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Warmachine - what were we thinking?

Re: Warmachine - what were we thinking?

Postby killmaimburn » Tue May 24, 2011 4:43 pm

Drax wrote:maybe this series will help:

http://www.youtube.com/watch?v=dwl8lwhv ... ure=fvwrel

Cheers drax I'll watch that and distil it :D

Maybe if we changed "KOW" to "kings of shooty space aliens inside a refraction field that prevents most weapons from having a range beyond close combat" and used round bases in formations ... LH would consider it..
I am fully jazzed about it..and hope I get to see Matt have some big battle of it soon..

I'm trying to get over flu- my neck has ceased up and I can't take anti inflamatories(doctors would stab me in the gut if I took ibuprofen).. so instead am super drunk for muscle relaxant etc.. therefore everyone must crank up stone temple pilots..tis an edict from the lords of terra
http://www.youtube.com/watch?v=lM8dS51Rf-I
http://www.youtube.com/watch?v=yjJL9DGU7Gg
http://www.youtube.com/watch?v=O5fO8AFeu1E
Grunge plus 70s drone metal plus dark lyrical content =winsome combo of win

EDIT after LH- told you hordes was good.. there are a couple of codexs I don't have of them yet though
Barely even lurking..
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Re: Warmachine - what were we thinking?

Postby Ljundhammer » Tue May 24, 2011 4:44 pm

Oh no.

I just realised.

Hoardes is like, one step from fantasy

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Re: Warmachine - what were we thinking?

Postby ruffian4 » Tue May 24, 2011 5:48 pm

killmaimburn wrote:so instead am super drunk for muscle relaxant etc..

Thought I saw you earlier, but eyesight was distorted by original gravity ...

This following picture, has been the status of cause, effect and reason, since great victories were won to the north, but a scant week ago.

Image

Panic is now setting in as to the duration of these supplies, dwindling so, as they are ... get wellied soon.

... no stone temple pilots, but bevis frond, confusion days, is about to be played in your honour, sir. :D
killmaimburn wrote:If this is a masked ball, then the other bits of him are off spiking the teachers punch.


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Re: Warmachine - what were we thinking?

Postby killmaimburn » Tue May 24, 2011 6:42 pm

Awww. we've gone beyond that and deep purple, through frank zappa..
I discovered bohemia music channel (which is basically mtv from the early 90s)
and from that I discovered this gem of yesteryear.

Couldn't stand them first time round..I think I have seen the light, post apocolypse and all.
Barely even lurking..
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Re: Warmachine - what were we thinking?

Postby ruffian4 » Wed May 25, 2011 8:04 am

killmaimburn wrote:Awww. we've gone beyond that and deep purple, through frank zappa..

Well, I'm having a bevis revival!
Back yonks, I had his stuff on the original pressing runs (about 200 copies!!!) but the evil of mark spliff borrowed them and that was that.
About a fifteen-year gap until I recently got the cd's, so its wall to wall bevis right now!!!
killmaimburn wrote:If this is a masked ball, then the other bits of him are off spiking the teachers punch.


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Re: Warmachine - what were we thinking?

Postby Ljundhammer » Tue May 31, 2011 8:12 am

2 moar games of Warmachine this weekend...

I think we're getting the hang of it (no KoW - sorry Matt!)

A few questions came out:

1) Additional warjack attacks using focus: Say I have a warjack with 2 different melee weapons. If I add 2 more attacks using focus can I add them both to one weapon. So, for example, I attack once with my open fist (basic attack) and 3 times with a seizmic hammer (1 basic attack & 2 extra attacks), or do the extra attacks need to be spread evenly amongst the weapons?

2) Boosting attacks - I'm pretty sure you can't 'double boost' i.e. spend 2 focus points for 4D6 + Mat (or Rat, or POW or P&S - you get it!), but I thought I'd check.

3) Movement & minimum distance between models - if I have a jack that cannot be allocated focus for some reason, can I still move to within 0.5" (or 2") of an enemy model? If so, I assume I won't be able to attack it, but that it will be able to attack me back in its turn? Or would they simply not count as being in melee despite being in range?

That's it for now...
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Re: Warmachine - what were we thinking?

