by DaBoss » Tue Jul 03, 2012 8:13 am
by Baragash » Tue Jul 03, 2012 9:16 am
by killmaimburn » Tue Jul 03, 2012 9:18 am
DaBoss wrote:3-Disembark is now a move of 6" from the exit point, before you had to fit everyone in 2" from the exit, which meant a maximum of 15 warriors, now I can drop out a full squad of 20 plus Lord
DaBoss wrote:2-if I'm charged by those assault type units, I get to overmatch with rapid fire Guass, 40 shots it's going to hurt. Still I'm going to lose the warriors if the enemy make it through.
ruffian4 wrote:Handy fellow, this kmb...Like Ahriman delving the paths of the webway ...
by Ogregut » Tue Jul 03, 2012 11:08 am
by timewizard » Tue Jul 03, 2012 5:26 pm
DaBoss wrote:To start with how is the new rules affecting my Necrons?
by jlong05 » Tue Jul 03, 2012 6:16 pm
timewizard wrote:DaBoss wrote:To start with how is the new rules affecting my Necrons?1-Gauss weapons are good, but the warrior's gauss flayer is still only S4, so against armor 11 or better will have no effect. Also, the Monolith now 4 hull points so can finally be glanced to death!
by timewizard » Tue Jul 03, 2012 8:08 pm
by DaBoss » Tue Jul 03, 2012 8:43 pm
Ogregut wrote:Scarbs only have a threat range of 24" as you cant assult after fleet, it just allows you to re-roll assult range.I agree tho Necrons are nasty. Stripping hull points easily, shooting rapid fire at full range after moving, AP 1 warscythes, no modifiers for AP - weapons and the doomscythe is the best flyer at the mo as the deathray is pretty much a 360 degree weapon while other flyers have a very limited arc of fire. Looking forward to the rise of the tomb worlds!
by timewizard » Tue Jul 03, 2012 8:52 pm
DaBoss wrote: so Fleet let's you reroll 1 dice in your charge, makes the chances of reaching better.
by Ogregut » Tue Jul 03, 2012 11:38 pm
by TheColonel » Tue Jul 03, 2012 11:46 pm
by Ogregut » Wed Jul 04, 2012 5:21 pm
TheColonel wrote:Why can't the death ray be used on flyers, there is nothing that seems to be restricting it....
by DaBoss » Wed Jul 04, 2012 6:33 pm
Ogregut wrote:TheColonel wrote:Why can't the death ray be used on flyers, there is nothing that seems to be restricting it....As long as the flyer is in skyfire mode it can hit other flyers.
by DaBoss » Wed Jul 04, 2012 6:36 pm
Ogregut wrote:Fleet allows you to re-roll one or more dice when running and charging.It makes jump troops with fleet (helions for example) very good as you can use the jump pack (skyboard) to move 12" and use the fleet to re-roll the charge. You wont get the Hammer of Wrath impact hit but can get a big charge. Also a Monolith is Heavy so cannot move fast than 6", or move flat out but always counts as being stationary for shooting its weapons.
by soulflame » Mon Jul 09, 2012 3:39 am
DaBoss wrote:Ogregut wrote:TheColonel wrote:Why can't the death ray be used on flyers, there is nothing that seems to be restricting it....As long as the flyer is in skyfire mode it can hit other flyers.On page 81, Hard to Hit last sentence.Template, Blast and Large Blast weapons cannot hit Flyers in Zoom mode.The Death Ray is treated as being a 1mm width template weapon with a range of 3d6 inches.
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