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Eldar inbound

News and rumours

Eldar inbound

Postby killmaimburn » Thu May 23, 2013 10:42 am

OMG OMG..someone said they might show me a picture later on today...or maybe tommorow.
I can already tell it will be cool and exciting.I've said I'll spend 100 pounds,I imagine its so awesome, whose with me!!!!!!!!!

Nah..content delivery.(due to what happened to faeit I'll just point you to a blog with the pictures)
http://www.imperiusdominatus.com/2013/0 ... hotos.html

More pics for scale here
http://pinsofwar.com/the-eldar-wraithkn ... -a-review/

That thing is huge.. I want to see a pic of it stood beside a breadknife.

Dakka dakka thread on it has rumours going right back to last summer http://www.dakkadakka.com/dakkaforum/po ... 63557.page
Release list posted by pizzaguardian here on Dakka:

Warhammer 40000: Codex Eldar
104 page full colour, hardback Warhammer 40,000 Codex
Contains New Artwork, Background and rules whilst showcasing the fantastic miniature range

Eldar Wraithknight
This box contains a multipart plastic kit that makes one Eldar Wraithknight, this completely new Walker stands a massive 9 inches tall and can be constructed with a variety of armaments to fulfill a range of battlefield roles.

Eldar Hemlock Wraithfighter/ Crimson Hunter
This box contains a multipart plastic kit that makes either a Hemlock Wraithfighter or a Crimson Hunter, both new Eldar Flyers. The Hemlock Wraithfighter is a Psychicly armed bomber designer to cause havoc among enemy troops while the Crimson Hunter is an all new aspect warrior class whom excel at aerial combat.

Eldar Wraithguard/Wraithblades
This box contains a multipart plastic kit that makes either 5 Wraithguards previously only available in metal or 5 Wraithblades, a new type of deadly close combat warrior.

Eldar Farseer
A plastic Clamp pack containing 1 Eldar Hero in a dynamic mid-casting posse.

Reformatted Eldar Battle Force
Contains 10 Eldar Guardians and a Heavy Weapon Platform, 5 Dire Avengers (including the option of making an Exarch), a Wave Serpent and a Vyper Jetbike

Warhammer 40000: Eldar Dire Avengers
The Dire Avengers squad has been repackaged as a five miniature boxed set (including the option of making an Exarch)


New Finecast Releases

Illic Nightspear·
A clampack that contains one highly detailed Citadel Finecast resin miniature sculpted by Edgar Ramos. Illic Nightspear is an outcast who has become an deadly assassin armed with the sniper rifle Voidbringer.

Eldar Spiritseer
A clampack that contains one highly detailed Citadel Finecast resin miniature sculpted by Mike Fores. Armed with a Witch Staff and spirit stone wearing a distinctive eyeless helm.
Available While Stocks Last. These Items are highly limited, please request the quantity you require and we will supply you as close to this number as we can.


Psychic Cards: Eldar·
This pack contains 14 reference cards that describe the effects of each of the Primaris Powers and the the six psychic powers available to each area of mastery


Prices, as posted by Mohoc:

Eldar Codex - $49.50
Eldar LE Codex - $100
WH40K PSYCHIC POWERS: ELDAR ENG - $7.50
Farseer - $20
Wraithknight - $115
Wraithguard - $50
Hemlock Wraithfighter - $65
Dire Avengers (5 pack) - $35
Battleforce - $115
Windrider Jetbike Squadron - $40
Spiritseer - $19.25
Illic Nightspear - $19.25
IYANDEN: A CODEX ELDAR SUPPLEMENT - $49.50
IYANDEN CODEX SUPPLEMENT SPECIAL EDITION - $85


The dude on warseer writes.
The pics show the new Wraithknight (yes that is the confirmed name ) as well as the covers for Codex: Eldar and Iyanden: A Codex Eldar Supplement. There is also a very small image of the White Dwarf cover that features a pic of one of the new flyers.

The page lists both of the Eldar books as the digital versions, so it is unclear if the Iyanden Supplement will be digital only or not. The Supplement is described as including background & Heraldry for Iyanden, missions, additional rules, and miniatures galleries (as well as apparently "much more" whatever that means).

