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Locust city

PostPosted: Tue Mar 24, 2015 1:00 pm
by harbo1993mark2
Just wondering if someone can help with a couple of rules
One is , can't feel a thing and the others are steady and slide

Cheers

Re: Locust city

PostPosted: Tue Mar 24, 2015 2:01 pm
by berger15
Hi Harbo,

I'll see what I can remember:

"Can't feel a thing" means that you get one automatic success on your armour check before you even roll a dice. Very useful and is a potential upgrade for all players.

"Steady" makes your player immune to being knocked over by a slam/slamback. You can still fall over through failing Dash / Evade tests. IIRC only Guards and Jacks have this skill.

I'll have to check on Slide when I get home.

Craig

Re: Locust city

PostPosted: Tue Mar 24, 2015 2:07 pm
by harbo1993mark2
Awesome cherers for that Craig

Re: Locust city

PostPosted: Tue Mar 24, 2015 5:51 pm
by berger15
Right - Slide - allows the player to Dash as part of any action that involves at least a 1 hex move - exclusive to Jacks. Basically, as a Jack cannot Dash as part of the Throw or Steal moves, Slide will allow them to do that. Since you can Dash as many times as you like, this could allow a particularly quick Jack to move an extra couple of hexes to get into a better position.

Hope that helps. :)

Re: Locust city

PostPosted: Tue Mar 24, 2015 10:19 pm
by KInG
The Jack can also use it to move further before a slam too ;)

Re: Locust city

PostPosted: Wed Mar 25, 2015 7:52 am
by berger15
@ King - I thought the Jack could dash before a slam anyway?

Re: Locust city

PostPosted: Wed Mar 25, 2015 8:09 am
by harbo1993mark2
Awesome thanks for the help

Re: Locust city

PostPosted: Wed Mar 25, 2015 8:25 am
by harbo1993mark2
Also another question
When moving can you pass through a players threatening hex

Re: Locust city

PostPosted: Wed Mar 25, 2015 10:16 am
by berger15
@ Harbo - you can, but each movement out of a threat hex will lead to an immediate Evade test. There may be exceptions, but I can't think of any. :)

Re: Locust city

PostPosted: Wed Mar 25, 2015 3:20 pm
by Stryder
there are none except when following up after a slam or doubling with dodge

Re: Locust city

PostPosted: Wed Mar 25, 2015 4:23 pm
by berger15
And Stryder for the win . . :)