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WoT Signatures Open to Public Access

Re: WoT Signatures Open to Public Access

Postby Spack » Wed Dec 11, 2013 5:41 pm

Socaddict wrote:How can I access all the fun tweaks you've got on yours?


Go to wot/index.php and choose the options you want ;) Anyone with a gold star at the upper left of their signature has access to all the features.

markb wrote:I can't get it to work. Every time I put my id in it says player not found.


What are you typing in for your player ID? I did try your name and the search button and it didn't work, I'll look into that. If you put 501892317 into the box and then choose settings it will work.

UPDATE: Fixed the search bit, it was because I'd missing out underscores as valid characters. Doh!

Dan
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Re: WoT Signatures Open to Public Access

Postby markb » Wed Dec 11, 2013 6:37 pm

Still not working if I put my full name in but as you can see it's working if I put the number in and adjust the preferences. Cheers Dan.
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Re: WoT Signatures Open to Public Access

Postby Spack » Wed Dec 11, 2013 8:11 pm

Very odd. I just tested putting im_so_pants_at_this in the ID field, pressed the Search button, and it inserted the ID number and name combination as expected. What are you entering in the box?
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Re: WoT Signatures Open to Public Access

Postby markb » Thu Dec 12, 2013 5:01 am

I just copied and pasted this:

501892317-im_so_pants_at_this

No idea why it didn't work. If I just put either the number in or my name it works fine but it won't work with the whole thing.
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Re: WoT Signatures Open to Public Access

Postby Spack » Thu Dec 12, 2013 8:39 am

Just tried that, works fine. All you need to do when you've entered that into the box is to choose your options and the sig will be generated. What browser are you using? I've tested with Chrome, IE8, and the Android ICS browser.
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Re: WoT Signatures Open to Public Access

Postby markb » Thu Dec 12, 2013 10:12 am

Firefox
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Re: WoT Signatures Open to Public Access

Postby Spack » Thu Dec 12, 2013 11:02 am

Just tried Firefox 24.0 (had it installed on here for testing web sites I work on), works fine there too. Put 501892317-im_so_pants_at_this in the box, clicked advanced settings, and picked some options. Automatic preview appeared, and pressing Generate resulted in the correct URL being generated. :\
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Re: WoT Signatures Open to Public Access

Postby timewizard » Thu Dec 12, 2013 4:29 pm

I use firefox as a browser and have never had a problem with the AoS WoT signature.
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Re: WoT Signatures Open to Public Access

Postby Talus » Thu Dec 12, 2013 6:30 pm

only issue i have with it, is when i go to change options on it, it revokes my gold status and gives back the ad :(
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Re: WoT Signatures Open to Public Access

Postby Spack » Thu Dec 12, 2013 6:43 pm

It will not work if you choose EU as the server, but if you choose US it'll work fine. I need to fix that, it shouldn't be showing a valid sig when you have EU selected as your ID is a US one.

UPDATE: going to take a while to fix this one. It's due to the caching of the player data - the cache filename doesn't include the server, so if you enter a player ID and choose the wrong server if the JSON data exists in the cache it'll work, but show the wrong server. However the sig won't ever update automatically, because that player doesn't exist on the selected server so the API returns an error, resulting in the data not being updated. I'll have to rewrite the caching system to include the server in the filenames, and then rename all the existing files. Doh!
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Re: WoT Signatures Open to Public Access

Postby Spack » Tue Jan 02, 2018 9:01 pm

After being neglected for a while, I've made a few changes to the Signature Generator and stats page as a few features were no longer working.

Clan details are now working again, WG moved these from the old WoT specific API URL to a generic URL as the clan data is used across all their games now. It took a little tinkering to get this going, but it should be slightly faster than it used to be as it no longer requires two calls per player to get the clan information, it can be done with a single call now. This allows the clan icon and name to be shown on the signature images, and on the stats page. It'll take a day or so for the player clan data to be updated as the existing file caches are cleared.
Also the latest signature image has been reinstated, this was disabled some time ago due to being slow to search through all of the images to find those belonging to the player being viewed, but as the file naming system has been greatly simplified for images this can be done very quickly now.
I've removed the last signature display to prevent people linking directly to the cached signature image and then wondering why it disappears after a few days. The image are created at regular intervals using the settings values generated by the signature generator output, and if a signature image isn't requested/regenerated for more than it's lifetime setting it gets deleted automatically. By using the full path from the generator it ensures that the image is recreated as necessary. At some point I may reinstate this feature in the stats page once the storage of signature image settings is done server side for each user, rather than as part of the image request URL as they are currently.
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Re: WoT Signatures Open to Public Access

Postby Spack » Thu Jan 04, 2018 9:05 pm

Tinkered a bit more today, implemented the XVM 6.4.0 colour scale for Wargaming Personal Rating (known as WGR in XVM), and added this as a rating option to the signature generator.
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