Hey all
my
Genestealer Cult (Combat Patrol) homebrew list is on hold for the moment, while i mull over some ideas. while i wait for inspiration to take me, ive decided to work on the next phase of the Genestealer invasion: the Uprising!
for this Combat Patrol i want to stick to the official Codex (with a dose of "counts as") to represent the Patriarch and Purstrains revealing themselves on the unsuspecting local authorities (so no Magus, Hybrids or Broodbrothers). Under 3rd ed i fielded a similar list (nothing but Genestealers, including a Mutant with +1 S & T to represent the Patriarch), but that was a long time ago (and a different Codex), so im hoping you can help me choose my list this time round.
some rules:
- normal Combat Patrol restrictions, 400 pts limit
- the Patriarch will be represented by a Lictor rules-wise
- the rest of the force will consist of Genestealer Brood(s) only
- the only Biomorphs im considering are: Scything Talons & Scuttlers (and maybe Extended Carapace, if you can convince me that its worth it)
- if more than one brood is taken, they
dont have to have the same biomorphs across the board, although they also dont have to have
different biomorphs either
the list is to be used in a fun/fluffy environment against other balanced lists. games will typically be played on a 4' x 4' board with lots of varied Terrain (~40%), using standard
CP rules/mission. the idea is that the list will be fluffy and fun to use, even if it wouldnt win many games in a competition. at the same time however, there would be no fun for me or my opponent if the list was a complete walkover every time...
with the Patriarch [Lictor] bought, that leaves 320 pts to spend on the Genestealers. Scuttlers makes a lot of sense fluff-wise, as it can represent the 'stealers infesting an area and revealing themselves to ambush unsuspecting enemies (it also ties in with the Cult list im working on, where i use Scouts for most units, to represent the fact that they are fighting on Home Turf). in the Cult list i will be using 1 Brood of Purestrains (stats, rules and costs lifted from the 'Nid Codex) with Scything Talons, so this Biomorph will make sense here too (besides, 'Stealers with just 2A just doesnt feel right to me). problem with combining both of these upgrades on the same models is that it makes them quite expensive. it also means that the points available dont divide evenly (leaving some wasted, which is something i would like to minimise).
this is where you guys come in, really. you need to help me split the available points between the 'Stealers. so far the best i could come up with is:
6 Genestealers: Rending Claws, Scything Talons, Scuttlers. [138 pts]
plus:
9 Genestealers: Rending Claws, Scything Talons. [180 pts]
(only 2 pts wasted)
this way there is some variation on the tabletop, although the 'Stealers are the same physically (doesnt it make sense that they should be, considering they came from the same Patriarch with the same host race?). the smaller unit will reach the enemy first to tie them up while the bigger brood uses their numbers to keep them going as they advance to catch up (all while they wait for the Patriarch to reveal himself to close the trap). one brood being closer than the other can be explained as them being hidden spread out in separate locations (hiding in different basements, for example), before being drawn to the Patriarch when it is time to go to war.
can anyone come up with a better split (in line with the "rules" for the list), or should i go with that?
cheers
~ Tim