and record (meticulously - say, with a video camera!) all of your rolls. Grab a statistics book, then see how far off of normal you are.The local shop owner recently recorded his armor saves one game, and found that he made almost exactly 2/3s of them (1kSons,) despite having a reputation as the second worst roller in the area.I posit a law for 40k luck: mathematically observing a player with terrible or amazing luck tends to make them roll average.
ruffian4 wrote:Handy fellow, this kmb...Like Ahriman delving the paths of the webway ...
by LordMalekTheRedKnight » Sun Dec 02, 2007 9:43 pm
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