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Eldar inbound

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Re: Eldar inbound

Postby Baragash » Thu May 23, 2013 1:56 pm

killmaimburn wrote:Sternguard are vets.


Because fluff matters now?**

Let's look at the two examples I named... one is the spirit of a dead Eldar, filled with rage and in all likelihood has "lived" longer than a SM Vet, the other is a SM, filled with rage**, that may well have lived much longer and survived against a wider variety of more dangerous opponenets than a SM Vet*.

*But this one's ok, because they applied the convuluted not-Rending theory to try and kinda maybe give it back.

**That it's a super big deal that a novice Wolf Priest killed a whole 3 of them in personal combat. You can't invoke fluff anout a dead rules mechanic (Terminator Honours) without automatically surrendering the same ground on Zerks only having 1 attack.
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Re: Eldar inbound

Postby killmaimburn » Thu May 23, 2013 2:02 pm

I conceded straight away on beserkers.. they were hit by the hate stick nearly as much as 1ksons have been since forever.. Someone has a rustled jimmy about old chaos stuff. I have come to terms with it.
But yes.. it is basically stupid. (all apart from the not rending :lol: )
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Re: Eldar inbound

Postby Baragash » Thu May 23, 2013 2:17 pm

My actual (unexpressed!) point is that Wraithblades appear to be a lameduck entry, in that they'll be relying on toughness (and invulnerable depending on choice) to sit there and play handbags with your opponent's non-dedicated assault units (or assault units with A1!) for a few turns, rather than achieve anything meaningful.
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Re: Eldar inbound

Postby killmaimburn » Thu May 23, 2013 2:33 pm

Baragash wrote:My actual (unexpressed!)
It is a bit tricky responding to implied silence :lol: :lol:
.. Do we know they don't get 2CC, Do we know they stick at 1attack.. do we know they don't have fleshbane (which is fairly likely given the cycle of moar speshul rules)
But yes if that were so they wouldn't stack up well against the DE ogyrn things to the point of being duff.

EDIT
MOAR FROM powerguy dakka via http://tykensrift.wordpress.com/tag/eldar-rumours/
Got a sneak peek of the White Dwarf today, managed to dig out some actual rules from the battle report, preview teasers and a couple of tiny pages from the codex that were printed in the WD that I managed to read. Not many stats on offer but still a reasonable chunk of rules. I’m probably mis-remembering the names of some of these rules but here is what I picked up in no particular order:


- From what I saw all the non Wraith infantry have the run/shoot shoot/run ability (the rule was called Battle something). Avengers definitely do (from the report) and Rangers definitely do (from tiny printed profile in the WD) as well. Not sure if its just for Shuriken weapons (Rangers do have Pistols I guess).

- It looks likes all Eldar have the ‘Ancient Foe’ special rule, no idea what this does but I suspect its something like Hatred Daemons of Slaneesh (don’t think it was Necron related as the report was against Crons) since all Eldar appear to have it (including the Wraith units).

- There are 14 Eldar specific psychic powers from 2 different charts, Runes of Battle and Runes of Fate. However it looks like several of the powers are 2 in 1, i.e they have a buff mode and a debuff mode, so there are actually HEAPS of powers. I.e the Primaris for Battle is Conceal/Reveal (as a single card/roll etc), Conceal gives you Shrouded and Reveal removes Shrouded from an enemy. The 1 on the Battle Chart was Destructor/Renew(?), Destructor being the same as before with Soul Blaze added and Renew allowing you to restore a wound to a friendy model within range (18″ I think). Primaris for Runes of Fate was Guide, which is now 24″ range but is otherwise the exact same as before. Very surprising to see this as aside from the range it is far worse than the Divination Primaris (although I guess you could take both and effectively Guide two units). The 1 on the Fate Chart was a terrible Focuses Witchfire power. Fortune and Doom are still options (the Farseer in the report had them) and appear to have the same effects.

- The Avatar has Fleet. Also one of the psychic powers increases your movement speed/charge range somehow

- The Wraithknight is insanely huge, it is literally twice the height of a Wraithlord, and the sword option it can take is basically the size of a Wraithlord as well. It can take up to 2 Suncannons, which are S6 AP2 Heavy 3 Small Blast or up to 2 Wraithlances(?) which are presumably the heavy anti tank option. Sword replaces one of the big guns I think (they are arm mounted like the Titans). This is in addition to the two shoulder mounted heavy weapons (I saw Scatters and Starcannons, so presumably the normal range of heavy weapons are available)


- Wraithguard and Wraithblades look good, think scaled down Wraithlords. They looked a bit bigger than the old ones, but I think it was partly just the added range of motion in the poses on 40mm bases (similar to the old 25mm base Terminators vs the newer 40mm base ones, they are bigger but the better poses help as well). Wraithguard can now get either Wraithcannons (which from the fluff descriptions seemed to still be single shot and very powerful) or D Scythes which were described as a multi shot weapon but it could still Pen vehicles on a 6. Wraithblades are only 1A base (sadly) but looked like they could go either 2 CCW(no idea on stats of their weapons, but they appeared to have sword/axe options) or 1 CCW + Shield gen arm.

