I just read a thread from bols which I've copied below. I then thought I would try and do the opposite with you guys and started listing positive stuff after it:
--------
We all cherish our beloved grimdark hobby - for it is perfection in all measurable ways! Except for that one little thing...
Culled from the greatest gripes of the community:
Infinite Look Out Sirs - It was amusing to start with, but when your Warlord has used the first 20 cultists as ablative wounds, I'm about ready to scream bloody murder. Can we get a reasonable limit on these per phase please?
Lobsided Challenges - I'm getting really tired of my Bloodthirster taking the time to paste your pluky
IG Veteran Sergeant instead of pasting his entire platoon. How about Monstrous Creatures being able to ignore the popcorn wasting their time?
No Assaults after disembarking from a stationary transport - AAAARGH! Apparently those doors require a delicate 12-step process to open properly.
Jink Saves for moving 0.0001 inches - Ahh the nuances of strategic nudging. Its so silly.
Random Psychic Powers!!! - "Librarian, what powers do you possess to fight off the foul Hivemind?" "Hold on a second Brother-Captain while I consult the Magic 8-ball"
Placing Objectives AFTER Choosing Sides - Because that's totally not asking for shenanigans.
Allies - It seemed like such a great idea. We were all going to use it try out new armies, buy more miniatures, address subtle inbalances in our codex, buy more miniatures, add nothing but Heldrakes and Broadsides to our lists, buy more miniatures... Also see sockpuppet Tyranids...
No Vector Strike Cover Saves - remember soldiers, hiding in the basement of ruins is no defense. When you see the Hellturkey swooping for you - just stand up and take it like a man (or lady, or man-robot, does
40K even have lady-robots?).
Walkers Suck - Seen anyone using Dreads or Helbrutes these days. I guess they all decided to power down and sleep through this edition. Even the Whirlwind drivers are getting more play...
The Heldrake - nuff said.
Did I miss any?
------
I agree with all of it. So why do I still like this edition over its rival. Well mainly for all the good stuff it brought us and the fact it cleared up sooooo many of the gripes we had in 5th.
So, we've all concentrated on the bad stuff for so long, which is natural I guess, will you now help me create some karma and list the improvements /clarifications you do like.
One of the best improvements for me was the expansion of the special rules in the core rule book. They have made knowing your enemy a little easier and quick reference of them simpler by having them like this. Although the new cod exes seem to be trying to break it again by giving new special rules in the codex that sometimes are just two or three of the current rules rolled into one, instead if just listing them as they are currently.
I also loved the addition of being able to target sections of a unit that are easier to hit and therefore kill. This is so realistic, as your men would shoot the guys running for the cover rather than the ones already in it.
So, what 6th bits do you like?