ZhatanTheBlack wrote:the current 1500 pts ive been using consists of emperors champ with suffer not the unlcea to live (+1s-1I for entire army) chaplain with terminator honours, chaplain on bike with terminator honours, 2 15man crusader squads (10 initiates, 5 neophytes) with power weapon and melta gun in lrc and 3 bikes with power weapons
Hmmm, I think I can see the problem here.
You have 2
LRCs transporting 2 large
CC squads. The problems I can see you might be having:
1) The
CC squads aren't good enough
2) There is nothing to shoot at other than the
LRCs
3) You have no synergy on shooting (or more accurately, no shooting!)
If you are going to run the
LRCs and contents as an assault threat you need to ensure that they actually deliver. Part of the problem is the vow you have taken, meaning that your assault threat is dampened by the fact that less bodies get to hit anything, as they are already dead.
I'm afraid I don't think I can get that army to work without radically changing it. Things to consider:
1) Change the vow - as KMB says, the re-roll to hit one is far superior than any of the others
2) You are spending far to many points on
HQs, combined with reducing their I value, they really won't be getting you anywhere fast
3) Make the
LRCs have a threat in them - Terminators & sword brethen should be in there - I'm afraid basic marines, of any sort (
BA and Chaos excepted) aren't too hot as dedicated
CC monsters, even with the number of attacks you have
4) Support the
LRCs - razorbacks, MM attack bikes, predators, dreads, and speeders are the obvious things to take some heat off the
LRCs by giving your opponent choices as to what is the immediate threat. This will also make your army less predictable, as at the moment you can only have one tactic - drive forward & assault on turn 2. An opponent seeing this army will know what is coming & set up (or not) accordingly.
Unfortunately what the above does is relagate the actual cool bit of
BTs - big squads with neophytes - redundant, as the support elements will eat into the points needed to:
a) hurt the enemy
b) stop your troops from being killed & therefore not scoring
As I say, without radically changing how you play the army, I don't think you will be able to change your fortunes.
Of course, you could run without any mech and simply run a shed load of marines across the board, which may have the effect you are after without the
LRCs. That can work, but again, is not what I'd consider to be 'super effective'.
Good luck.