by LordMalekTheRedKnight » Wed Mar 05, 2008 10:38 am
plan9au wrote:Still no Exorcists as the event is WYSIWYG so no subs allowed (damn)
by Angelwing » Wed Mar 05, 2008 1:47 pm
mattjgilbert wrote:Well that certainly makes them the focal point for both you and your opponent, especially if they are right up there leading from the front. They still sound vulnerable to me but I guess a lot of it is going to depend on the terrain you have.
by plan9au » Wed Mar 05, 2008 9:05 pm
Angelwing wrote:anyhow, back to the list!For a serious tournie event, I would still trim some fat from your list, but I hate to see cookie cutter serious lists, so I won't!
by Ljundhammer » Thu Mar 06, 2008 9:16 am
plan9au wrote:Cannoness - Blessed Weapon - Cloak St Aspina - Inferno Pistol - Mantle of Ophelia Retinue - Celestians x 5 - Veteran Superior - Stormbolters x 2 - Sacred BannerTransport - Immolator (Multi Melta) - Laud Hailer - Pintle Mounted Bolter - Extra Armour - 325
plan9au wrote:Priest -Close combat weapon -Eviserator -Bionics - 75
plan9au wrote:Domination Squad x 6 - Veteran Superior - Flamer x 4 - Power weapon - Book of St Lucius - Imaginfier Transport - Immolator - Holy Promithium - Holy Icon - Laud Hailer - Pintle Mounted Bolter - Extra Armour - 205Battle Sisters x 10 - Veteran Superior - Power weapon - Stormbolter - Stormbolter - Frag Grenades x 9 - Krak Grenades x 8 - Book of St Lucius - 171 Battle Sisters x 10 - Veteran Superior - Power Weapon - Stormbolter - Stormbolter - Frag Grenades x 9 - Krak Grenades x 8 - Book Of St Lucius - 171
plan9au wrote:Retributer Squad x 6 -Veteran Superior -Power weapon -Heavy Bolters x 4 -Frag Grenade x 6 -Krak Grenade x 6Transport - Immolator (Multi Melta) - Holy Icon - Pintle Mounted Bolter - Extra Armour - 233Seraphim x 9 - Veteran Superior - Power weapon - Master Crafted - Twin Inferno Pistols - Twin Inferno Pistols - Melta bombs - Book St Lucius - 319 Total - 1499
by plan9au » Thu Mar 06, 2008 12:25 pm
Ljundhammer wrote:Nice. I would have gone for a flying leader, IIRC they are the only I5 items in the list - I'd rather have them in combat
I'm afraid I just don't get this guy. What is he for? What does he bring to the army that 7(!) sisters dont?
Nice. What's with all the stormbolters though? To me they sound a pretty long way behind flamers & melta's in use. If you are drive-by-ing the the flamer/ heavy flamer combo is the business (perhaps with a combi-flamer/ that ccw that is also a flamer (name escapes me...), if you are tank hunting then the meltas are obviously better. But you already have a load of bolt-gun death in each squad - what do the stormbolters really add?
Again, nice - but with the retributers, if you are going to keep the stormbolters on the troops, would some anti-tank be nicerer here? Also, keep your squads even numbered!
I'm assuming that the inferno pistols are tank busting? But you've a full (almost) assault squad there! You fly up, pop a land raider, that squad is now in range & LOS for an ungodly amount of fire power back from the rest of his army, the remains will be assaulted & wiped out. Not a happy situation... Especially when the Dreadnaught turns up (you now have no weapons that can hurt it!)The upshot is that you can put antitank on seraphim, but if you do, keep the squad small (and as disposable as possible), use large squads against infantry.
I would be more than a little concerned about the lack of anti-tank & the lack of cc ability. The midrange shoot-outs should be fantastic for you, but be honest, when was the last time you had a firefight at 23" in 40k?
Hope that helps, hope I'm not being an overbearing bore ....Ljundhammer
by Ljundhammer » Thu Mar 06, 2008 12:44 pm
plan9au wrote: Probably, but since her retinue dont have access to the jump pack it had to go....
plan9au wrote:Priest -Close combat weapon -Eviserator -Bionics - 75CC killing, sisters can hold there own generally in combat, he just makes them a little better,
plan9au wrote: the sister squads are used mainly to hold the line/objectives, the flamers are used to clean out the areas that are then occupied by the basic squads...the stormbolters give extra firepower, and at a greater range than most of anything else in my army
plan9au wrote: seraphim squad is maxed IIRC...anti tank is an option ill agree.
plan9au wrote: Hit and run special rule, i pop a tank and then jump away, or at least outta assualt range.
plan9au wrote: i find sisters have a general lack of At anyway....and if i set the fight up right i should only be attacking at range
by killmaimburn » Thu Mar 06, 2008 12:56 pm
Ljundhammer wrote:http://belloflostsouls.blogspot.com/2007/01/tactica-multi-melta.html
ruffian4 wrote:Handy fellow, this kmb...Like Ahriman delving the paths of the webway ...
by LordMalekTheRedKnight » Thu Mar 06, 2008 1:16 pm
Ljundhammer wrote:IIRC you can't hit & run from a vehicle, anyway, you'll be killing it in the shooting phase - so no hit & run anyway...
Return to 40K Army Lists
In association with Gaming Figures
Age of Strife