The Codex: Eldar cover dipicts a Farseer with "Antler style" helmet and singing spear unleashing a Destructor-style warp power.

The Iyanden Supplement cover shows a Seer with a staff in one hand and his other fist in the air.

As expected the Wraithknight appears to be an upscaled version of a Wraithlord, but with a broader chest, thicker legs and more vanes on the back. It is armed with what appears to be a Lance weapon of some kind on it's right arm and a shield projector similar to the Dire Avengers Shimmershield named as a Scattershield on it's left and two shoulder-mounted Scatter Lasers. There is also an alternate Sword option for the right land. It does NOT appear to have jump jets.

The Flyer appears from the very small image to match the outline provided by Best_Pone. Not much detail can be made out.

Both the Wraithknight and the flyer are painted Saim Hann colours, indicating this will likely be the studio army scheme. That said, with an Iyanden supplement, they could also have one of them too.

Update (21 May)

Releases are rumoured to be as follows:

Codex: Eldar (104 pages) – Written by Phil Kelly
Wh40k Psychic Powers: Eldar (14 cards) - 2 Masteries with 7 Powers each
Eldar Farseer (plastic) – see above
Eldar Spiritseer (Finecast, splash release) – Armed with Witchstaff and Spirit Stone
Illic Nightspear (Finecast) – Pathfinder character armed with sniper rifle “Voidbringer”
Eldar Wraithguard / Wraithblades (plastic) makes 5 models.
Eldar Hemlock Wraithfighter / Crimson Hunter (plastic) - Hemlock Wraithfighter is a Psychicly armed bomber. Crimson Hunter is a new type of Aspect Warrior
Eldar Wraithknight (Plastic) – Described as 9” tall
Eldar Dire Avengers (repack) – changed to 5 + Exarch bits
Eldar Battle Force (repack) - 10 Eldar Guardians and Heavy Weapon Platform, 5 Dire Avengers, a Wave Serpent and a Vyper
Eldar Windrider Jetbike Squadron (plastic) – Looking like just a repack of the existing bikes like with Tau Crisis Suits

Some rules rumours doing the rounds now include:

-You can make Run moves in addition to shooting Shuriken weapons.

-Shuriken weapons have a rule which makes them ignore armor on a to-wound roll of a 6-- similar to rending, but it's not actually the Rending rule.

-The Wraithknight starts at about 250 points and caps around 350, and towers over even the Tau Riptide. It's 9'' tall. The Wraithknight has the ability for its weapons to become twin-linked if it hits with a scatter laser it comes equipped with, even against airborne targets. It can shoot S9 and 10 small blasts, and has a total of four weapons on it-- you have a choice of several, including a huge wraithblade and a lance weapon.

- Wraithguard are cheaper both points-wise and financially speaking, and are now S5 and T6, and have the option to be equipped with Wraithblades as per the current Codex's in place of their guns, making them a dangerous close combat unit.

- Including a Spiritseer as a HQ choice allows you to bring Wraithguard as Troops.

- Expect Guardians to supplant Dire Avengers as the staple Troops choice-- they're very points efficient and with the buff to shuriken weapons, they should expect to be in a lot of competitive armies.

-The Fire Prism has been nerfed a bit-- basically, they want to drive people back towards Aspect Warrior and Wraith-heavy armies, rather than the mechanized Eldar army literally everyone and their brother played with the exact same list. Can't really say to what extent, but the purchasing advice was to "Not load up on them."

-The Avatar is "Definitely better."

-The Iyanden supplement is not a splash release, and will be normally available. Iyanden is strictly a fluff book, and contains no game rules. The rules to play a themed Iyanden army are found completely in Codex: Eldar. This is a move to appease people who want more fluff in books as well as people who would rather just have more game content with the fluff optional. This is an experiment in seeing how this works-- if it does well, expect Games Workshop to continue with the release of "chapter-specific" fluff supplements for their Codex releases.
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Re: Eldar inbound

Postby Ljundhammer » Thu May 23, 2013 11:07 am

Yay, more apocalypse 40k, exactly what I was after :rolleyes:.

I read an item on BOLS that I agreed with earlier. I think it's more likely that I'm moving to their level rather than them moving to mine...

