They say imitation is the greatest compliment so with no real knowledge how gaurd work here is 999 of LATD
1 Arch Heretic (
HQ) @ 99 Pts
No Retinue Allowed; Bolt Pistol (x1)
Speed Resilience Dark Blade #Infiltrate Visage #Furious Charge
5 Traitors (Troops) Mortar (x1); Grenade Launcher (x1); Frag Grenades
5 Traitors (Troops) Mortar (x1); Grenade Launcher (x1); Frag Grenades
5 Traitors (Troops) Mortar (x1); Grenade Launcher (x1); Frag Grenades
5 Traitors (Fast Attack) @ 165 Pts
Mortar (x1); Grenade Launcher (x1); Frag Grenades
1 Chimera @ Pts
Multi-Laser; Hull Heavy Bolter Pintle Heavy Stubber
Smoke Launchers
5 Traitors (Fast Attack) @ 165 Pts
Mortar (x1); Grenade Launcher (x1); Frag Grenades
1 Chimera @ Pts
Multi-Laser; Hull Heavy Bolter Pintle Heavy Stubber
Smoke Launchers
1 Basilisk (Heavy Support) Indirect
1 Basilisk (Heavy Support) Indirect
1 Basilisk (Heavy Support) Indirect
Models in Army: 31 5 tanks (3 pie plates)25 scared gaurd,(15 of whom infiltrate) only 5 mortars sniff. But the infiltrators are backed up by very cheap build first turn assualter. On setup opponent gears around pie plates, only to have the closer edge they are aiming to charge towards them with headed off by some scrappy gaurd and a speeding lieutenant St7 in6 on charge who engages something big\big squad, blocking
LOS for everything etc indirect doom... much more one trick pony, much weaker- but same fun concept.I prefer yours (except that rattlings are xeno scum by my guard reckoning)
BTW KMB does in no way endorse the list he posted (it took 3 minutes using
AB), any lurking roxxers are welcome to lose most horrifically with it and report back here upset with me, so we may laugh