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Making rural buildings for tabletop gaming

Re: Making rural buildings for tabletop gaming

Postby ruffian4 » Wed Aug 21, 2013 3:22 pm

Have you got 45" angle molds, or is it ok to cut?
Was serious about the animals, btw, lolly stick barns, scouring pad hedges, antique farmyard machinery and all.

That's a point, why not combine your two threads and make some burning buildings???
A smashed up hollow shell, full of large scale flames?
killmaimburn wrote:If this is a masked ball, then the other bits of him are off spiking the teachers punch.


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Re: Making rural buildings for tabletop gaming

Postby timewizard » Wed Aug 21, 2013 3:53 pm

ruffian4 wrote: Have you got 45" angle molds, or is it ok to cut?


The hydrocal is really tough to cut. For the corners I had originally carried the stonework over the corner. However, for the next mold I modeled some corner pieces that will allow me to configure the walls however I want and will be able to finish off the corners. Molding and casting 45° angles would be a challenge, I'll give it some thought and see what I can come up with.

ruffian4 wrote:Was serious about the animals, btw, lolly stick barns, scouring pad hedges, antique farmyard machinery and all.


I thought as much! ;) But these are just for the wargame, the animals would have probably run off by now!
But a stick barn, or maybe a stick outbuilding? Hmmm. Food for thought! Thanks mate!

ruffian4 wrote:That's a point, why not combine your two threads and make some burning buildings???
A smashed up hollow shell, full of large scale flames?


I'm actually working on "two step" buildings where you can lift off a part of the wall leaving a ruin in it's place. It'll be a bi difficult, but it's on the drawing board for the future!
"I have found again and again that in encounter actions, the day goes to the side that is the first to plaster its opponent with fire." - Erwin Rommel
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