Seen the models - giant bricks of plastic don't appeal to me (Land Raiders excepted), and certainly don't that that price (even with a 50% off that I have limited access to, Land Raiders included this time).

It's not Space Marines, ergo the rules will suck.

I hope my enthusiasm is shining through...
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Re: Eldar inbound

Postby killmaimburn » Thu May 23, 2013 11:15 am

Ljundhammer wrote:Seen the models - giant bricks of plastic don't appeal to me (Land Raiders excepted),.

The titanknighthandspan model is a big price bump on even from the breadknife..
So the most fluid shaped models in 'their' universe are legoy?
Could be worse ..everyone model I've seen this year has jumped the shark
dem spindly legs
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Re: Eldar inbound

Postby Ljundhammer » Thu May 23, 2013 11:22 am

That's a pretty horrendous model!

Compare the eldar revnant to the Eldar Breadknife (they aren't that dissimiliar in size)

The Breadnife is a contemptor dread thath's been put on the rack.
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Re: Eldar inbound

Postby Baragash » Thu May 23, 2013 12:11 pm

The last part about the Iyanden book being strictly fluff and not rules is contradicted both by the picture of the release from WD and by Stelek, so yeah, we'll see, but on the assumption that WD/Stelek are right insert a cynical, tried and worn statement about "prices lulz" here.

Rending but not rending? Assuming that's true, insert one of my previous cynical, tired and worn criticisms of GW's lack of simplicity and finesse in rules writings, remind me, on the third Tuesday in May, do I flick the dice clockwise or counter-clockwise with my left or my right hand if we're due more than 3mm of rain that day?

Also, Phil Kelly's continuing writing of specialist assault units with only A1 continues, I assume Sternguard Veterans are due a reduction when SMs are finally re-released?
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Re: Eldar inbound

Postby killmaimburn » Thu May 23, 2013 12:20 pm

Baragash wrote:Rending but not rending? Assuming that's true, insert one of my previous cynical, tired and worn criticisms of GW's lack of simplicity and finesse in rules writings, remind me, on the third Tuesday in May, do I flick the dice clockwise or counter-clockwise with my left or my right hand if we're due more than 3mm of rain that day?

Actually I'm (currently,it changes) on quite a high with their version of this, having over the last 3 weeks explored 4 large games systems, all of which require a card/cribsheet or print out of exactly individual unit stats and paragraphs about individual modes over e.g. generic weapon or category stats, to the point at which any USR like rules in their books can be ignored. Whilst I accept 12 different types of bolter as creep to the darkside through 5th..playing other systems I see where it came from/where its heading, and (currently) consider it reasonable..within the wider gaming universe.

When referrring to specialist assualt units do you mean vanguard rather than sternguard, confused.
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Re: Eldar inbound

Postby Baragash » Thu May 23, 2013 12:53 pm

Sternguard = A2

Khorne Berzerkers, Lychguard (not Kelly), Wraithblades, there may be others *shrugs*
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Re: Eldar inbound

Postby killmaimburn » Thu May 23, 2013 12:57 pm

Baragash wrote:Sternguard = A2
I can't remember the fluff.. but I definetely wouldn't use them as specialist CC, compared to thundernators or vanguard (who did slowly drop points in subsequent codexs.. (less said about current state of beserkers the better.. I just use spawn counts as and ignore 70 of the models in my attic)

MORE STUFF

More pics/scans on 3++
http://www.3plusplus.net/2013/05/eldar- ... #more-6942
And a load of (IMo slightly obvious but still welcome)..rules leaks..
First off, the Windrider Jetbikes are the exact same, just re-packaged into a bigger product.
Dire Avengers are the same be down-packaged.

Both flyers are Fast Attack - Hemlock Wraithfighter with two Heavy D-scythes and mindshock (advertised to work together and make units flee and kill infantry dead) and Crimson Hunter (which was upgraded to an Exarch - described as Fighter Ace upgrade) which has two Bright Lances and a Pulse Laser.

Wraithknight - can take two arm weapons and two shoulder mounts (normal heavy weapons). Scatter Lasers or Wraithknight has Laser Lock - twin-linked weapons after initial weapon hit. Suncannons are the advertised S6 AP2 heavy 3 blasts.

Wraithknight is apparently "incredibly fast."

