by mattjgilbert » Sat Mar 01, 2008 1:49 pm
by estarriol » Sat Mar 01, 2008 2:23 pm
by killmaimburn » Sat Mar 01, 2008 2:27 pm
ruffian4 wrote:Handy fellow, this kmb...Like Ahriman delving the paths of the webway ...
by mattjgilbert » Sat Mar 01, 2008 4:54 pm
estarriol wrote:Drop the Devastator squad to 6 and make the 2 tac squads 6.
estarriol wrote:I think your light on numbers, the main advantage of Marines is there basic troopers.
estarriol wrote:maybe drop the dev squad down to a tac squad.
by killmaimburn » Sat Mar 01, 2008 5:57 pm
mattjgilbert wrote:You think they still have enough "wounds" with only 6?
mattjgilbert wrote:I'm waaay light on numbers. The orks are pretty filthy though and I figured firepower was better than a few more guys who would make no difference.
mattjgilbert wrote:And lose the firepower? An ork unit WILL trash a marine tactical squad in CC. And the WILL get into CC unless I can blast enough holes in them first...
mattjgilbert wrote:I can't take any more HBs in the tac squads as I only have the 1 tactical HB guy painted up (from memory...I'll check.
mattjgilbert wrote:I'm kinda fed up with the JP chaplain but I'll consider it. Last game the termies caused the orks big issues.
mattjgilbert wrote:If you were going to design a "good" list to take on Orks using what I have available, what would you take (starting from scratch)?
by mattjgilbert » Sat Mar 01, 2008 8:34 pm
If your friends really won't let you counts as a tactical shoulder pad as a devastater squad decal...I think you might get a bit upset when you see my army.
by mattjgilbert » Sat Mar 01, 2008 8:53 pm
by estarriol » Sat Mar 01, 2008 10:32 pm
by mattjgilbert » Sun Mar 02, 2008 12:10 am
by killmaimburn » Sun Mar 02, 2008 11:01 am
mattjgilbert wrote:I'd love to be able to take 3 dev squads with 4 HBs each .
by estarriol » Sun Mar 02, 2008 11:27 am
by mattjgilbert » Sun Mar 02, 2008 7:58 pm
by mattjgilbert » Tue Mar 04, 2008 12:18 am
by killmaimburn » Tue Mar 04, 2008 8:09 am
by LordMalekTheRedKnight » Tue Mar 04, 2008 8:24 am
killmaimburn wrote:2 fully equipped clown patrols (220 point falcons 6 harlies twice..) A bunch of banhsees, a load or tornados as seperate units with ap2 weaponry all over the place.
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