Login

Username:


Password:


Remember me



Forgot Password?




 Merchandise




Warmachine - what were we thinking?

Re: Warmachine - what were we thinking?

Postby Socaddict » Thu Jun 02, 2011 6:49 am

To cast a spell its just the cost on the card. However, if its a remains in play spell, you use only one focus to upkeep it at the start of your next turn. If you want to change the target or recast it, however, you will need to pay the full focus cost again.
Image
Waaargh.
Orks project log here
User avatar
Socaddict
Mekboy
Warlord
 
Posts: 823
Joined: Thu Jan 05, 2006 12:00 am
Location: London
Medals: 2
Painting Entrant (2)

Re: Warmachine - what were we thinking?

Postby killmaimburn » Thu Jun 02, 2011 8:37 am

Socaddict wrote:To cast a spell its just the cost on the card.

WHAT!!!!
Dammit, we implied an 'A' into the sentence summary rules so you had to pay one *to be able to* cast magics..
but you are (of course correct) p74 can cast by paying the cost of the spell, A spell can be cast multilpe times as long as the cost can be paid..
That adds an awful lot more magic to our games.
Barely even lurking..
ruffian4 wrote:Handy fellow, this kmb...Like Ahriman delving the paths of the webway ...
World of ME First try at Apoc Batrep WHAT/WHO is AOS?
User avatar
killmaimburn
Now Vanus Clade
 
Posts: 6581
Joined: Fri Sep 21, 2007 12:00 am
Location: Nottingham, mid-land
Blog: View Blog (1)

Re: Warmachine - what were we thinking?

Postby Drax » Thu Jun 02, 2011 1:16 pm

yeah that would certainly change the game a bit - i had my second real hordes game last night and it was really quite magic heavy. only having the ability to cast one spell would have made a really different game, but probably still an interesting one!

by the way, having spoken to some of the more experienced players, the light at the ned of the tunnel is that if you learn the warmachine rules and then want to play hordes, you only really need to then read the warbest and warlock sections from primal as the mainstay of the rules is thesame - i'm sure its not quite that simple, but still.
User avatar
Drax
Veteran
Veteran
 
Posts: 183
Joined: Fri Mar 07, 2008 12:00 am
Location: Beverley, East Yorkshire

Re: Warmachine - what were we thinking?

Postby Ljundhammer » Thu Jun 02, 2011 9:00 pm

As I suspected...
When in deadly danger
When beset by doubt
Run in little circles
Wave your arms and shout
- parody of the litany of command
User avatar
Ljundhammer
Brother-Captain
Brother-Captain
 
Posts: 1563
Joined: Mon Oct 01, 2007 12:00 am
Location: Nottingham - the North

Re: Warmachine - what were we thinking?

Postby killmaimburn » Fri Jun 03, 2011 10:37 am

You did protest so loudly, me lord ljundhammer, that I confused the sound with a mouse in the garden voiding itself :P
Barely even lurking..
ruffian4 wrote:Handy fellow, this kmb...Like Ahriman delving the paths of the webway ...
World of ME First try at Apoc Batrep WHAT/WHO is AOS?
User avatar
killmaimburn
Now Vanus Clade
 
Posts: 6581
Joined: Fri Sep 21, 2007 12:00 am
Location: Nottingham, mid-land
Blog: View Blog (1)

Re: Warmachine - what were we thinking?

Postby Ljundhammer » Fri Jun 03, 2011 10:59 am

Well, it felt wrong, but I only re-read magic in full over the last few days...
When in deadly danger
When beset by doubt
Run in little circles
Wave your arms and shout
- parody of the litany of command
User avatar
Ljundhammer
Brother-Captain
Brother-Captain
 
Posts: 1563
Joined: Mon Oct 01, 2007 12:00 am
Location: Nottingham - the North

Re: Warmachine - what were we thinking?

Postby Ljundhammer » Mon Jun 06, 2011 8:10 am

For the love of the great Invisible Pink Unicorn (May Her Holy Hooves Never Be Shod)!

More questions!

Terrain - how much? We went with around 25% last night, 4 buildings & a wood. KMB took a massively shooty Cygnar army, my Menoth army was able to hide & be "chiored" (ranged guns cannot affect jacks) all the way to the objective & into combat beyond that.

Units - we had our first game with units last night
We had no idea what we were doing...
Shooting at units
a) do you target one man per gun you fire (for example: a unit of cygnar gunners firing at a unit of mine, does each gunner need to target a separate person in the target unit to shoot at)
b) how do you allocate damage (for example: a warjack with a chaingun fires at a unit & causes 7 damage, is that spread around the unit, or is it allocated to a single model?)

Is combat dealt with the same way?
When in deadly danger
When beset by doubt
Run in little circles
Wave your arms and shout
- parody of the litany of command
User avatar
Ljundhammer
Brother-Captain
Brother-Captain
 
Posts: 1563
Joined: Mon Oct 01, 2007 12:00 am
Location: Nottingham - the North

Re: Warmachine - what were we thinking?

Postby mattjgilbert » Mon Jun 06, 2011 9:19 am

Good grief this game sounds complicated! Is it just very different to what you are used to?
User avatar
mattjgilbert
BladeDancer
Daemon Prince
 
Posts: 5847
Joined: Wed Sep 19, 2007 12:00 am
Location: Worthing, UK

Re: Warmachine - what were we thinking?

Postby Ljundhammer » Mon Jun 06, 2011 9:43 am

I think it's similar to 40k, but different enough to be confusing!

