by Ljundhammer » Mon Sep 15, 2008 11:47 am
by Taumaul » Mon Sep 15, 2008 12:20 pm
by Spack » Mon Sep 15, 2008 12:34 pm
by killmaimburn » Mon Sep 15, 2008 1:05 pm
ruffian4 wrote:Handy fellow, this kmb...Like Ahriman delving the paths of the webway ...
by Ljundhammer » Mon Sep 15, 2008 1:29 pm
Taumaul wrote:Your 10 man squads in the Drop pods can be split into combat squads when they disembark from the DP's, I believe.
killmaimburn wrote:Ohh drop pods landing onto objectives so I have to waste time killing them too, i likey
killmaimburn wrote:Sternguard with 4 attacks on the charge- thats just ..just..awesome.I might take the melta bombs off the basic squads and up a power weapon to a fist (whats 1 bomb gonna do?miss)
killmaimburn wrote:lists I've got readyShrike's flyboys- suffers when escalation is rolled as most of the hammer is removed from the hammer and anvil (i like how the pods get around that for you). But otherwise deadly (+I have all the models now)Scout's wing, just scout spam with shrike means basically a tourney legal kroot army (vast quantities of 1st turn assualters if you mix scout infiltrate and fleet)Fully teched4 AV13 dreadnoughts a forgemaster and 2 SM squads in razorbacks..Quite funny..but not great.
killmaimburn wrote:Fully scouting a combination of techmarines and scout bikers can make your enemy terrified of being in cover whilst you have an army of 2+ save scouts ..Novel list-you can have 4 pieces of terrain upped, 60 scouts +bikes and 3 booby trapped enemy terrain pieces and still have room for heavy weapons aroun the place, needs some counter assualt since that would basically walk straight through the basic list But it would terrify conventional geq gunline.
killmaimburn wrote:I made an all heavy flamer speeders and mult melta attack bikes with the guy who rerolls them.. but it was really pants very fragile.
by killmaimburn » Mon Sep 15, 2008 3:48 pm
by Baragash » Mon Sep 15, 2008 4:09 pm
killmaimburn wrote:i was kind of hoping for suspendors (old imperial fist(?) thing from space crusade that made them assualt weapons)
by Ljundhammer » Mon Sep 15, 2008 4:39 pm
killmaimburn wrote:RE scouts- imagine a guardsman, whose t4, and who has all those special rules (+ the HQ special rule) they have a lot of flexibility to them.. I can see the units being put too all kinds of sickness other than just pathfinders.
killmaimburn wrote:I think Telion may be overpriced.. i think its a goof to have "replace the sergant with" and then charge that much more.. (and likewise to not let him shoot if he confers his ability) Yes he has a sniping storm bolter.. but 76 points of real cost...hmmm. He's definitly my "spawn" of the deck so far (also not crazy for the venerable dreads compared to the other two types)
killmaimburn wrote:I want to try the storm, but every combo or trick I imagine involves assualt weaponry I know the scouts have the newly upped shotguns but i was kind of hoping for suspendors (old imperial fist(?) thing from space crusade that made them assualt weapons) for the heavy bolters.I figure if I can work out how to do it theres some nice modelling oppurtunitys there (scouts hanging out in a black hawk down kind of way mid disembarkation \leaning prone etc)
killmaimburn wrote:I figure a cheese list you could do with the sternhammer is the veiling immortals, max sternguard 2 libbies with the gate thingy. that likewise has some flexibility.(especially when you don't want to be to close and start down)
killmaimburn wrote:When drafting smaller lists (with FOC slots free)it might be fun to include devastaters- they cost an awful lot but for 15 more than their chaos counterparts they do come with a signum (new rules, thats pretty funny) Still messy though because a 5 man with las costs twice what a predator does.. Downside being that it works like a chaos icon..what are sergants in dev squads if they aren't disposable (shakes head in mock bewilderment)
killmaimburn wrote:Tech marines- some nice bits, some strange bits he can have a servo harness whilst riding a bike.He basically got a better save for the loss of his CC prowess..He will die the first time a plasma gun hits him..so he'll now NEED to sit in a squad(or out of LOS).Possibly making a point for servitors (although I'm not convinced)
killmaimburn wrote:RULES QUESTIONCan he just hide in a vehicle repairing it in 5th ed?Is being inside it being in base contact?Could you then have a techmarine repairing all weapon destroyeds and immobilised whilst chronus makes you ignore stunned and shaken..Does he take up a transport slot???(I guess he does)..So the new uber uber landraider would cost 380 hmmm fun value only I suspect
by killmaimburn » Tue Sep 16, 2008 3:18 pm
by mattjgilbert » Tue Sep 16, 2008 3:50 pm
by Ljundhammer » Tue Sep 16, 2008 4:41 pm
killmaimburn wrote:Well we had a game last night.. Ljundhammer brought out his new chaos list (2 dreads lash prince 3 vindies ..oh and a few rhinos with squads in) I brought out my shrike wing (3 assualt squads, 3 tanks 2 max tactical squads with lascannons in (super duper) razorbacks etc)I decided in the name of fairness (and also because I wanted to be tactically challenged with my new uber thing) to play the dawn of war escalation scenario.. Razorbacks set up as my 2 troops choice with good firing angles in case I got the initative.Ljundhammer set his prince up forwards with support in good cover.He rolled on turn one,I shot him a bit and moved towards the demon prince shielded by a rhino..and failed to hurt the rhino (eh..yes I failed to hurt the rhino).. that continued through the game (he passed 14 out of 15 4+ cover saves on his tanks, He never lost a rhino, and he only lost one vindicator..) a woeful time for the dice and me.. but an interesting curve.. I had more bodies than he could kill..It would have been a draw if it had ended turn 5 inspite of my incedibly poor luck. It is an exceptionally mobile list and that just makes up for nearly all its downsides- as long as it doesn't get dragged into combat with dreadnoughts with 4 attacks base So a quick switcheroo is in order to give me another fist (it is a brutal list)And it was a very fine game
mattjgilbert wrote:You also think way too much and way ahead of me on your lists. I'll post some up once I've got and read the book but I doubt they'll be as imaginative as yours (although you've made me think I should plan lists more!)
by killmaimburn » Tue Sep 16, 2008 4:56 pm
by Ljundhammer » Tue Sep 16, 2008 5:08 pm
killmaimburn wrote:(4th time trying to post the others ended up ego trips:) ) Well it did lose against a similarly new list...so that doesn't bode well. But I think it has potential once I can get its style down.I'll play against the OP list next week if Ljundhammer wants..That new stubborn is going to be tough to beat down.Dang all these little changes :O
killmaimburn wrote:James might not put much thought into efficency at the start of an army concept but after each game it evolves- (e.g. this time it had a lash prince, but also he evolves their tactics too )
killmaimburn wrote:by 15 games against Mr6 or so his lists rival mine on length of beard.....no really they do
by mattjgilbert » Tue Sep 16, 2008 5:32 pm
Ljundhammer wrote:EDIT - I've just remembered - I played you with a dirty game on my part at the meet up, so you know how annoying it is!
by KInG » Tue Sep 16, 2008 7:59 pm
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