- Wraithguard are definitely S5 T6, Lord is almost certainly not T6 (a full unit of Destroyers shot one in the report and did nothing, which suggests T8 or some other equivalent buff). No idea on the stats for the Knight.

- It looks like Aspect Warriors have the same base profile, include Exarches with Ld9

- Reapers have Slow and Purposeful

- Rangers have WS4. They also have a character (not sure if he is upgrade or HQ) who has a 120″ range Sniper Rifle.

- One of the fliers has 2 Heavy D Scythes on the wings and a psychic based main gun. The other has 2 Bright Lances and a Pulse Laser.

- Saw stats for what looked like special weapons for characters, might have been for Special Characters as well since the 120″ range sniper was in there. One weapon was +2S, AP- Melee, Rending, Fleshbane, Instant Death. Another was +1S AP3, Soul Blaze, and if you killed anything with Soul Blaze then every unit within 6″ of that unit would become effected by Soul Blaze as well. There was also a one use only piece of wargear, which you could use when the character died. On a 2+ you place a S4 AP3 template over the character, hitting both friend and foe, but if you cause at least 1 wound then the character stands back up with 1 wound. Last one I saw was an item which gave the user Fearless, Shrouded, Stealth and re-roll cover saves but they lose the IC rule, which gives people a way to make a Solitare (the name was something to do with the Laughing God).

Cheers,

Neil
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Re: Eldar inbound

Postby mattjgilbert » Thu May 23, 2013 2:56 pm

Is there a picture anywhere of the wraithknight side-by-side with a riptide?
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Re: Eldar inbound

Postby killmaimburn » Thu May 23, 2013 3:05 pm

2nd link in 1st post..
3rd pic down..
http://pinsofwar.com/the-eldar-wraithkn ... -a-review/
There is also this rather fail advert..(although it may be a fake)
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Re: Eldar inbound

Postby mattjgilbert » Thu May 23, 2013 4:47 pm

Bloody hell it's huge.
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Re: Eldar inbound

Postby killmaimburn » Thu May 23, 2013 5:00 pm

Yes.
If I were to be a raving apologist I would suggest that the creeping price crawl, when in context of revenant..appears to be most awesomely bargainous,
A) Its about half the price for same size thing
B) It probably comes with more options in the box (sonic lances and pulsars are different FW models)
C) You can use it in every game, rather than just have a £200 book end 99% of the time.

However as someone who didn't even buy a vendetta, I figure I fail at the putting money where mouth is on the topic.
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Re: Eldar inbound

Postby mattjgilbert » Thu May 23, 2013 8:07 pm

Should be a big seller then. I know BDA has his eyes on at least one.
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Re: Eldar inbound

Postby Angelwing » Fri May 24, 2013 9:20 am

I'll wait until the GW website puts them up for preorder, so i can look at 360 pictures. Afterwards I can have a good belly laugh at the prices, shake my head and close the website.
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Re: Eldar inbound

Postby killmaimburn » Sat May 25, 2013 10:30 am

Angelwing wrote:I'll wait until the GW website puts them up for preorder, so i can look at 360 pictures.

and lo , didst the 360 become available.. and angelwing didst again surprise himself by not spending money.
http://www.games-workshop.com/gws/catal ... od2060062a
You know I reckon they could do a marketing coup and actually include the guardian when selling titans.Clever comments aren't the same as spend £70 get a free guardian.
114piece kits, Mr6 loves how the new models come with battlemats worth of 120 stage assembly instructions.. (no he really does he's bought nearly all the new necron stuff)

Oh and haters are gonna love this, the FAQ is out already
http://www.games-workshop.com/MEDIA_Cus ... June13.pdf
"R
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[snip] Oh its doing it again, well basically it fixes a weapon profile for someone.
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Re: Eldar inbound

Postby hunter101 » Sat May 25, 2013 10:38 am

£70 Wtf £70 £70 £70 gw Wtf. Please I think I need ky jelly first ffs!
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Re: Eldar inbound

Postby killmaimburn » Sat May 25, 2013 10:43 am

Well as I say above its its 2.7x cheaper or something than its resin equivalent which people bought.
http://www.forgeworld.co.uk/Warhammer-4 ... SARS_.html
S'all about whether you wanna play giants in the playground or not..
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Re: Eldar inbound

Postby hunter101 » Sat May 25, 2013 11:04 am

Ye I just handed over £100 for a Spatan tank.
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Re: Eldar inbound

Postby hunter101 » Sat May 25, 2013 11:05 am

Still £70!!! For plastic!
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