by DaBoss » Tue Sep 28, 2010 12:23 pm
Had our game of 6000pts Skaven vs combined Warriors of Chaos and Dark Elves
The Skaven had 1 Grey Seer on Screaming Bell, 2 x Plague Priests Lvl2 on Plague Furnaces, 2 x Warlock Engineers Lvl1
Warriors of Chaos had 1 x Sorcerer Lord Lvl4, 2 x Sorcerers Lvl2 and Festus Lvl2
Dark Elves took no wiazrds
So Magic Levels are even. We used standard 2d6
Except for the Skaven 1st turn, we rolled an average of 7 magic dice, which allowed about 3 spells cast of which about 2 got dispelled.
The big event was on turn 1 for the Skaven, I rolled scorch and failed, the Chaos player pulled out 'The Black Tongue' making it a Miscast, rolled 5 small detonation not so bad, he then used 'Infernal Puppet' to drop it down to 3; one roll later and off goes my Grey Seer to the Realm of Chaos...
To be honest, magic did not really have a big impact on the game, it was more the Horde units that ruled.
The Skaven had 5 Horder units, Clanrats (50) around Screaming Bell, 2 x Plague Monks (40) around the Plague Furnaces, Queek Headtaker and 40 Stormvermin and finally my Slaves (50)
Chaos had 4 blocks of 40 strong Marauders of Khorne with Flails.
What won us the game was the numbers, we had ~460 models to their ~260 models.
We just ground them down.
So in my opinon 2d6 Magic is the correct amount even when going upto 6000pts.