[Yes I have asked if a mod can tidy up my pics
]
Lets see a few quick bat reps for yee.
First a joke game me and ljundhammer had a few weeks back.. I took 2 slannesh squads with noise weapons and a squad of havocs with max flamers in a rhino ..oh yeah and a warhound titan
(I think my
HQ was a load with flight and tzeentch demon weapon +a shed load of spawn.
He took as many melta weapons as he could in drop pods (inc multmelta devastator squads).Chaplin leading a
CC termie squad (this is 4th ed smurfs rules and points)
Here we see the start of turn 2 its about to get interesting...my spawn are desperately chasing the rear of the landraider (later to die from my own 10" pie plate scattering onto them)
I've lost some of my noise marines on the hill I think. My lord and flamers are repositioning for a better angle on the whole masse of his thats landed.. but look all those drop pods..(rhinos) don't they look a bit too much like an obstruction for the
LR to disembark its precious cargo (he he he he!)
Here we see the ever popular age of strife dice doing what they do best (making ljundhammer cross- even though we all use the same dice bowl during any given game)
Here we see.. start turn 3 and.....Lord is wrestling with the termies (failing) the super weapons on the titan have killed his own spawn- but he's also smashed into that squad of multi meltas and mashed them up and hurt one of the other drop pods (we forgot they were open topped but I really don't think it matters)
The flamers- having ransacked the crap out of 2 whole tacticalsquads (with the help of the remaining noise marines) are runnning away after being smacked by the termies.
Here we see..oh I missed the good bit where the chaplin and squad charged they took down 2 void shield thingies..and shook one weapon..Then he killed them.This is after that I have noise marines who can't hurt the landraider.. the landraider can't damage the titan enough (2 lascannons or was it a multi melta and ass cannons? against a now fully operational battle station just isn't enough.. and I having got strength D weapon so I keep failing to kill the landraider
Final scene , I charge my way hurling drop pods out of teh way (tricky as I need wrecks to proceed. Get to the landraider and start smacking it around its head.. He's immobilised and stunned I've got 2 structure points left and one gun can't shoot that turn..so as Ljundahmmer said all that was left was to kick the puppy until it stopped wailing..so we called it there.
A funny game- both sides new and tailored a bit, had to be taken very light heartedly.
if playing a warhound in 1500 I'd suggest that the stomp attack is banned and should be replaced with +D3 attacks. That the vulcan mega bolter should be AP4 or 5, 15 shots at ap3 is just a full tactical squad every turn from that elevation and it wasn't funny. Maybe drop the void shields down by 1 and structure points down to 2 and make it 600 points.. that would be a bit less..well you know invicible eleventy1.
But good game, well a good laugh if not a good game
I've got a game coming up agaisnt our lost battle brother (until he chooses a name I'll call him Apothecary Joe) where he'll be using a baneblade and I'll be using a warhound in 2000 points C+C on the game design are welcome.
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Had a game with apothecary joe last night..
Was very fun I took a laid back list
Demon prince with mark of tzeentch wings bolt of change
Dreadnought 2ccws 1flamer
Dreadnought 1
CCW 1 plasma cannon (I kind of thought we were playing 4th ed)
5 rubrics+sorceror with doombolt
5 rubrics+sorceror with doombolt
5 rubrics+sorceror with doombolt
4 rubrics+sorceror with doombolt
1 defiler (because big spider things scare opponents more than stuff that does things
2 obliterators (smallest number of obliterators I've taken in 6 months)
1 predator with autocannon and heavy bolters (good in 4th crap in 5th which is why smurfs get them for 2/3rds what I paid for mine)
Playing against a strange list with a merging of the 2 key parts of guard
2 Leman russ with lasscanon heavy bolter smoke but no EA.
1 Similarly equipped vanquisher
A heroic senior officer with a vox caster and a heavy bolter in his 5-6 man squad
1x6 man with 3 lascannons (quite tasty really)
1x6man with 3 missile launchers
1 full sister squad with a flamer a storm bolter and a vet of some kind.
