by jlong05 » Wed Jan 16, 2008 5:07 am
by LordMalekTheRedKnight » Wed Jan 16, 2008 9:59 am
jlong05 wrote:CP1.Firewarrior - 8 (Shas'ui, 4 carbines, 4 rifles, emp, photon) Shas'ui (ML and HW TL)Sniper Drone Team (Controller and 3 drones)Vespid Stingwings (10 w/ Strain Leader)Model count: 22. Pts: 383.CP2.Firewarrior - 8 (Shas'ui, 4 carbines, 4 rifles, emp, photon) Shas'ui (ML and HW TL)Sniper Drone Team (Controller and 3 drones)StealthSuits - 6(4 burst, 2 fusion)Model count: 18. Pts: 401.
by jlong05 » Wed Jan 16, 2008 1:11 pm
LordMalekTheRedKnight wrote:these both remind me a little of the Tau list i am building:Firewarriors: 4 w/Rifles, Leader w/Rifle, ML, HWTL, HWMT, EMP, Knife.Sniper Drone TeamStealth Suits: 3 w/burst, 6 GundronesGundrone Squadron: 6 Drones
LordMalekTheRedKnight wrote:ive never actually used Tau myself, and ive never faced them in CP (only in 1000+ pts), but i think they should be interesting: a mix of weapons, ranges, effects, stand and shoot and J-S-J.
LordMalekTheRedKnight wrote:onto your lists: - Stealths: i don't think you need those Fusion Guns. with no 2+ Saves and no Vehicle with an AV higher than 12, i don't think there is much call for them. even w/S5 you will be able to tackle most Vehicles from the front, and if you come up against a Devilfish or Chimera you just have to get into the side arc (shouldn't be hard w/J-S-J). the Sniper Team can take out AV12 from the front anyway. also, have you considered some ablative wounds (in the form of Drones) in your Stealth unit, so you don't lose expensive Suits straight away (and Mixed Armour lets you put AP2-3 wounds on the Drones instead of the suits)? to give your force more flexibility, you might want to consider splitting the unit into 2 smaller ones, too.
LordMalekTheRedKnight wrote:- Fire Warriors: are you sure you want the Carbines in there? not that i think there is anything wrong with them in general, its just that (a) you have the Stealths for mobile firepower in that range bracket and (b) you'll want to get the most out of the Markerlight. have you considered a Bonding Knife?
LordMalekTheRedKnight wrote:- Vespids: I've never seen these in action. my only real concern is the lack of J-S-J.
by LordMalekTheRedKnight » Wed Jan 16, 2008 1:43 pm
jlong05 wrote:Interesting how minds think alike. Although I think you may have an error. Isn't the min size on a Firewarrior squad 6? Your team only has 5.
jlong05 wrote:Pardon my ignorance. What is J-S-J?
jlong05 wrote:This is true. I seriously thought about not including them and now I have some solid reasons why. I was mainly trying to maximize my AP3 or better weapons. I don't have my Tau codex here now, but is the Burst Cannon AP3?
jlong05 wrote:So it would sound as the rifles would be better giving me more range. I was thinking the pinning ability of the carbine may be helpful in CP given the smaller number of troops and general lack of high Leadership as no special characters and most likely few actual HQs.
jlong05 wrote:As usual, Thanks very much for your input. Having never played CP in the past, it really is nice hearing from someone with experience playing it.
jlong05 wrote:I plan to create a number of CP teams in various armies so that I can have any CP ready to play at a given time.
by jlong05 » Fri Jan 25, 2008 4:41 am
400 Pts - Daemonhunters RosterElite: Inquisitor (7#, 140 Pts) 1 Inquisitor @ 140 Pts Power Weapon (x1); Hellgun; Master-crafted weapon; Targeter 1 Acolyte @ [xx] Pts Close combat weapon (x1); Hellgun; Targeter 1 Familiar @ [x] Pts Close Combat Weapon 1 Sage @ [xx] Pts Laspistol; Close Combat Weapon 1 Warrior @ [xx] Pts Veteran Guardsman 1 Veteran Guardsman @ [x] Pts Frag Grenades; Krak Grenades; Hellgun; Targeter 1 Warrior @ [xx] Pts Gun Servitor 1 Gun Servitor @ [xx] Pts Frag Grenades; Krak Grenades; Heavy Bolter (x1); Targeter 1 Warrior @ [xx] Pts Gun Servitor 1 Gun Servitor @ [xx] Pts Frag Grenades; Krak Grenades; Heavy Bolter (x1); TargeterTroops: Inquisitorial Stormtroopers (11#, 150 Pts) 10 Inquisitorial Stormtroopers @ 150 Pts Frag Grenades; Hellgun (x10); Mount in Rhino; Targeter 1 Rhino @ [50] Pts Storm BolterElite: Assassin Operative (1#, 110 Pts) 1 Assassin Operative @ 110 Pts Vindacare Assassin; Exitus Pistol; Exitus Rifle; Spy Mask; Stealth Suit; Marksman
400 Pts - Grey Knights RosterTroops: Grey Knights (6#, 200 Pts) 5 Grey Knights @ 200 Pts Nemesis and Storm bolter (x4); True Grit; Psycannon (x1) 1 Grey Knight Justicar @ [xx] Pts Nemesis Force Weapon; Storm Bolter; True Grit HeroTroops: Grey Knights (6#, 200 Pts) 5 Grey Knights @ 200 Pts Nemesis and Storm bolter (x4); True Grit; Psycannon (x1) 1 Grey Knight Justicar @ [xx] Pts Nemesis Force Weapon; Storm Bolter; True Grit Hero
Return to 40K Army Lists
In association with Gaming Figures
Age of Strife