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Necrons vs New IG 1500 pts

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Necrons vs New IG 1500 pts

Postby Kyrolon » Sun May 24, 2009 8:59 pm

Alright, it's been months since I have gotten a game in, and this one was rather spur of the moment. A couple of the gang came over last night, and I talked them into some 40K. None of them brought an army (Alex was supposed to bring his marines), so we pulled out my Imperial Guard for Alex to use, and I used my Necrons that I had been waiting to use for about a year.

Here are the lists (from memory).

Necrons

Lord with Staff of light, Veil of Darkness, Resurrection Orb
Lord with Warscythe, Destroyer Body, Phylactery, and the 4+ save thingy (i forget the name :oops: )
5x Immortals
10x warriors
10x warriors
2x Wraith
3x Scarbs with disruption field
3x destroyer
1x heavy destroyer
1x tomb spider
1x monolith

Imperial Guard

Company HQ wth Heavy Bolter, Grenade Launcher, Plasma Gun, Master of Ordinance, Astropath.
Veteran Squad with Plasma Gun in Chimera with multilaser, heavy flamer, hunter killer missile
Platoon consisting of:
HQ with HB IIRC
Squad with Auto Cannon, plasma gun
squad with flamer
Squad with Autocannon, plasma gun
HW squad with Missile Launchers
HW squad with Lascannons
HW squad with mortars
Sentinel with multilaser
Sentinel with multilaser
sentinel with lascannon
Griffon x 2 in squadron
Leman Russ with Lascannon/HB sponsons
Leman Russ (Punisher? Hvy 20 gun) with hull Lascannon

As you can see neither force is ideal. My Necrons were an army done purely for fun in painting them up, so they have a little of everything (not the way to go tactically!). The guard army was put together under late second and early 3rd edition, and hasn't changed since. With a few additions it would be ok for 5th though.

We ended up playing Annihilation with the table quarter deployment. Kill points were bad for both armies with several little units that were fairly easy to kill. We rolled for deployment with the Guard winning the choice. Alex chose his corner and crammed everything but the Chimer into it. I deployed opposite, and tried to steal the initiative and rolled....a 6! Initiative stolen! Here's the deployments. The picture of the guard deployment isn't the best.

Necron Deployment
Image

Guard Deployment
Image

I'll summarise a bit from here. The guard did the gunline thing and held back (since they didn't need to move for any reason). I moved the wraiths, destroyer lord and scarabs forward as fast as possible (turbo boost) since the best they'd get were cover saves anyway. Everything else that had range took up firing positions if they had range. The monolith drifted forward and sling shot teleported a warrior unit into the ruins at the center of my board edge (like an idiot I forgot the Veil. I could have gotten more than one unit up there right away if I had thought of it).


Image

Here the Wraithwing flies forward in the face of the guard firepower. In my shooting phase the destroyers zapped the lascannon squad deployed in the big rectangular ruin inflicting 3 wounds. Since they were Str6 the three weapon teams suffered instant death and were removed. The Heavy Destroyer shot at a Leman Russ and missed (this would be a trend :))

In the Imperial Guard turn the Missile Launcher squad dropped one of the destroyers, and the guard squads on the Necron left flank opened up on the Lord and his escorts. With Lasguns alone (and abyssmal saves on my part) both Wraiths dropped and the Lord took 2 of his 3 wounds. I was feeling disheartened. In addition, the MotO, the punisher, the Leman Russ, and the griffons combined to take out about ten of my twenty warriors. Remarkably at the beginning of my turn all but 2 got up again.

Everyone made their morale checks and we went to my turn. In my turn the two remaining destoyers took out the missile launcher squad (again with three ID wounds). The destroyer lord (with his one remaining wound) charged the regular Leman Russ, and cut into itty bitty bits (but barely--out of 4 auto hits with 2d6+5 penetration I only got one pen, and no glances). The scarbs charged into a squad of guardsmen to tie them up from shooting, and did that for the next two turns as they got whittled down and eventually destroyed. The monolith ported the unit of warriors that had been knocked down from 10 to 2 to grant WBB rerolls. It helped a lot as I ended up with 7 in the squad at the end. I didn't take a lot of pictures in this part of the game since not much went anywhere. Here's a few that include the scarab combat, the Lord vs LRBT, and an overview of the board (which might be from 1 turn later)

Image


Image


Image

From this point the armies pretty much flailed away at one another. Following the destruction of the LRBT the IG concentrated all their fire on the Destroyer Lord. He managed to survive 63 shots from various things (about 45 were FRFSRF lasguns) without losing his last wound. It took him two turns to kill the second Leman Russ since in the first round of combat I got three pens, but rolled 1,1,2 for the damange result :roll:

The monolith got within range of the Co HQ and dropped a pie plate on it (it also failed its difficult terrain test and immpbilized itself at the middle of the board). The Co fled the field after taking fire from the monolith and the Immortals (who finally made it to the fray after running from the backfield). The Heavy Destroyer finally hit something and killed one of the two griffons. The sentinels showed up on the flanks, and together with some other squads eliminated the regular destroyers in one volley of shots.