A 10 man squad of grenadiers with a plasma sat on a hill (really not sure about those fellas)
A 10 man squad of grenadiers in 4+ beside the
HQ vox guy
3 squads of droptrooping hardened vets with 3 melta in each
Some of the units had sharp shooters- but apparently since 80% of the list had BS4 not that many really. And only one or two units benefited from the Vox..so i figured at one point he could have another couple of men instead because of the uselessnes of his vox.
He opted for me to go first and then tried to steal the initiative.. didn't work
My
CCW dreadnought turned and shot my predator (just like ljundhammers killed his own
DP last week).. my shooty dreadnought raged forwards..
Everything else made a slow staggered advance following the
DP with fire support from the pred and the oblits (oblits pinged off the leman russ darned cover saves) predator mashed the lascannon squad to oblivion.(it was sat on the pyramid)
His turn not much movement.. his leman russ squiveled and belted out some shots- immobilising my plas dread and taking off said plasma cannon-
my
DP went down to 1 wound. i lost a rubric somewhere.
TURN2
(photo taken during assault phase of turn 2)
My turn..
CCW dread free runs across field. rubrics slow advance(I can't hurt the leman russ on the far right so ignore it and squash the missile squad instead).My defiler gets a nice side shot on the leman russ but the 4+ cover save is good.
The obliterators pang through the woods at the grenadiers in the 4+ ruins a(or maybe they did that a later turn and shot a bit more at the leman russ thing again)
the advancing thousand sons take shots at the sister but their holy armour of tree protects them..
And then My
DP his the leman russ "It did move 0.3 inches didn't it ..hint hint" goes unheeded..and my opponent says he'll never learn the rules if he doesn't suffer so my
DP goes in and kills the leman russ thing (unfortunately not causing a 6 which would kill sisters of battle and grenadiers
)
his turn 2, 2 drop melta squads land and immobilise and weapon destroyed the defiler (lost battlecannon and can't move so dead really for game purposes). He takes out my
CC dread (immobilised). and gains retribution on the
DP. So I'm now just the rubrics and the oblits. He starts shooting at my precious rubrics with a heavy bolter and they start melting.(at least my oblits turn around and flamer death the drop troopers)
But its turn 5 its getting messy.(I know timewarp arama what happened there nobody knows)
I’m sat safely on my objective..I have every one focusing fire on his troops choice sat on the objective ( we had a quick chat about the fact that although he had an
HQ on the objective an
HQ couldn’t hold merely contest and that contesting was less than holding..so he had to get some troops in there)…I dakka the snot out of the troops leaving 1. (I also kill a few sisters with a squad to far away to do much.)
He takes all the shots he can at the rubrics going for his flag(zoat)He moves his tanks forwards!!!(although it’s a bit late to drive over and contest my objective unfortunately) he lines up the big pie plates and everything- the 3rd and last drop melta squad have come down at some point and are zapping my squad along with the sisters and then (under advice)
he goes for a neutralising tarpit..drawn wombat. I lose a rubric he loses a sister.
Is there a turn 6.. if the game eneded now it would be a most worthy and gamblesome draw..
Yes there is a turn 6. My 2 free rubrics get at the remaining troops choice(dakka dakka whispy dust whispy dust).. the oblits shoot the right hand leman russ a bit more (its been immobilised twice but we kind of keep forgetting) remnant squad from afar have just enough range to get some pot shots into the
HQ… locked (what once was big)squad manage to take out the sister and the 2 vets (wooo who’d have thought that 150 points of tzeentch could beat 2 sisters and 2 gribbles)
His squad runs for the the objective (they are 1-2” shy of holding it) his heavy bolter guy has nothing to do..his cannons pew pew at the centre remnant rubric squad.. but I live
There is a turn 7. But its time to pack up..He suggests I take a moral victory, I give a (hopefully sly)grin and suggest a total victory to the forces of chaos.. Mine has troop unit (untouched) sat on it.. he has a grenadiers thing that may move on to his (or may be kersplatted by remaining rubrics and oblits)
Good game- funny game- we both rolled badly and he showed ljundahmmers ability to make his vehicles ignore good shots at his tanks (darned 4+s).. I had so many robot caskets left on the table just begging “kill me” at the end it was silly
I didn’t know he’d dropped down a list from 2000 but I guess guardsfolks can spot a few issues with it (I’m trying to talk him into posting the list so you can advise,be gentle)