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First thoughts on the Tantive

Re: First thoughts on the Tantive

Postby Spack » Tue Jun 10, 2014 8:39 pm

I stumbled over this image earlier:

Image

Didn't realise it wasn't an official model. After a bit of digging found a project log on Warseer with the build details: http://www.warseer.com/forums/showthrea ... ost6859031

After reading through the topic on Warseer now realise the Tantive and Imperial ship in that pic aren't from the X-Wing game either, they're from Kenner and Revell.
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Re: First thoughts on the Tantive

Postby _stu_ » Tue Jun 10, 2014 11:01 pm

The Kenner Blockade Runner is quite a popular proxy :)

We finished up our return match last night (dipped in and out of it over the past few days) and I have to say it was a corker. Much like the first game (where I played Rebels), the Tantive was a massive points sink and didnt leave much room for other fighters.

I stuck to my original plan for the Convoy Hunters list, and went with fewer elite Imperial Pilots in my half of the fleet. Major Rhymer tooled up with ordnance, Engine Upgrade to control position and Opportunist (Tantive has no tokens) - supported by a pair of my Interceptors. Lis played the other half of the fleet with a tooled-up Krassis and Marek Steele (card text would be a nice boost against the Tantive once we got through the shields). Dave played Rebels and tool the Tantive along with Horton in a Y and Ibtiisam in her B.

First few turns were spent focus-firing on the Y to take it out first, which we did. The two halfs of our fleet then split - Lis focusing on the remaining B, and my guys zipped off just outside the Tantive's range to get in behind for an attack run. It took a few turns to get in to position, by which point we'd lost Marek and Soontir Fel (damn asteroid taking his last hull point), but thankfully it worked - it is possible to take the Tantive out with sheer weight of fire and stacking as many dice as possible into one section. Big lesson learned though is to work out where the blind spots are and keep your fighters tight into them. Lis moved Krassis in front and managed to ride the edge of the main weapons minimum range making full use of the rear fire-arc. Focusing fire on the aft early on really does cripple the ship . We pulled some nasty damage cards that pretty much wiped out the energy gain. From there it was all downhill for the damaged ship. Admittedly I lost the remaining Interceptor and Rhymer to the main gun, but from there on it was a joust between Krassis and Ibtisam. Another lesson here for us was keep B Wings in the Asteroids as much as possible to control their movement. With Advanced Sensors, Engine Upgrade and Push the Limit they really can turn on a six pence (and running advanced sensors to PTL then move keeps Ibtisam's card text in play which is a nice bonus).

All in all, I really like the Tantive. I've had chance now to play with and against it and it does really add to the game.

We're going to play through the Tantive Campaign and see how that fairs, but we've decided to try out the Epic Team format as 2v2 is how a lot of our gaming runs these days (that and there's rumour of an Epic Tourney at our local at some point in the future). I'll try and do a more structured batrep with pics of our next big game.

#endofessay
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Re: First thoughts on the Tantive

Postby Ljundhammer » Wed Jun 11, 2014 8:22 am

I'm going through the Tantive campaign at the moment as my regular opponent ponied up for one.

There's 2 of us on the imperial side due to the number of ships.

Mission 1 is heavily biased to the Tantive, but the second mission (which is dependant on the outcome of the first) was much better for the Imperials. A group of tie bombers backed up by Soontir did a number on it.

Not convinced that I'll get one - the game seems to work better as a dogfighting game. But the Tantive is fun to bring out once in a while!
When in deadly danger
When beset by doubt
Run in little circles
Wave your arms and shout
- parody of the litany of command
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Re: First thoughts on the Tantive

Postby _stu_ » Mon Jun 30, 2014 10:14 pm

We keep saying we'll play the campaign through, but always end up with either 100 or 150 point games at the mo. I found bombers + interceptor very good for taking it out. I did have the advantage of having played it before, so I think I had a slightly better feel for how it would play against me.

Trying to arrange another gaming afternoon with my bro + bro in law at the mo, as I've got them both hooked on Xwing (and our last one was hijacked by bloodbowl). I think we'll hit up the campaign and see how we get on. Might be a good chance to test out the wave 4 stuff as well - I quite like the idea of squeezing a couple of z95s in as escorts, freeing up my B-Wings to play a bit more aggressively.
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