Postby killmaimburn » Tue May 31, 2011 9:45 am

Firstly ooh ooh I finally found the proper FAQ grab it quick http://privateerpress.com/files/WM%20MK ... -final.pdf
I found some handy reference sheets for when we start playing the full game http://handcannononline.com/73-2/warmac ... ce-charts/
But haven't been able to find an index for mk2 anywhere.

I've started reading the great tome (KOW would be easier)..and shall attempt some guesstimated answers.
Ljundhammer wrote:2) Boosting attacks - I'm pretty sure you can't 'double boost' i.e. spend 2 focus points for 4D6 + Mat (or Rat, or POW or P&S - you get it!), but I thought I'd check.
I didn't contest that (its V clear) e.g. p75 "a single roll can only be boosted once" I contested that from when only half glancing at summary rules this (and rate of fire) set a clear precendent when you then asked Q1. :)
Ljundhammer wrote:1) Additional warjack attacks using focus: Say I have a warjack with 2 different melee weapons. If I add 2 more attacks using focus can I add them both to one weapon. So, for example, I attack once with my open fist (basic attack) and 3 times with a seizmic hammer (1 basic attack & 2 extra attacks), or do the extra attacks need to be spread evenly amongst the weapons?
p75 says may spend one for one..then references p48
Close combat is staggered.(bulletpoints)
1)Initial attacks 1 from each weapon.(they ccan split targets,left arm hits one guy right arm hits other guy)
*) a model (if special and owning a star in its description) may make a special attack (now this is really hokey, the wording suggests this is a *free single additional attack* and you just pay for the privilege of activating the extra power that it comes with..also p36..so my quake is alot cheaper than we though 8O )
Nb, Using a power attack is using one of your initial attacks and using your special attack quotient up.
Then it says for additional attacks see p75
From a gleen of reading I think only the first arm/weapons 'initial attack' you use is boosted by charge..but its a sutblteyt of wording I can't be 100% on.
So it appears that a warcaster with 7 focus points may just give their strongest warjack its strongest arm/weapon 7 additional combats after intial attacks. (which as I say above about all the others being finite anc clearly parametered)..seems really odd and although I only have things that support you found, sit well with me it does not.

Ljundhammer wrote:3) Movement & minimum distance between models - if I have a jack that cannot be allocated focus for some reason, can I still move to within 0.5" (or 2") of an enemy model? If so, I assume I won't be able to attack it, but that it will be able to attack me back in its turn? Or would they simply not count as being in melee despite being in range?

ToTal GUESS- correct, p51 topleft just says if in range = engaged,movement rules p46 don't say you can't move next to people.
(note charges require LOS..so to charge a tiny warcaster..you have to have LOS...hmmm)
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Re: Warmachine - what were we thinking?

Postby Ljundhammer » Tue May 31, 2011 9:59 am

Good find on the FAQ etc - I'll get those printed for next week...

killmaimburn wrote:
Ljundhammer wrote:2) Boosting attacks - I'm pretty sure you can't 'double boost' i.e. spend 2 focus points for 4D6 + Mat (or Rat, or POW or P&S - you get it!), but I thought I'd check.
I didn't contest that (its V clear) e.g. p75 "a single roll can only be boosted once" I contested that from when only half glancing at summary rules this (and rate of fire) set a clear precendent when you then asked Q1. :)

Yeah, I agreed with you on this, but given that we asked the question I figured it would be easier to ask people who know what they're talking about...

killmaimburn wrote:
Ljundhammer wrote:1) Additional warjack attacks using focus: Say I have a warjack with 2 different melee weapons. If I add 2 more attacks using focus can I add them both to one weapon. So, for example, I attack once with my open fist (basic attack) and 3 times with a seizmic hammer (1 basic attack & 2 extra attacks), or do the extra attacks need to be spread evenly amongst the weapons?


* KMB's answer - too long to quote - see above *


So it seems from your answer:
1) You can allocate 'extra' focus attacks to any weapon
2) Only your 'free' intial attacks are auto boosted on the charge
3) Special attacks are in addition to normal attacks (wow! 8O )

Is that right anyone?


killmaimburn wrote:
Ljundhammer wrote:3) Movement & minimum distance between models - if I have a jack that cannot be allocated focus for some reason, can I still move to within 0.5" (or 2") of an enemy model? If so, I assume I won't be able to attack it, but that it will be able to attack me back in its turn? Or would they simply not count as being in melee despite being in range?