Having dealt with the battle tanks the Necron Lord charged a unit of guardsmen. I thought no problem sure thing. Not quite. What heavy weapons galore couldn't do 6 guys with bayonets did and the Lord was dragged from the sky.

Image

Going into the bottom of 5 it was 6 kill points to 4 in favor of the Necrons. My Lord was down, and as the last act the multilaser sentinel gunned down the Heavy Destroyer. This made it (for the moment) 6 to 6. If we got a turn 6 the Lord Might get back up.

Alex rolled the die.......and got a 2. The game ended at a 6 to 6 draw. Just for fun we rolled to see how the Lord would have done on his WBB+phylactery roll. It came up a 6. If we had a turn 6 the Destroyer Lord would have come back at full strength, and that likely would have doomed the remaining guardsmen (since I also had my second Lord, 15 warriors, and 4 immortals closing in as well.

All in all it was a great game and we were both happy with a draw. Hope you enjoyed the read.

Dan
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Postby conscriptboris » Sun May 24, 2009 9:40 pm

well that was a good read!! its good to see that the necron army I have in my cupboard arrent as useless as everyone believes!

With the IG stat change and the lack of cron changes Ive seen most people get upset over how apparently powerless the crons are gainst new codex armys.

However this game was a good example of tactics and they made the crons work, good work mate!

Elvis
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Postby KInG » Sun May 24, 2009 10:42 pm

excellant report, thanks. i enjoy reading all our reports, but sometimes nver say as much, so I made sure to let you know I did read it, so your hard work was not in vein :D cheers.
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Postby Kyrolon » Sun May 24, 2009 11:02 pm

Thanks, guys, I'm glad you liked it. I was surprised at how well the necrons did, particularly the Destroyer Lord. It looked bleak for him early on, but he did his job and took out the heavies.

The destroyers are death on heavy weapon squads with multiple Str 6 shots.

One thing to remember though, is that neither army was close to optimised. In a "competitive" list the heavy weapon squads would have been in chimeras and essentially destroyer-proof. In a "competitive" necron list I would have focused on only a couple types of units. As it stood as soon as he dropped all of a unit they got no WBB rolls. That hurt with the wraiths, destroyers, and the heavy destoyer.

That being said, the non-optimization balanced out I think, and led to a really fun game that went down to the wire. I already want to add a few different things to my 'crons and my guard though. :)
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Postby Angelwing » Mon May 25, 2009 8:47 am

I might be tempted to get the necrons out of the loft for the club next week!
Good report!
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Postby killmaimburn » Mon May 25, 2009 10:55 am

Cheers for the batrep,easy read.. and more importantly welcome back into the saddle...its scary how the interwebz has folks talking about games they haven't played in X years ;)
What did the tomb spyder do.. your report doesn't mention him, but in this kind of list I imagine it being fairly good.(comparitively speaking :) )
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Postby conscriptboris » Mon May 25, 2009 1:21 pm

Kyrolon wrote:One thing to remember though, is that neither army was close to optimised.


Aye, but alot of people judge armys on the tournie plays etc, well if they dotn work in tournies dont use them!?!? :P

Most of my games ive ever played have been for fun, testing new fun ways etc

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Postby timewizard » Mon May 25, 2009 1:54 pm

Great report Kryolon.
Not only well written, but the pictures were very nicely done too!
Thanks for posting this up, will be looking forward to seeing more like it!

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Postby Kyrolon » Mon May 25, 2009 6:46 pm

killmaimburn wrote:Cheers for the batrep,easy read.. and more importantly welcome back into the saddle...its scary how the interwebz has folks talking about games they haven't played in X years ;)
What did the tomb spyder do.. your report doesn't mention him, but in this kind of list I imagine it being fairly good.(comparitively speaking :) )


The Tomb Spyder did absolutely nothing. He died fairly early when two turns in a row shots from the Master of the Ordinance meant for warriors scattered onto him. He failed both saves, and was dead by turn 3. That's why he gets little mention. Through no fault of his own he never saw any action.

I plan to do pictures and report whenever we play. How often that is remains to be seen.
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Re: Necrons vs New IG 1500 pts

Postby kittenslayer » Wed Sep 02, 2009 1:49 am

Thats a pretty cool report mate! I am thinking about chanllenging this heavily mechanised guard army with wraith and scarab rushes! The only worry is that my slow foot slogging troops are gonna get pie plate pwned since I don't plan on brining monolith!
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