Moderator: mattjgilbert
by Baragash » Sat Sep 07, 2013 6:05 pm
Baragash wrote:How so?The disembarking player doesn't gain the right to actually conduct the assault process during his opponent's turn
by KInG » Sat Sep 07, 2013 6:09 pm
by Baragash » Sat Sep 07, 2013 6:15 pm
by timewizard » Sat Sep 07, 2013 7:08 pm
Baragash wrote:Ok sure, explain to me the new process with appropriate references.
by Angelwing » Sat Sep 07, 2013 7:22 pm
by killmaimburn » Sat Sep 07, 2013 8:13 pm
KInG wrote:Now then; the only time I disembark from access points in your turn is if you specifically wreck my vehicle. Explosion is no good because I'm not getting out of access points.
ruffian4 wrote:Handy fellow, this kmb...Like Ahriman delving the paths of the webway ...
by Baragash » Sat Sep 07, 2013 8:25 pm
timewizard wrote:The Exceptions rule on page 9 would seem to indicate that immediately after the vehicle is "Destroyed - Wrecked" and the passengers successfully disembark (not emergency disembarking as that prevents any further voluntary actions for the rest of the turn) and after they pass a pinning test (if not they are not allowed to charge) they could then declare a charge and attempt to resolve it as per the assault phase rules.
by killmaimburn » Sat Sep 07, 2013 8:33 pm
Baragash wrote:Well firstly we have the convention previously established with assault ramps + fleet that permission to ignore prohibitions only effects the involved prohibition.
Baragash wrote:so to suggest they could do so immediately is absolutely a non-starter.Let's assume, for the moment, that Nige's basic premise holds (that they can assault that turn), when can they do so?
by timewizard » Sat Sep 07, 2013 9:43 pm
killmaimburn wrote: and it must occur by the rules-during legitimate assault phase declarations.
by KInG » Sat Sep 07, 2013 10:00 pm
by Baragash » Sat Sep 07, 2013 10:02 pm
timewizard wrote:It says that the unit can charge but does not say when it can charge.Does it charge in the enemy shooting phase as soon as it is forced to disembark because it's transport was destroyed-wrecked?The Exceptions rule on page 9 would seem to support this:"While playing Warhammer 40,000, you'll occasionally discover exceptions to the general turn sequence laid out here, when things are worked out as they occur rather than in any strict order. "
timewizard wrote:So it doesn't seem like you would have to wait until your opponent's assault phase to charge the enemy. And even if you did, who would get the first charge? The disembarked unit? A unit from the player's army whose current turn it still is?
by BANE » Sat Sep 07, 2013 10:10 pm
by timewizard » Sat Sep 07, 2013 10:13 pm
by BANE » Sat Sep 07, 2013 10:20 pm
by Baragash » Sat Sep 07, 2013 10:25 pm
timewizard wrote:Bara - I'm not disagreeing with you!I said I was taking a devil's advocate position.
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