by Drax » Fri Sep 05, 2008 1:47 pm
by Culven » Fri Sep 05, 2008 2:32 pm
by Drax » Fri Sep 05, 2008 2:41 pm
by Culven » Fri Sep 05, 2008 2:53 pm
by Drax » Fri Sep 05, 2008 3:02 pm
by Culven » Fri Sep 05, 2008 3:57 pm
by Drax » Fri Sep 05, 2008 5:31 pm
Hespithe wrote:Tomb Kings...Cheap Prince w/ Great Weapon, Collar of Shappesh, Vambraces of Defense (He can transfer any wound to any skellie within 6" and can reduce by one the attacks of any enemy model in base contact)24 Skellies with full command and Banner of the Undying Legion (Banner is a bound item that lets me raise d6 skellies each turn)When combined, this unit can take on a Dragon and Lord in combat and actually win, lol. Well, most likely they will just tie up the Lord/Dragon for the remainder of the game and still end the game at full strength.Beasts of Chaos...4 Minotaurs of Khorne w/ Great Weapons1 Bloodbull (Khornate Doombull) w/ Hellfire MaceThis unit, when facing rank and file, is capable of 21-30 unsaved wounds. The 4 Minos are Str6 w/ 4 attacks each. The Lord is there to give/take challenges. The Hellfire Mace practically ensures that the Lord will always get the max overkill bonus in challenges. He gets 5 attacks at Str5, but any usaved wound counts as the original wound, plus another d6 wounds, and it is a flaming weapon!Only 5 models, but facing a unit of 40+ Skellies and a Tomb King w/ Destroyer of Eternities and a Liche Priest, well, the Bulls managed to wipe the unit out in the second round of combat.
by conscriptboris » Fri Sep 05, 2008 6:05 pm
by mattjgilbert » Sat Sep 06, 2008 8:00 pm
by conscriptboris » Sat Sep 06, 2008 9:18 pm
mattjgilbert wrote:I'm still playing the game on too casual a basis to have studied nasty combos enough.
by mattjgilbert » Sat Sep 06, 2008 10:27 pm
by Angelwing » Sun Sep 07, 2008 6:06 pm
by mattjgilbert » Mon Sep 08, 2008 10:51 am
by PaddyF » Tue Dec 02, 2008 10:11 am
by mattjgilbert » Tue Dec 02, 2008 10:27 am
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