Here's what I knocked together as a base list last night (2000 points).
This is an attempt to use the models he has as much as building something practical.
12 Saurus warriors with full command
15 Saurus warriors with spears and full command
25 skinks with full command
16 skinks + 2 kroxigor with full command
6 cold one cavalry with std + mus
12 Temple guard with full command
2 razordons
Scar vet BSB
Gor Rok
2 level 2 skink priests with a scroll each
leaves 77 points for any extra magic items or banners.
Why the skinks?
I like big infantry blocks and they achieve this cheaply (I was probably thinking about my goblins
)
Why the kroxigors?
He's not used them and I like that they cause fear, their main selling point I think
Why Gor Rok?
Because he makes a unit Stubborn. Combined with the BSB and the cold blooded rule, he can make a unit hard to shift.
So nothing very flashy but I think it's a place to start and learn the strengths and weaknesses of the units it has - then he can start to tinker with other units and magic items/options.
I also put together another 2000 point list with a the theme of hard hitting units and flanking skinks. How's this look?
3 Kroxigor (yeah I know you guys don't ate them) inc an ancient
6 cold one cavalry with full command
10 chameleon skinks
1 stegadon
1 ancient stegadon
15 Saurus warriors with full command
15 Saurus warriors with spears and full command
10 skink skirmishers
Old blood on cold one
Level 2 Skink priest with 2 dis. scrolls
Leaving 125 points for banners/magic items
Idea was the the stegs and cavalry (with the old blood) are the hard hitters. The skinks work the flanks and the saurus warriors hold the line.
Both lists are just ideas based on reading the book last night. I've not played lizardmen and only played against BDA twice, 1000 and 1500 points so the above could be pants.