Moderator: mattjgilbert
by timewizard » Sun Dec 02, 2007 12:33 am
by jlong05 » Sun Dec 02, 2007 12:37 am
by LordMalekTheRedKnight » Sun Dec 02, 2007 1:15 am
timewizard wrote: NECRON WBB FLOWCHARTNecron model (except Necron Lord) is destroyedA-Is it within 6” of a Res Orb on the table (Lord is equipped and “alive”)? Yes-Lay model on its side to await WBB No-Go to B
timewizard wrote:B-Was it destroyed by a weapon where ST(weapon) >=T(model)? Yes-Remove model No-Go to C
timewizard wrote:C-Was it destroyed by a CCW that allows no armor save? Yes-Remove model No- Lay model on its side to await WBB
timewizard wrote:I am trying to simplify the process so that the game doesn't bog down every turn. Does this look correct, am I missing anything? Bear in mind that I know the Necron Lord is treated differently. I appreciate any input.
by timewizard » Sun Dec 02, 2007 2:12 am
by jlong05 » Sun Dec 02, 2007 2:46 am
timewizard wrote:@jlong05-I agree that they should. WBB is convoluted enough, it jumps from condition to condition. I was trying to put it in some sort of logical sequence.
by LordMalekTheRedKnight » Sun Dec 02, 2007 1:46 pm
timewizard wrote:@Lord Malek, Thanks again Tim, you are truly the 'Ochams Razor' of the 40K universe
jlong05 wrote:I think the confusion part is probably the best reason to just do away with WBB in 4e and instead have all Necrons use FNP. This is the rumored change for the next Codex, we will have to see if it becomes true. I would welcome it as it would speed up the game play, however it would make the Necrons a bit harder to kill as they would essentially get double saves right off, instead of waiting till the next turn and then taking measurements.
by DoctorTom » Sun Dec 02, 2007 11:43 pm
by timewizard » Sun Dec 02, 2007 11:52 pm
by pointblank » Mon Dec 03, 2007 5:40 am
by pointblank » Mon Dec 03, 2007 5:42 am
timewizard wrote:"...@Lord Malek, Thanks again Tim, you are truly the 'Ochams Razor' of the 40K universe ..."
by Spack » Mon Dec 03, 2007 8:24 am
pointblank wrote:timewizard wrote:"...@Lord Malek, Thanks again Tim, you are truly the 'Ochams Razor' of the 40K universe ..."Oh please Tim's approach to 40K is the furthest from any direction to Ockham's Razor.
by Niknokitueu » Mon Dec 03, 2007 9:19 am
pointblank wrote:Its important to note that downed models are not removed until they fail their WBB rolls. Even models that are damaged ( and unprotected ) by WBB denying sources are still placed on their side - situation during the player's WBB stage is that they would not be eligible, thus then removed.
by pointblank » Mon Dec 03, 2007 9:40 am
Niknokitueu wrote:The easiest game flow is:Model becomes a casualty. Has it been downed by a WBB-denying attack? If so, remove unless there is an active orb within range.
Niknokitueu wrote:At start of turn, remove models that are not eligible for WBB. Roll for models that are eligible. When monoliths have moved, remove remaining downed models.
by Niknokitueu » Mon Dec 03, 2007 1:36 pm
pointblank wrote:Niknokitueu wrote:The easiest game flow is:Model becomes a casualty. Has it been downed by a WBB-denying attack? If so, remove unless there is an active orb within range.But that isn't the rule, is it ?
pointblank wrote:Niknokitueu wrote:At start of turn, remove models that are not eligible for WBB. Roll for models that are eligible. When monoliths have moved, remove remaining downed models."...remove models that are not eligible for WBB..."Right, including ones damaged by a WBB-denying source. As for remove models after Lith movement, that would prevent the use of the Power Matrix for a second WBB roll.
Model becomes a casualty. Has it been downed by a WBB-denying attack? If so, remove unless there is an active orb within range. At start of turn, remove models that are not eligible for WBB. Roll for models that are eligible. When monoliths have moved, remove remaining downed models.
by LordMalekTheRedKnight » Mon Dec 03, 2007 1:53 pm
Return to 40K Rules
In association with Gaming Figures
Age of Strife