ToTal GUESS- correct, p51 topleft just says if in range = engaged,movement rules p46 don't say you can't move next to people.


Yeah, I couldn't find anything to say you couldn't do this, but it leads to some intersting combos when you have someone with reach & blocking the opponent's ability to react as per our last game...

killmaimburn wrote:(note charges require LOS..so to charge a tiny warcaster..you have to have LOS...hmmm)


Yeah, I found that one yesterday too. Hiding behind jacks FTW!
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Re: Warmachine - what were we thinking?

Postby killmaimburn » Tue May 31, 2011 10:10 am

Ljundhammer wrote:1) You can allocate 'extra' focus attacks to any weapon

Whilst I welcome your summarising and condensing for the masses ..I feel that the emotivising that this is the ONLY AREA I have found where you can just uncap over 9000 and go all in, and stands out as such is required to be conveyed.
It appears to be the correct (if insane) reading.
http://privateerpressforums.com/showthr ... al-Attacks
In a game where most ranged weapons aren't even eligible to spend a point for 1 extra shot, and if they are it certainly is only one extra shot..why would Mr. nuke-on-end-of-firepike suddenly get 9 attacks (+any feats and specials naturally) in a 2 attack per mini based game...
meh.
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Re: Warmachine - what were we thinking?

Postby Ljundhammer » Tue May 31, 2011 10:17 am

Yeah, the difference between ranged & shooting attacks is kind of odd...

But as with you, I can't find anything that tells us otherwise!
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Re: Warmachine - what were we thinking?

Postby Socaddict » Tue May 31, 2011 9:56 pm

1 - additional attacks - you can choose which weapons to use them with. So 3 with the hammer and once with the open fist is right.

2 - boosting - can't boost more than once, but can boost both the attack roll AND the damage roll on a single attack. Some spells, feats etc give a boost - these don't stack. However, boosts do stack with "adds an extra die" or similar. Basically, if its not already boosted, you can boost it.

3 - You don;t have to charge to initiate close combat. However, you just don;t get the charge bonus.

Just a note on focus - a Warjack, unless bonded or otherwise specified, can ONLY have 3 focus allocated to it. Also, don't forget, your warcaster can use their own focus to buy additional attacks and boosts. This is particularly useful for the rapeface style casters, just as butcher and karchev.
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Re: Warmachine - what were we thinking?

Postby Ljundhammer » Tue May 31, 2011 10:12 pm

Socaddict wrote:1 - additional attacks - you can choose which weapons to use them with. So 3 with the hammer and once with the open fist is right.

2 - boosting - can't boost more than once, but can boost both the attack roll AND the damage roll on a single attack. Some spells, feats etc give a boost - these don't stack. However, boosts do stack with "adds an extra die" or similar. Basically, if its not already boosted, you can boost it.

Ok, I think we're on the same page here

Socaddict wrote:3 - You don;t have to charge to initiate close combat. However, you just don;t get the charge bonus.

Oooooh! Didn't see that coming! I'll have to read up on that...

Socaddict wrote:Just a note on focus - a Warjack, unless bonded or otherwise specified, can ONLY have 3 focus allocated to it.

And now we've gone into the realm of "I don't knows the rules at all :oops: "

Thanks Socaddict!
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Re: Warmachine - what were we thinking?

Postby Stunty » Tue May 31, 2011 10:57 pm

Thought I'd come back and tackle these questions but Socaddict's already nailed it..
Charging isnt as important in warma as it is in 40k all it really does is add 3" to your movement as you can use the focus to buy a boost anyway so if your in walking distance walk up and you could always use that focus to buy that boost or an extra attack which is sometimes the better option.
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Re: Warmachine - what were we thinking?

Postby Ljundhammer » Wed Jun 01, 2011 8:34 am

Okay...

So if you can't allocate focus to a jack, it can still get itself into combat, but it won't get a charge benefit (neither the extra 3" movement, nor the charge boosting for moving over 3")

EDIT:
How much focus does it cost to cast a spell? Is it the cost on the card, or the cost on the card + 1 (to power the spell)

I know, i'm being needy, but this shizzle is hard!
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Re: Warmachine - what were we thinking?

Postby killmaimburn » Wed Jun 01, 2011 9:26 am

Your the one who choose the rulebook 15 times longer than the one I was suggesting :p
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