Snappy title out of the way, I've dumped the old thread because I *think* I've learned what I need to have learned about
IG.
I now need to put my head above the parapit and say, loud and clear, these lists should work.
I've started with
IG, and have been playing it (to KMB's disgust) pretty exclusively since 6th came out.
Things that I have learned have shaped this list, but here we are with a brief list of what these things are:
1)
IG don't really
need allies. Given enough firepower stuff tends to die. Firepower that isn't
IG is more expensive & dilutes the effect
2) Vehicles are really bad in assault. Really, really, really bad. Given that mech-vets need to put 10 crappy
IG & a vehicle near the enemy to shoot then they will be assaulted (or multicharged) and both will die.
3) To get assault or charge absorbing capability,
IG need blobs. If you're investing in a blob anyway, then 50 points for some power weapons to kill nasty people isn't a bad investment.
4) Vehicles + blobs doesn't work too well. Especially mech vets. Blobs clog up the front lines & vehicles struggle to get past to kill anything. In addition you can't get the mech saturation needed to absorb losses.
So here we go. The New Galaxy Order army.
HQ: CCS - 80 points (warlord)
Autocannon, camo cloaks
HQ: CCS - 60 points
Autocannon
Troop: Platoon 1 - 360 points
PCS - 3 x plasma guns
Blob - 30 men + commissar, krak grenades, power axe x 4, melta bombs x 3, flamer x 3
Troop: Platoon 2 - 520 points
PCS - 3 x plasma guns
Blob - 30 men + commissar, krak grenades, power axe x 4, melta bombs x 3, flamer x 3
SWS - 3 x plasma guns
SWS - 3 x plasma guns
Troop: Platoon 3 - 570 points
PCS - 3 x plasma guns
Infantry squad - auto cannon
Infantry squad - auto cannon
HWS - 3 x auto cannon
HWS - 3 x auto cannon
HWS - 3 x auto cannon
SWS - 2 x melta, demo charge
SWS - 2 x melta, demo charge
Fast - Vendetta - 130
Fast - Vendetta - 130
Total: 1850
Troops: 133
13 scoring units blobbed up
Fairly simple really. I have a pretty static firebase of autocannons to take out transports & then concentrate on heavier stuff & flyers (with orders) of:
2 x
HQs (4 orders for rerolling hits) with autocannons
2 x infantry squads with autocannons
3 x HWS with 3 autocannons each,
and I can keep a couple of plasma SWS back if I need to to stop people getting fruity with my back lines
I have a forward element of 2 blobs which can wreck pretty much anything (except Khorne bikers, as I discovered this week, but you can't have it all), backed up wioth a load of plasma guns
Then I have some Vendettas full of melta & demo charges for suff I can't see or that needs some "special attention".
I'm hoping that this army will give a multitude of threats that an opponent can't decide between, or can't kill them all off. In addition, I don't care about your flyers, and I can kill them with rerolling autocannons & flyers of my own.
Thoughts?