Had my 1st game of Necrons in 6th edition up against Stu's Orks @ 1500pts
I had Trazyn, Cryptek, 2 x Necron Lords, 10 Immortals, 2 x 20 Warriors, 5 x Scarabs, Monolith and a Doomscythe
Stu had a Mekboss, 4 x 20 Boyz Mobs, 1 x 10 Gretchin, 3 x 3 Killa Kan Mobs, 1 x DeffDread, 8 Lootas.
We rolled up Dawn of War and Purge the Alien - so Kill points
Stu won table side and deployed to his left flank round a ruined Bastion with Lootas on the right flank in ruins.
I decided to put the Monolith in reserve, hindsight I could have deployed it on the table with its 24" range. Otherwise I deployed the Necrons on Stu's right flank opposite the Lootas and out of range from his Killa Kans, while the scarabs hid behind a ruin out of sight
Turn one was all about moving, except Stu managed to get 24 shoots off with the Lootas killing 5 Necron Warriors.
NOTE: I stole the initiative.
Turn 2 - down came my Monolith which scattered 12" luckily I am placed it far enough away from the Orks, landed 2" away from the Lootas, while the Doomscythe zoomed on 18".
The Doomscythe opened up rolling a 13" for range which enabled me to touch 3 Killa Kans, wreaking one, exploding another and destroying the weapon on the third.
Meanwhile the Monolith dropped the Particle Whip on a mob of 20 Boyz (Stu had bunched up all his units, made it a bit easy for my to maximise the template) killing 14 Orks which fled the table, 1
KP and 1st Blood to me, the Guass flyers strafed a few more in another unit, while the Warriors picked off a few more.
The Orks return fire was minimal due to extreme range, Lootas failed to kill anyone as I make all my Resurrect protocols. The Killa Kans fire on the Doomscythe and manage 1 glancing hit.
Turn 3 - it all goes off, Monolith moves to within 1" of Ork Mob and portal of exile kills 11 models, Particle Whip drops on another Mob killing half of them, my Warriors move to 12" range and kill a few more (Mekboss unit reduced to 6 models but does not run). Doomscythe lines up on the Killa Kans and again touches 3 Killa Kans, destroying 2 more and shaking another.
Ork turn, couple of Warriors go down to Slugga fire, then assault, Slugga Boyz make it but not the single Killa Kan, my over watch gets 5 hits but no casualties due to Kustom Force Field.
Combat sees 4 Necrons down and 4 Orks down - draw.
At this point Stu calls the game 2
KP to 0
KPIn my next turn, I had some easy kills to come, Lootas being shot by 15 rapid fire Warriors, 3 Boyz running off table, Monolith lining up to kill another full Boyz mob and the Doomscythe plus other shooting could take out the remaining 3 single Kans all on 1 hull point each.
Whereas Stu had 4 Orks including Mekboss in combat with 13 Warriors including Necron Lord and a long 10" charge with DeffDread at Monolith....
I was lucky that it was Kill Points and deploying second and stealing initiative, but plan would still have been the same.
Games are rather fast, not looking to last beyond turn 4 if your lucky.
Shooting is king now, flyers rule, assaults are going to be hard to achieve
No real rules problems - forgot to challenge with my Necron Lord but then again he's not the best as a combat model.
How are others finding Necrons?