Remember me

Forgot Password?


Anti-Tomb Kings

For posting army lists, battle reports, and discussing tactics

Anti-Tomb Kings

Postby samuelgrimwade » Fri Jun 03, 2011 4:15 pm

Got a 2000pt game against Tomb Kings on monday, anybody got any advice as I've never played them before, i'll be using high elves. All help appreciated.

Posts: 152
Joined: Sat Jan 15, 2011 11:39 pm

Re: Anti-Tomb Kings

Postby Talus » Fri Jun 03, 2011 4:18 pm

couple of suggestions for you here, not sure they're any good to you though ^^

take their 40k counterparts (Necrons) and see how much damage bones and spears can do against metal and monoliths

take a pack of dogs and yell FETCH!


yeah im out of ideas now ^^

hope they helped :D
User avatar
Sir Hack'n'Slash!
Chief Justice
Posts: 1667
Joined: Mon Aug 02, 2010 2:56 pm
Location: An Iceberg...
Medals: 25
Anvil's Hammer - 3rd Place (1) Gold (3) Silver (3) Bronze Wreath (1) Bronze (5)
Painting Entrant (12)

Re: Anti-Tomb Kings

Postby BANE » Fri Jun 03, 2011 6:16 pm

Everyone of your infantry units are superior 1 to 1 so try to force these match ups, his big monsters are a concern for you do you need to come up will a counter, look at your own monsters, bolt throwers of magic solutions (mindrazor, pit, pendulum).

If you take a magic heavy list take light magic with 2-3 mages as this boosts the str of the spell plus light gets bonuses against unread.

Flaming attacks can damage some of his units

His magic will mostly be about bringing his casualties back and boosting his units, you need a plan to close this down, but HE are naturally good in this area.

My theory on HE is that what ever type of list you take you need to support that strength with magic.

Hope this helps.
User avatar
Posts: 956
Joined: Mon Nov 30, 2009 10:55 pm
Blog: View Blog (1)

Re: Anti-Tomb Kings

Postby TheColonel » Fri Jun 03, 2011 6:27 pm

On a more constructive note,

Weight of attacks is good as they have little in the way of armour beyond 5+. The more you win combat by the more of them die. Also try to stop or kill off their magic users pronto as your well laid plans of destroying unit after unit will grind to a halt because most of their spells replenish lost models, you cannot win a war of attrition
"Crom, i've never prayed to you before, i have no tongue for it.
No-one, not even you, will remember if we were good men or bad. Why we fought and why we died.
All that matters is that two stood against many, thats whats important.
Valor pleases you lord Crom so grant me one thing, grant me revenge.
And if you do not listen....then to hell with you!"
User avatar
Posts: 223
Joined: Thu Mar 12, 2009 12:00 am
Location: High Wycombe

Re: Anti-Tomb Kings

Postby samuelgrimwade » Fri Jun 03, 2011 6:43 pm

As far as I know I'm in luck with regard to the monsters, he let slip he doesn't have any!

With regard to Magic, I quit like using final transmutation to wipe out a 1/3rd of a unit a turn, just roll as many dice as I can to cast it and cross fingers!

I'm taking 2 units of swordmasters to cut a big old path through the skeletons, the chariots worry me slightly, might have to just use some eagles or reavers to divert them the whole game!

cheers for the advice so far.
Posts: 152
Joined: Sat Jan 15, 2011 11:39 pm

Re: Anti-Tomb Kings

Postby Ogregut » Fri Jun 03, 2011 11:50 pm

I think your right to fear chariots as they will wipe out your swordmasters before they attack. Don't underestimate his infantry tho as they can be WS 6 if a tomb king is leading them meaning even swordmasters are hitting on 4 and if he takes light magic you may not get re-rolls.

Tomb king shooting can be nasty as he always hits on 5's regardless and that can hurt your T3 lightly armoured troops.

I would go for life or shadow magic on your mage to either bring your troops back to life or reduce his strength and toughness.
Yes I study Psychology, no I can't read your mind.........yet!

Devlin mud, painting armies since 2008!
User avatar
Posts: 471
Joined: Wed Jan 21, 2009 12:00 am
Blog: View Blog (1)

Return to WFB Tactica

 Social Links