I'm enjoying learning a new system which we have no previous experience of. I'm not sure Toby's in the same boat...
When in deadly danger
When beset by doubt
Run in little circles
Wave your arms and shout
- parody of the litany of command
User avatar
Ljundhammer
Brother-Captain
Brother-Captain
 
Posts: 1563
Joined: Mon Oct 01, 2007 12:00 am
Location: Nottingham - the North

Re: Warmachine - what were we thinking?

Postby jlong05 » Mon Jun 06, 2011 3:08 pm

Ljundhammer wrote:For the love of the great Invisible Pink Unicorn (May Her Holy Hooves Never Be Shod)!

More questions!

Terrain - how much? We went with around 25% last night, 4 buildings & a wood. KMB took a massively shooty Cygnar army, my Menoth army was able to hide & be "chiored" (ranged guns cannot affect jacks) all the way to the objective & into combat beyond that.

Since its a skirmish combat game, I would go up to even 50% terrain, but I play more skirmish that you do it sounds so am more use to tables littered with terrain.

Units - we had our first game with units last night
We had no idea what we were doing...
Shooting at units
a) do you target one man per gun you fire (for example: a unit of cygnar gunners firing at a unit of mine, does each gunner need to target a separate person in the target unit to shoot at)

It has been awhile, and I havn't played version 2 yet, but I believe its like 40k, Unit to Unit combat. All members also have to shoot at the same target I believe as well.

b) how do you allocate damage (for example: a warjack with a chaingun fires at a unit & causes 7 damage, is that spread around the unit, or is it allocated to a single model?)

Damage is spread. In units, for the most part each model is a single wound. There are some units where the models may have a dmg chart though, so you woudl need to verify to be certain if yours does or not.

Is combat dealt with the same way?

Yes, damage is damage
The only "hobby" GW is interested in is lining their pockets with your money.

Image
User avatar
jlong05
Master Jedi
Commander
 
Posts: 1192
Joined: Tue Sep 05, 2006 12:00 am
Location: Arizona, USA (In a Lead Lined Fridge)
Medals: 2
Painting Entrant (2)

Re: Warmachine - what were we thinking?

Postby Socaddict » Mon Jun 06, 2011 6:56 pm

You pick a target for each model firing, and they can each pick a separate target, from separate units. Its not unit to unit combat really. If a model can shoot multiple times, they can target a different unit with each shot.

Remember that all targets have to be in the models forward 180 degree arc, unless the model has a rule saying that that they have a 360 degree front arc.

In your example, the warjack with chaingun would have inflicted 7 damage to a single model, in all likelihood disabling it, boxing it, and destroying it, then removing it from play.

Melee combat is similar - you pick a target for each attack with each of your weapons. This is where warjacks have some other models have some useful attacks if surrounded - trample power attack, and moves such as thresher (as on my fave khador warjack, rules wise - he gets to make one attack against every model in melee range and forward arc, and he has reach, om nom nom light and medium infantry)

And if you want to confuse yourselves even more for a bit, look up combined melee and ranged attacks...

Hope that helps.
Image
Waaargh.
Orks project log here
User avatar
Socaddict
Mekboy
Warlord
 
Posts: 823
Joined: Thu Jan 05, 2006 12:00 am
Location: London
Medals: 2
Painting Entrant (2)

Re: Warmachine - what were we thinking?

Postby Ljundhammer » Mon Jun 06, 2011 7:09 pm

Oh noes!

jlong's version is KMB's reading (unit by unit shooting like 40k)

Socadict's version is like mine (model to model shooting)

Now I's confused!
When in deadly danger
When beset by doubt
Run in little circles
Wave your arms and shout
- parody of the litany of command
User avatar
Ljundhammer
Brother-Captain
Brother-Captain
 
Posts: 1563
Joined: Mon Oct 01, 2007 12:00 am
Location: Nottingham - the North

Re: Warmachine - what were we thinking?

Postby jlong05 » Mon Jun 06, 2011 7:33 pm

Well, it HAS been a long time since I played and I may be remembering the rules wrong. I would definitly take teh word of a more seasoned player over myself
The only "hobby" GW is interested in is lining their pockets with your money.

Image
User avatar
jlong05
Master Jedi
Commander
 
Posts: 1192
Joined: Tue Sep 05, 2006 12:00 am
Location: Arizona, USA (In a Lead Lined Fridge)
Medals: 2
Painting Entrant (2)

Re: Warmachine - what were we thinking?

Postby Stunty » Mon Jun 06, 2011 7:55 pm

Socaddict is right.
Units took me a while to get my head around after playing 40k so long.

I'd probably go for 25% scenery at the mo..
water can be fun as it can extinguish a jacks furnace..
forests are a must.. mainly because I have a Circle army ;)
Image
User avatar
Stunty
Destroyer
Destroyer
 
Posts: 688
Joined: Fri Jun 26, 2009 12:00 am

Re: Warmachine - what were we thinking?

Postby estarriol » Mon Jun 06, 2011 8:11 pm

On units, if you read the sections on Combined Mellee and Combined Ranged attacks it tells you any members of the unit can combine to attack any elegable target, and then adds an example where the 2 blokes who can't join their serg and other lads in attacking enemy 1, combine to attack enemy 2.
--
estarriol

See my buildings at: www.templebuilder.wordpress.com

Home of 6mm Miniatures and offbeat 28mm Fantasy goodness: www.rapierminiatures.co.uk
User avatar
estarriol
Mad Dok
Mad Dok
 
Posts: 1145
Joined: Thu Feb 14, 2008 12:00 am
Location: Cave in Sheffield.
Blog: View Blog (2)

PreviousNext



Return to Warmachine




 Social Links