by KInG » Mon Mar 04, 2013 5:54 pm
by KInG » Mon Mar 04, 2013 6:01 pm
by BANE » Mon Mar 04, 2013 6:48 pm
by KInG » Mon Mar 04, 2013 10:57 pm
by killmaimburn » Tue Mar 05, 2013 6:33 pm
KInG wrote:The game went badly coz it was 2v2 and I lead the charge with some of si's daemonettes in support while nurgle sat defending the base objectives. The DE and orcs shot me to bits so not a good test of my list, but I learnt of few things. Like I need to buy another model. Lol
KInG wrote: with leadership seven instability checks.[...] They also have leadership seven with instability checks.
KInG wrote:The warp storm roll at the start of each shooting phase also tends to damage your own army as much as the enemy.
KInG wrote:Bloodcrushers also lost 3+ armour save. That's a lot to loose and not alot to gain I think.... Same 45pts. -1 T and +1 Wound and only a +5 sv. Now cavalry. Along with not eternal warrior anymore means these can now be insti killed by MLaunchers.
ruffian4 wrote:Handy fellow, this kmb...Like Ahriman delving the paths of the webway ...
by lostandthedamned » Tue Mar 05, 2013 8:31 pm
by KInG » Wed Mar 06, 2013 8:07 am
by killmaimburn » Wed Mar 06, 2013 10:35 am
KInG wrote:But can someone tell me why I would take skull taker over a normal herald with a khorne axe?.. This option is 35pts cheaper.
by KInG » Wed Mar 06, 2013 1:13 pm
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