Psychic powers are rolled for. Fortune Doom and Guide still exist. There are two forms to each power.

Units are still "role specific." Boo :(

The Wave Serpent has something called a Serpent Field - an offensive weapon.

Wraithlords and Wraithknights are Heavy Support.

AUD prices:
$83 codex
$125 Wraithknight
$185 battleforce
$76 flyer
$55 wraithguard
$50 jetbikes
$55 dire avengers
$22 farseer
$28 spiritseer
$28 ranger SC
$10 psychic cards


Guide is friendly unit now - 24" range.
Conceal/reveal - psyker gains shrouded; enemy unit within 18" loses stealth + shrouded

Warp Spiders have battle focus, hit & run, fleet and the ancient thing.

Dark Reapers have ancient thing, slow and purposeful, missiles, reaper rangefinder
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Re: Eldar inbound

Postby ruffian4 » Thu May 23, 2013 1:05 pm

Looks like it will be just the book for me.
Prices are crazy and the dire avenger rip off is apalling.
Its one of those "looking forward to with trepidation" moments, methinks.
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Re: Eldar inbound

Postby killmaimburn » Thu May 23, 2013 1:15 pm

Ljundhammer wrote:I read an item on BOLS that I agreed with earlier. I think it's more likely that I'm moving to their level rather than them moving to mine....
Read the article..
http://www.belloflostsouls.net/2013/05/ ... h-6th.html
I've got to say, given the choice in 4/5th of facing 4 battlewagon copy pasta vs 1 battlewagons and a cut down stompa and a flier.. I'd have opted to play against the latter everytime.
Whilst I hate the cost, and the weirdness of microgame intervals.. the actually lists are (generally) so much more awesomely diverse in content now.

The design of demeching eldar (if its true) is quite an odd trick if they can take all their player base (who were fairly reluctant to mechspam but did it for competition) with them.People like ruffian and frog who were there before 4th of 'nothing can ever assault or shoot me cos I'm in a tank' won't get hit too hard.. but thats a lot of other folks chopped out.
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Re: Eldar inbound

Postby Baragash » Thu May 23, 2013 1:32 pm

killmaimburn wrote:
Baragash wrote:Sternguard = A2
I can't remember the fluff.. but I definetely wouldn't use them as specialist CC


That's my point.

Sternguard = not assault specialists = A2

Various units = assault specialists = A1

This is stupid.
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Re: Eldar inbound

Postby killmaimburn » Thu May 23, 2013 1:42 pm

Sternguard are vets, its terminator honours. Kelly gave us units of nobs 3 attacks base..maybe he's been bitten about that. This is a tad diversionary.
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Re: Eldar inbound

Postby Ljundhammer » Thu May 23, 2013 1:42 pm

killmaimburn wrote: the actually lists are (generally) so much more awesomely diverse in content now.


This is true. But to the extent that there are so many armies, and so many different ways of trying to beat something, that creating an "all comers" list is irrelevant.

Rock paper scissors in plastic crack form. I'll opt out for now.
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Re: Eldar inbound

Postby killmaimburn » Thu May 23, 2013 1:51 pm

I can see half the lurkers sitting back saying 'but isn't that a good thing?', you can't just powerlist something that will at worst smother someones fire.If you overspecialise inherent weaknesses mean you will lose against many types of opponent.You can dilute your stuff to cover options, but so many options that you have to choose what bases your covering.
And then having so many options [ingame]to beat something/change the flow.. surely thats awesomeness (off topic) but awesomeness.
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Re: Eldar inbound

Postby Ljundhammer » Thu May 23, 2013 1:54 pm

I want a game where what I put on the table matters.

I don't want to play a game where either:
a) what I've bought will auto lose against an opponent; or
b) the element of luck is so high that what I choose to bring isn't important

6th ed fails on both those criteria for me.

Maybe I'm just a bad player. But I was a bad player having fun in 5th.

EDIT: It may work better at higher points brackets, but the other criteria I have of a game is that it takes no longer than 2 hours if both players know the rules. We barely manage that with DW v's MC. I don't want to play apocaplypse.
Last edited by Ljundhammer on Thu May 23, 2013 1:57 pm, edited 1 time in total.
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