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Herne paints a whole city!

Want to show off your painted figures? Got a cool conversion? Need some ideas?

Herne paints a whole city!

Postby Herne » Sat Dec 10, 2011 11:58 am

Well once again, before finishing one project I pile headlong into another. THis week I am mostly painting buildings. Here's the pics and detail shots of the first building:
Image
My Gallery: http://www.ageofstrife.com/gallery/Herne

Nightbringer wrote:I like Amy Winehouse` music, although she looks like a Whippet in a bin bag.... 8)
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Re: Herne paints a whole city!

Postby ruffian4 » Sat Dec 10, 2011 2:42 pm

Lovely, especially the lighting effects.

Do you remember the john blanche series of painting tutorials, called "blanchitsu?"
Why not do some yourself and call it "hernia?"
killmaimburn wrote:If this is a masked ball, then the other bits of him are off spiking the teachers punch.


DEATH WATCH DEATH RATTLE DEATHS DOOR AINT I DIED ENOUGH BEFORE?
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Re: Herne paints a whole city!

Postby timewizard » Sat Dec 10, 2011 3:24 pm

ruffian4 wrote:Why not do some yourself and call it "hernia?"


That tutorial might be a regular "pain" to put together.
I would like to see it though, I think I could stomach it!
Phil could use it for his "Battle of the Bulge" terrain!
DE players could adapt it to the "Rupture Rapture" scenario!
I could go on and on!

@Herne. I like the lighting effect as well, looks like the lamp is illuminated!
Looking forward to seeing the rest of the city.
Are you going to do any more scenic effects to the base? Looks a bit plain.
"I have found again and again that in encounter actions, the day goes to the side that is the first to plaster its opponent with fire." - Erwin Rommel
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Re: Herne paints a whole city!

Postby Herne » Sat Dec 10, 2011 4:33 pm

Cheers guys - I think.... Here's more from the series on building 1.

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My Gallery: http://www.ageofstrife.com/gallery/Herne

Nightbringer wrote:I like Amy Winehouse` music, although she looks like a Whippet in a bin bag.... 8)
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Re: Herne paints a whole city!

Postby timewizard » Sat Dec 10, 2011 4:40 pm

Wow Herne! Very nice.
I like the tile pattern on the floor tiles and the way you placed the rubble piles. It looks great and seems to be very playable as far as being able to place the models during a game!
Where did you get the figure with all the skulls in the last pic?
"I have found again and again that in encounter actions, the day goes to the side that is the first to plaster its opponent with fire." - Erwin Rommel
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Re: Herne paints a whole city!

Postby ruffian4 » Sat Dec 10, 2011 5:22 pm

timewizard wrote:I could go on and on!

And so you should!

That looks sooo good! No, not that unsightly protuberance, that terrain!
killmaimburn wrote:If this is a masked ball, then the other bits of him are off spiking the teachers punch.


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Re: Herne paints a whole city!

Postby timewizard » Sat Dec 10, 2011 7:04 pm

ruffian4 wrote:And so you should!


No! Really I couldn't!
It might give Herne the idea to build a "truss" bridge.
Then he would get the idea to add extra "supports" to the trusses.
And modeling a ruin would be another way of showing a "weakening of the wall", would it not?
Arghhh! Stop it! Get thee behind me satan! :twisted:

And since Christmas is approaching, this is a good time to remember that "Satan" is an anagram of "Santa"!
So what do you all do with your spare time?!
"I have found again and again that in encounter actions, the day goes to the side that is the first to plaster its opponent with fire." - Erwin Rommel
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Re: Herne paints a whole city!

Postby Stunty » Sat Dec 10, 2011 7:31 pm

amazing! truly amazing!
Great work mate. Never seen scenery painted that well before.

@TW nice sig :)
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Re: Herne paints a whole city!

Postby skywalker » Sat Dec 10, 2011 7:47 pm

Fantastic paint job, love the lighting effect and the rubble
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Re: Herne paints a whole city!

Postby Ljundhammer » Sat Dec 10, 2011 9:05 pm

Incredible. Great job all round
When in deadly danger
When beset by doubt
Run in little circles
Wave your arms and shout
- parody of the litany of command
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Re: Herne paints a whole city!

Postby Talus » Sat Dec 10, 2011 11:27 pm

wonderful paint work herne, but i got a question

a really serious dont laugh at me question

how on earth did you get the kit to fit together so neatly >_>
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Re: Herne paints a whole city!

Postby timewizard » Sat Dec 10, 2011 11:51 pm

Talus wrote:wonderful paint work herne, but i got a question

a really serious dont laugh at me question

how on earth did you get the kit to fit together so neatly >_>


I can help with that one.
Start at a corner, dry fit and file and sand as necessary before gluing, then clamp until dry to make sure it sets straight!
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Re: Herne paints a whole city!

Postby Talus » Sat Dec 10, 2011 11:58 pm

yeah see, i tried that before... two buildings, one came out straight, the other... not so much!

but yeah


herne, please, floor, tips, rubble, tips, dont make me beg you!
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Re: Herne paints a whole city!

Postby Herne » Sun Dec 11, 2011 1:19 am

OK - I'll try n post some WIP pics on the next one I do. Planning a building that was smashed apart by an artillery hit. But for now - here's a few notes:

Firstly the theory behind the build....
1) I wanted to build fairly realistically sized and shaped buildings. We've all seen it before - buildings with no stairs or balconies that are full once a single space marine walks through the door.
2) I hate wrecked buildings where the destroyed 2 thirds of the building has been tidied away by the enemy so neatly. I wanted the place to look a mess, with fallen in floors, piles of rubble where the floor and walls would have stood. Add in the premise that a certain amount of rubble has been moved to the edges by infantry as barricades and defences, and we have a reasonably cleared centre floor, with defensible edges.
3) I wanted colour. I hate the fact that a majority of 40k buildings are always just black and grey. I wanted other materials in there too - not just the tiled floors. How about a steel clad mechanicum floor or a timber clad tower block floor, or perhaps marble tiling at the foot of a palace floor?
4) The models and board still needed to be 'playable' with minimum 'fall overage' of models.

Take those ideas and start building. (Buildings were assembled in large flat sections, lying down in order that I could avoid mis-alignment, these were then stood upright to glue corners, using spray cans to hold them in place. I built the buildings first for the main shapes, then drew around them onto thin fibreboard for bases, judging how large they should be, if the rest of the building was there. As I mentioned in the other thread, milliput and Oyamaru come into play for thin 'smashed floor' tiles and wall sections. I took all the sprue that came from the frames that the buildings came in and chopped that up into small pieces for brick rubble. (That was a fun afternoon of blisters and hand ache! I then added in a handful of grits of different sizes. Using a 'hotmelt' glue gun this was then assembled around the centre 'floor.'

The floor centre was simply a laser printed texture of wooden flooring, that I glued down with PVA glue, then varnised over with a couple of coats of matt varnish. Once the rubble piles were assembled I taped over all the parts I didn't want sprayed with masking tape. sprayed the model blacks, browns and reds, then set to with the paintings.

The winged angels are scibor miniatures floor or wall relief plates that I simply broke apart to form fallen wall sections.
More to come when I get the photos processed from building and painting the next building.
My Gallery: http://www.ageofstrife.com/gallery/Herne

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Re: Herne paints a whole city!

Postby Cain Tiberius » Sun Dec 11, 2011 9:39 am

Good stuff Herne :wink: I do agree with you on how GW has their buildings. Really love your vision of it, especially how you have painted the wood and tile. Looking forward to more.

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